kilroy0097
Kilroy Is Here!
+81|7055|Bryan/College Station, TX
(Updated on 10/01/05)

Alright. To consolidate all rumors and information leaded about 1.03 patch I have created this post. I have added a bunch of extra words in the subject line to maximize any sort of usage of the Search Function

Source Link

A Message from EA/DICE about Battlefield 2™

Hi everyone. Thanks to all of you, Battlefield 2 has seen great success around the world.

Since its launch, we've tried to give Battlefield 2 all the support it deserves by releasing patches with the fixes and improvements you've asked for. Unfortunately, we haven't lived up to the standards we've set for ourselves. So all of us at EA and DICE are working extra hard to make sure that your Battlefield 2 experience improves dramatically in the coming weeks.

Towards the end of August, we will be releasing a new patch called 1.03. This patch is currently underway and will undergo thorough testing to avoid the problems that have occurred in the past. To make sure you're up to date until then; make sure you have installed the latest upcoming 1.02 update, which you can download here.

Here are just a few of the fixes you can expect to see in the 1.03 patch:

# Server and Client performance improvements.
# Improved Server Browser – added Favorites and History Lists.
# Point-farming prevention - game will stop Support/Medic/Engineer point farming exploits.
# Squads - locked squad leader will get a message if someone wants to join.
# Many HUD improvements - see the names of others in your vehicle, zoom level changing depending on vehicle, map zoom depending on map setup (16, 32 or 64 player map) etc.
# Teamkilling changes – the logic of how teamkills are tracked will be changed.
# Gameplay tweaks - the way transport helicopters work will be tweaked.
# Additional scoring changes - players who destroy an enemy commander's assets will be given points.


There are over 140 fixes and improvements in the 1.03 patch and we're looking forward to everyone moving to 1.03 to get the best Battlefield 2 experience on a level, cheat-free playing field.

We also know that there is still an issue with availability of slots on Ranked Servers. We're all delighted that this new feature has been so popular, but we know that many of you are finding it hard to get onto a ranked server, especially at peak times. We are taking big steps and investing heavily to ensure that everyone can experience this side of Battlefield 2. New official servers have gone up in Europe and the U.S. this week and you will see many more going up in the coming weeks. Our vision is to make sure you never have to wait to get onto a ranked server.

Thanks for being such great fans of Battlefield 2. We've been listening to you and we're determined to make Battlefield 2 the best online shooter experience out there. We hope you like the changes that are coming.

- The Battlefield 2 Team
UPDATE: XFIRE INTERVIEW WITH PRODUCER BEN SMITH
Source Link

Highlights from the interview above.
Community Update on 8/19/05
Source Link
excerpt

1.03 Update Progress
In this space about a month ago, EA and DICE listed many of the feature tweaks and updates that are pending for the 1.03 Update. In order to address the key issues as quickly as possible, we set an aggressive release date for the end of August. Unfortunately, as we approach the end of this month, it has become apparent that we will not meet this goal, and we wanted to keep you abreast of our progress. We are committed to making the 1.03 Update as comprehensive as possible, so while it is important to us to keep the release date, it is more important that we take the time to do this right. We will avoid committing to another date, but know that our goal is to get 1.03 out as quickly as possible. Keep fighting soldiers, the 1.03 Update is coming!
Patch 1.03/ AKA 1.1 UPDATES - 09/10/05
NOTE: This is UNOFFICIAL. Do not take as fact.

1st One was translated from Dutch.
Source Link

"Beginning October brings out EA and DICE the new patch. These so-called 1.03 patch had been meant initially solve the bugs which sit in the current version. Halfway august have DICE decided extend the patch with new features and the name of the patch has thus changed of 1.03 to 1.1 to indicate this step. Some days after this notice EA have asked all Trusted partners they would want which features gladly see in the new release. Its dozens of ideas forward come and the most requested new features have been handled by DICE.

In the previous weeks much of these new features to outside have been leaked. DICE indicate that possibly not all called features come in the new patch sit because there is this time private no half provide work. All new fixes and features are firstly internally tested and over 2 weeks are released to closed beta group. This group a reflection will be of the average gamer. The patch must on all kinds of types hardware and software configurations is tested for a new debacle to occur. Of gone wrong at the release of the first patch EA and DICE much have learned fortunately.

A small overview of the new features which is confirmed by DICE:

*Than 160 server - and clientside bugfixes more
*New ingame server browser with support for "favourites", "history" the servers visited for an overview of last and improved zoekalgoritme
*Squad leaders get reported if someone wants join itself at its closed squad
*Special Ops gets points if they break the radar, artillery or the UAV of the antagonist
*The support, Medic and Engineer class get a limit on the number of aid points that they can use deserve by of their special kit on each other player separately. These classes can continue use, however, their kit, they get only no extra points. (anti point-farming)
*If you sit in a vehicle you can see who still more in the vehicle to sit there, moreover to see you which kit they has
*In - and zoom out on the card it is adapted to the mapgrootte
*Teamkills are registered in a new manner and are settled. Thus it becomes impossible teamkills for for example bringing down the Black Hawk get helicopter which then prompt on a group team degrees crash down
*The transport helicopter is adapted. The Black Hawk get something less powerful onboard miniguns. Also it will be no longer possible the helicopter in air continue repair.
*The ticketratio of ranked server are made dependent of the maximum number of players. At present the ticketratio are dependent on the mapgrootte
*Better teambalance: commanders and squadleaders are no longer moved to the other team.

