Anyone else notice that the toob is useless now?
They've reduced the blast radius so much that the idea of taking out multiple infantry is a joke, and I'm not sure what they were thinking with that minimum arming range thingy.
So my solution is very simple:
-Reset blast radius and damage(?)
-Extend arming range out to about fifteen feet
-If it strikes ANYTHING before that is DOES NOT EXPLODE. Period.
I think that would stop people from using it as a close combat weapon (a grenade launcher should not be used for room clearing), but still leave it an effective weapon vs mass infantry and light vehicles.
Just my two cents
They've reduced the blast radius so much that the idea of taking out multiple infantry is a joke, and I'm not sure what they were thinking with that minimum arming range thingy.
So my solution is very simple:
-Reset blast radius and damage(?)
-Extend arming range out to about fifteen feet
-If it strikes ANYTHING before that is DOES NOT EXPLODE. Period.
I think that would stop people from using it as a close combat weapon (a grenade launcher should not be used for room clearing), but still leave it an effective weapon vs mass infantry and light vehicles.
Just my two cents