wah1188
You orrible caaaaaaan't
+321|6677|UK
Seriously it's starting to annoy me I can't find one without it, sure it was cool for the first ten minutes. Some of the sounds are just urgh stupid and unnecessary especially when you back stab someone "Humiliation". I can't turn then off either.
Fat_Swinub
jaff
+125|6652
cl_downloadfilter nosounds. Be sure to delete the ones you've already downloaded.
Spidery_Yoda
Member
+399|6487
I never hear them anymore.

Use the console command swinub gives.

or, in Tf2 you can go into options > multiplayer and change a drop box to 'do not download custom sounds'.

I hate them as well.
cablecopulate
Member
+449|6955|Massachusetts.
Holy fuck, I've been playing Valve games since 2001 and I had no idea you could stop the download of the sounds. Even on cable it takes five minutes to download all the sounds on some servers.
Fat_Swinub
jaff
+125|6652
To be fair they only added it since the source engine so you couldn't do it in CS1.6 or anything like that.
cablecopulate
Member
+449|6955|Massachusetts.
Well still, I've had css since it came out four years ago or whatever and I never knew.
Peter
Super Awesome Member
+494|6619|dm_maidenhead

Spidery_Yoda wrote:

I never hear them anymore.

Use the console command swinub gives.

or, in Tf2 you can go into options > multiplayer and change a drop box to 'do not download custom sounds'. <- what I did

I hate them as well.
edited for me
dtacs
say that 2 my face fucker not online
+126|6052|Australia
whats frustrating is sometimes admins don't use them at all, making all that downloading to get into the server useless.
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
Finray
Hup! Dos, Tres, Cuatro
+2,629|6006|Catherine Black
Didn't double kill and multi kill origionate from UT?
https://i.imgur.com/qwWEP9F.png
kylef
Gone
+1,352|6710|N. Ireland

Sir Schmoopy wrote:

Didn't double kill and multi kill origionate from UT?
Yeah I think so. There's been a lot of controversy as to why they are "quake" sounds but I like them. I remember once going something like 78-0 (70 something kills, no deaths with a Magnum revolver) and the quake sounds started to be *really* good then. After 35 kills it repeated but with the female quake sounds

Last edited by kylef (2008-07-10 04:51:39)

Peter
Super Awesome Member
+494|6619|dm_maidenhead

kylef wrote:

Sir Schmoopy wrote:

Didn't double kill and multi kill origionate from UT?
Yeah I think so. There's been a lot of controversy as to why they are "quake" sounds but I like them. I remember once going something like 78-0 (70 something kills, no deaths with a Magnum revolver) and the quake sounds started to be *really* good then. After 35 kills it repeated but with the female quake sounds
kyle, I have a hard time believing you got 70+:0 kdr on TF2
kylef
Gone
+1,352|6710|N. Ireland

Peter wrote:

kyle, I have a hard time believing you got 70+:0 kdr on TF2
HL2: Deathmatch not TF2. Please, I barely go 7-0 on TF2

Last edited by kylef (2008-07-10 04:55:01)

Peter
Super Awesome Member
+494|6619|dm_maidenhead

kylef wrote:

Peter wrote:

kyle, I have a hard time believing you got 70+:0 kdr on TF2
HL2: Deathmatch not TF2. Please, I barely go 7-0 on TF2
Makes more sense .

7-0 is still kidding yourself though

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