Viper38
Member
+118|7117
Thanks for the additional thoughts guys - really pleased to see that we might be helping people kick ass with the jets.

Does anyone find that the new patch has made it easier to get into a jet or helo?

Many of the players who used to circle the map getting one kill every ten minutes or those who would use the plane/helo to transport themselves to a distant flag seem to have decided to leave flying alone - surely thats another reason to be pleased with 1.2
(T)eflon(S)hadow
R.I.P. Neda
+456|7276|Grapevine, TX
Great post, and new intel following the 1.2 patch. I would say yes it is easier to get in a jet now a days... 1.2 Separates the men from the boys.
skratch-x
Member
+25|7084|NY, USA
Hopefully this isn't a dumb question... But is it just me, or are the US fighters FAR worse than the MiG and J-10?  I can never, for the life of me, maneuver around MEC or China as a Marine.  When I have a MiG or a J-10, however, I cause serious damage.

I'll try running away to the high skies per your suggestion, I suppose :s
mcminty
Moderating your content for the Australian Govt.
+879|7168|Sydney, Australia
Arhg, this patch has changed jet-helo warfare too much. Gone are the day's where you gun them a little, enticing them to return to the helipad... Gone are the days you bomb the attack helicopter while it's repairing...

To be honest, I haven't really piloted much since the patch. From what you have said, I might try the the high-low-high strategy.


I have wanted to practice a little, but when I try and load a map in single player (or my own multiplayer map), I can only see SF maps. Can anyone help me on this?
Viper38
Member
+118|7117
Never heard of that problem before Mcminty ... however, the Hi-Lo-Hi really does work. Today I got accused of hacking on one server and kicked because their new and improved AA just couldn't touch me. There really are viable ways around 1.2.

On another note, I had great fun with the Air-to-Air missiles today as on Dalian Plant I managed to hit a J-10 with all six of my missiles (fired in pairs) without giving it a scratch. Then just to add to my enjoyment after reloading and getting on the J-10's tail one of my own missiles turned 360 degrees and shot ME down

Suppose you've just got to laugh when something like that happens.

Oh to answer skratch's question - it does indeed appear that the US aircraft are the least dexterous - The F-18 is the most manoeuvrable of the US aircraft although the F-35 is outclassed by both the MiG and the J-10. I’m not an expert on modern combat aircraft but I’m not sure this is exactly true to form in RL.

Please keep posting aviators - would be good to hear some tactical thoughts from some top ten pilots - let us mere mortals in on the secrets of aerial success
HighLowAndGone
Member
+0|7142|Skåne, Sweden
I have a tip for taking out the main defensive gun of the Essex.
Line yourself up for a strafe with the gun from just 2-3 feet off the sea, The Essex gunner might be busy looking up and you will surprise him. I have not tested this so much, maybe some of you better pilots can try this one out and comment on it.
Crazyfool_OA
Member
+12|7210|Gloucester - UK
TBH I dont find much dif between the manouverability of any of fighter jets, in fact going against the grain here I think the F35 might have the edge. Having said that tho, the F35 always flies upwards slightly when you're trying to fly level, where as the others dont, which makes it harder to shoot stuff. My favorite is probably the mig, it has a better HUD when in bomb mode for accurate shooting IMO.
I managed a whole round in the J-10 on wake yesterday with 54 kills for 2 deaths, 1 of which was stacking it into the other J-10 when going for more ammo, doh! Starting to get the hang of not getting hit too much again now. BTW, another useless tip for you all, if you're gunning down an enemy plane, dont keep shooting if you're only about an inch from his tail pipe, for some dumb reason you will shoot yourself out the cockpit, did that not once but twice earlier, stupid game.
mcminty
Moderating your content for the Australian Govt.
+879|7168|Sydney, Australia
Problem solved!
I double clicked the normal BF2 Icon, not the BF2SF Icon.

I went and played single cleansweep to practice some bombing. I gotta say those air to air missiles are a little too accurate. But hey, i wasnt being shot down, the enemy was.
']['error
Banned
+630|7091|The Netherlands
hi-lo-hi tactic works very well for me, i've got 118 hours aviator and i have become a pretty good pilot.
another tip is when u have a lock, fly near an enemy chopper and drop ur flares.
or when u have an g5 laser mouse: when u have an lock boost ur mouse to 2000 dpi and make the most impossible moves and turns: works for me
Mj.Blindfisch
Bulletdrop-Buddha
+338|7144|Germany
Anybody here took the trouble to measure all the different ranges for missile lock?

I've found out that when you are locked on by an IGLA or Stinger going straight up is the best thing to do,the lock disappears at an altitude of about 380-400 meters(or is it feet?).

Anyways,I'd like to have some verified data on those lock-range...
skratch-x
Member
+25|7084|NY, USA

Viper38 wrote:

Oh to answer skratch's question - it does indeed appear that the US aircraft are the least dexterous - The F-18 is the most manoeuvrable of the US aircraft although the F-35 is outclassed by both the MiG and the J-10. I’m not an expert on modern combat aircraft but I’m not sure this is exactly true to form in RL.
According to a friend of mine, the US airplanes are in fact more difficult to handle in real life.  Our pilots usually have superior training though.  What upsets me, though, is that I actually feel useless against MiG's and J-10's.  I guess I need to practice...

As someone else has mentioned, flying past choppers when you're locked on is an excellent strategy.  If there is a missile on your tail, the helicopter will get the instant lock-on warning and drop flares.  Also, seeing an enemy jet may force flares getting dropped.  Now you're safe to fly away!
Viper38
Member
+118|7117
I'm sure your not useless Skratch but when flying US aircraft against MiGs or J-10's it is extremely difficult to out manoeuvre them. Not sure I have anything to offer on shaking an enemy aircraft off your tail - its just an instinctive thing that you pick up. Saying that, since 1.2 if you get an enemy aircraft on your tail you pretty much dead
-=256=-Swerve
Member
+0|7083
Some great posts in this thread!

The hi-lo-hi method is something I've used since '42 and Desert Combat.  It works, listen to the Viper!

I'm loving this patch, yeah you get the occasional "happening" with a Linebacker etc or unavoidable lock-on deaths in air combat.  This is how it should be and the poster was right, it is easier to get in a jet now.

I'm not sure whether it is because static AA sites are now more frequently manned, but I've been able to increase my K/D ratio since the patch.  8.30 to 8.41 since I last looked. 

One point I feel I must make though....I avoid attacking enemy airfileds that are on/in uncaps, including the Essex.  I just dont think it is "sporting" really.  I always give the enemy a chance to get airborne.....unless of course they are MEC on Cleansweep or PLA on Wake.  Open flags so anything goes  ;-)

Having said that, I wouldn't have a go at people who do attack uncap airfields, but as a server admin I will take action if the attacks are constant.
Viper38
Member
+118|7117
Wow!! 8.30 - 8.41. We are in the company of an excellent pilot people. That really is impressive. I've been able to increase my K/D ratio, also, from 5 to 5.26 (I think). As I've said before, whilst K/D ratios are not always the mark of a good pilot, it is possible to work around this patch and protect your stats.

As Swerve has noted, AA sites are manned more frequently since 1.2 and as another poster has observed a manned AA site equals a free score

Now attacking airbases and uncaps is a touchy subject for many players. 1.2 has made this more difficult as the Essex's defences are quite formidable. Moreover, defences around the MEC base on Oman, for instance, have a significant bite to them. I must say that I frequently attack the Essex and other un-cappable airbases although not aircraft on the ground but the AA defences that protect these sites - it really is free points so long as you follow the advice found in this thread.

Also, I don’t really think there is anything wrong with attacking parked aircraft and helos. They are, very often, surrounded by a great deal of idiotic spawn campers (is that the right term?) who refuse to do anything on a map apart from fly aircraft and Helicopters. 1.2 has cut down on the numbers of players who hang around aircraft and helo spawns although you can still catch a good few players on the ground.

However, as Swerve has commented, this really is rather un-sporting behaviour and many aviators (including myself) think that you should only take an enemy pilot down in Air-to-Air combat. If you can’t then maybe they deserve to live.

Then again as the BSF clan (or whatever they are called now) server notes, ‘War is Hell’ and perhaps attacking spawn points and vehicle spawns is a valid way of winning the round. I’m unsure on this because as annoying as it is to be constantly raped at your bases who would you complain to if the conflict was real (please don’t post saying ‘its only a game’  - I am well aware )? 

Anyway, thanks for the new posts everyone - please keep posting your 1.2 aviator thoughts and tactics.

Has anyone heard if 1.21 will address the erratic performance of the Air-to-Air missiles? I’m not going to whine about it - if you fly high enough and well enough they’re not a problem - but maybe a change is needed there.

Last edited by Viper38 (2006-03-02 20:39:05)

CC-Marley
Member
+407|7276
I roll and keep on rolling when my lock warning goes off. Works a hell of a lot bette rthan the now deadmans turn. Also I just know where the AA emplacements are and fly accordingly. Never Ever just fly through the middle of maps.  Change your attack vectors and fly through once and climb away. Oh,  and always look eye!!!!!
7thEs_ChibiKrillin
Member
+3|7111
I might have a couple things that some might find interesting. I've been using the deemed "hi-low-hi" so all my tips will probably be best used while practicing that.

-When you're flying at a high altitude and get missle lock from a jet on your 6, turn upside down and afterburn a half loop. The missles still seem uncappable of hitting you if you bank hard on a turn with gravity helping you.

-Corkscrews will almost always dodge the first missle if an enemy is directly behind you. Maybe combine that with a sharp down loop and you can dodge some more I haven't figured out what else to combine off this. Try it out and add to the suggestion if you can.

-F-35. The game seems to have the heat source on the jet's flames. When your getting shot at throw it in complete reverse and pull back. Your flames go under your jet's frame and the missles tend to fly strait under you and on through. Sometimes it works and sometimes it doesn't. This won't work on jets that still use their m-guns.

-If you have another jet on you find cover immediately. Keep objects such as bridges, trees, even hills inbetween yourself and your enemy. Try to get his missles to eat the dirt.

That's all I can think of at the moment. If I think of other stuff I'll probably post it. Good stuff guys awesome ideas.
Cybargs
Moderated
+2,285|7163
sticky request!
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
Viper38
Member
+118|7117
Just a brief post today but another useful tactic (well maybe - see what you think). If you have an enemy pilot on your tail, try and do an inverted (Negative-G) loop - i.e. flying straight and level and then pushing forwards extremely hard on the joystick (or rolling the mouse forwards). You do need a good deal of altitude to pull this off successfully and at times it can get very hairy - some very close calls today

Yet it seems to work …  over my past few rounds I’ve been shocked  to discover that this can totally fox even the most talented enemy pilots who either break off looking for an easier kill or go splat against the ground when they try to mimic your manoeuvre.  Are inverted manoeuvres another viable tool to overcome 1.2? Try them out … and let me know.

Oh and thanks for the Sticky request ... perhaps aviators should have a place in which to discuss tactical and doctrinal developments?

Last edited by Viper38 (2006-03-03 17:22:47)

Friluftshund
I cnat slpel!!!
+54|7160|Norway
Not sticky...

this thread really should be featured! It's not only a great guide, but a flourishing debate, which is few and far between these days!
Kudos to Viper for keeping the tone of his post light and humble even though you probably own more people than i can throw a big stick at..

Feature this post!
-=256=-Swerve
Member
+0|7083
Ah-ha!, thats a good one with the F-35 ChibiKrillin, like many people I've been having problems with that plane lately but until now I've generally kept to maintaining speed in air combat rather than losing it.  I'll certainly give that a try next time I have a pesky J-10 on my tail.

btw Viper I'm not that great, just very very careful and try not to fly into a situation I dont think I have a good chance of flying out of ;-)
Viper38
Member
+118|7117
Thanks for the last couple of posts and the very complimentary words of Friluftshund (Cheque is in the post ).

Apologies for not posting for a couple of days but my lady is about at the minute and she is not a fan of computers, the internet - well pretty much all things electrical actually.

Just been playing on a very quite server against a couple of good pilots (forgot to get their names). After accumulating 10 or more kills I started to get real trouble off one of the J-10 pilots who  just kept out-manoeuvring me and kicking my pasty behind (sorry not a pleasant image). Now one tactic which I have not shared (and which should be used in only the gravest circumstances) is to take your aircraft up beyond 800 metres  - you know, where it has a royal fit and spins and flips all over the place. This can easily lead to death  as more often than not you drift out of bounds and die. However, if you practice regaining control after 800 metres (by taking your hand off the throttle and letting yourself drop below 800 metres) you can fool many an experienced opponent who simply can’t regain control of their aircraft.   

Of course, when attempting to pass 800 metres and use this tactic, you must be very careful to not drift out of bounds - two tips here. First, take your hand of the throttle immediately and start applying reverse thrust (unless you are in the F-35 then don’t apply the reverse - you can start to hover and at that height its not a pleasurable experience) and second, use your rudders to steer yourself away from the edges of the map.  Now this may take a while to master and still, even then, you can just lose control so easily.

Anyway, back to my story. After performing the above tactic and sending the other pilot off into an uncontrollable death spin somewhere near Jupiter I was accused of  LAMING (another fan of caps lock) and utilising a tactic that GOOD PILOTS DON’T USE.

Just wanted to see what anyone else thought ? Is this a viable tactic?

Last edited by Viper38 (2006-03-05 18:23:49)

EagleTwoThree
Member
+1|7210
That is absolutely a valid tactic (high altitude).  Some maneuvers taught to pilots are intended to push their jet to its operating envelope...many times because the opponent has a more maneuverable aircraft.  Pushing the envelope until the other pilot makes a mistake...in this case, not knowing to reduce throttle to idle...is totally valid (IMHO).  BF2 doesn't seem to model lift so much as speed vs climb abiltiy.  So when you are high up, or anywhere for that matter, and cut the throttle, gravity takes over and you fall.  BF2 IS smart enough however to point your nose toward the ground when you do this, which helps you orient yourself and regain control.  This is the same reason you can be in level flight, reduce throttle to idle, and not completely lose control, which is what would happen in real life due to no air flow over the control surfaces.  In BF2, it just zaps your ability to climb, but you stay in control.  Then you can throttle up, and BF2 gives you back your climb ability.  Not realistic, but...meh.

Eagle
Crazyfool_OA
Member
+12|7210|Gloucester - UK
Personally I consider it a lamer tactic, but thats just me. If you did it to me tho I wouldn't bitch at you about it, I'd just make it my sole purpose in life to hunt you down and kill you for the rest of the round :-p

If lamer tactics are your thing tho, try this one out. Dont try it as a squad leader tho, your squad will spawn on you and mess it up for you. Now I'm not sure if this actually works in the bomber, but I know it works for the attack chopper. fly around ON YOUR OWN! and when you get the very slightest beep of a lock, drop flares (if you have any) and jump into the co-pilot seat. For some unkown reason the enemy will maintain a lock, but with no tone, and any missiles fired will act as if there is no lock at all (like when you fire at an enemy jet just after the guy has bailed out but you still have a lock). I found this out over the weekend when some guy was solo flying the attack chopper and jumping into the gunner seat to use the tv missiles. I got pissed off and decided to make a point of killing him over and over in a jet, but alas, everytime he seat switched to use the tv missile the lock tone vanished and the missiles didnt bother him. The only problem with trying this in the bomber is unlike the chopper, the bomber will slow down, and glide in a nice straight easily shootable line towards the floor, where as the chopper just spins madly up into the sky, making it fairly hard to shoot with the guns.
Viper38
Member
+118|7117
A slightly obvious point to be made tonight regarding flares. Just had two very long rounds on Clean Sweep. First thing I noticed was that as my opponent dropped his flares he pulled up above them giving my targeting system the chance to distinguish  between his counter measures and his aircraft. It may seem palpable but staying close to your flares makes it harder for the opposing pilot to lock onto you. Now for the second point, never waste missiles until the enemy has dropped his flares  - as soon as this takes place tap the F key and switch to ground attack mode - In the first instance this may fool the enemy into thinking his counter measures have worked. More importantly, it seems to clear the lock on system and with another quick tap of F you will find that your targeting system will lock onto your opponents aircraft much faster. Does anyone else practice this quick double tap of the F key after an opponent has dropped his flares? Give it a try and let me know what you think.

On another topic, 1.21 is supposedly released on Friday  - will it improve the situation for aviators or make our lives even harder? We shall have to see. Please do keep posting - we’ve got to keep these ground pounders on their toes.

Viper 38
I.M.I Militant
We Are Not Alone In Here
+297|7166|Melbourne, Australia
your tactic sounds very good ill use it and tell u how i went ty for the help =] damn dem 1.2 whining whores we want 1.12 bak!!

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