At this moment DICE work for very important features still two which has not been confirmed:

*The serverside software are extended with "reserved slots". Clanmembers can play this way always on the server. These reserved spelerslots confiscate up to 20% of the total number of slots and have been always reserved. If there no clanmembers use of this function, and this function stands activated wél in the configuration of the gameserver, then the server reserves always some slots.

*A new assessment in the ranks and medals which must ensure that starting players will increase more rapidly in rank and unlocked weapon to get. All players probably minimum één rank will increase.
There a real chance exists that above two features will not sit in the new patch! They will come then in één of the continuation patches."
Original BF2S Post: http://forums.bf2s.com/viewtopic.php?id=1322
Source Link EA-UK

BF2 patch 1.03
Alpha - 2 Sept
· Beta - 19 Sept
· Final - 23 Sept
· CQC/ECG Sub - 28 Sept
· Release - 3 Oct

Wake Island· In a surprise move, forces of the People's Liberation Army have attacked and captured Wake Island in a bid to threaten US lines of supply. USMC forces have been short-stopped from their deployment in Manchuria to respond to this new threat. The airbase on Wake Island is the lynchpin of the Chinese air threat, however it is highly susceptible to ground attack from either the northern

Compare Feature· By clicking the COMPARE button in BFHQ, you can search for another players name and load their current stats into BFHQ. Using the arrow buttons next to the name in the top-left corner of the menu, you can toggle between your stats and their stats. You can also load a player's stats by double-clicking on their name in any leaderboard.

Favorites/History· There is a new tab in the MULTIPLAYER menu that holds a list of the last 20 internet servers you have connected to, plus a list of servers you have selected as favorites.

BF2 Account Tag · You can add a 6-character prefix to your account nickname which will be displayed in-game next to your nametag in the scoresheet, in game messages, and above your player. This prefix does not change your account name or statistic information (e.g. the prefix does not appear next to your name on the leaderboards). You can change this prefix at any time at the account login menu.

Server Reserved Slots· Server admins can define a list of player BF2 account names which will reserve VIP slots on the server.

Engineer/Helicopter· Modified the rate at which engineer can repair a helicopter while sitting in the helicopter. It now takes longer for the engineer to repair the helicopter.

Vehicle/Control Point Capture· Only one person in a vehicle counts towards a control point capture. If passengers want to increase the rate of the flag change, they must disembark from the vehicle.

Vehicle/Soldier interaction· Improved physics of vehicles against soldiers so that soldiers are not as easily killed by moving vehicles. Bring on the wing-walkers!

Auto Balance· Auto team balance no longer moves the commander or squad leaders to the other team.

Point Farming· Limits placed on ability to point farm.

Rank/Awards· Criteria for gaining ranks and awards has been changed.

Supply Drop· The commander's supply drop now has an icon on the minimap and a 3D-map icon in the world.
From Battlefield2.nl:
Source Link

Original BF2S post here includes picture of Wake Island map:
http://forums.bf2s.com/viewtopic.php?pid=12842#p12842

Translation:
Today EA confirmed that the new 1.1 patch, about which we informed you earlier, contains a new version of the old BF1942 map Wake Island.
This new 'Wake Island 2007'-map is a remake of one of the most popular Battlefield maps.
The map has been made a lot bigger to give the BF2 airplanes more space.
The planes from BF2 are a lot faster than the old planes from Battlefield 1942.

On Wake Island the USMC fights against the Chinese 'People's liberation army'.

The release date of the new patch is 3 October.
1.03  Patch  Updates - 09/22/05

This is the transcript of a Quakenet interview done with DICE
http://www.bf2.se/index.php?m=single&id=399

BF2S Post (or at least one of them) here:
http://forums.bf2s.com/viewtopic.php?id=1783

#1 When will the next patch (1.03) be finished for release?
We're working hard on finishing up the last few fixes of the 1.03 patch and getting it through testing for release. There are a lot of great fixes and we want to make sure its don'e right. That said, it will be released...when it's done.

#2 Will there be fixes to the collision system in the engine? What I mean are those annoying deaths when for example a supply crate slides downhill and you're right below it or you're behind a tank and it moves a thousandth of an inch backward at a speed of few inches per hour and you die. There have also been instances when a vehicle sort of clips inside a fence(or any other thin non-destructible obstacle) and is destroyed.
We've made some changes in the collision system to prevent these kind of problems. A lot of the problem objects that have caused vehicles to instantly explode have been worked on and you can now get pushed around by slow vehicles without dying so easily. This should prevent a lot of the unintentional TKing that we all hate also makes it a bit more stable to stand on top of slow-moving vehicles... but I'll stop there.

#4 Will there be something done to rid the game of the so called bunnyhopping.As people being able to go prone,jump,prone,jump hasn't the slightest bit of realism in it.Also the whole tk/punish system really needs a overhaul as too many times people get punished/kicked from servers because of other peoples stupidity ie walking out in front of armour/transport etc which no doubt results in a punish.
TK wise we have made some changes that should reduce the number of accidental TKs. Such as the vehicle collison system that was mentioned earlier. 'Dolphin Diving' does look pretty wierd, i agree, we are keeping an eye on this issue and may address it in an upcoming patch

#5 Are you actively looking on the internet to find bugreports or do bugreports only by incident reach the developers?
A lot us here at DICE actively read popular BF2 forums and we hear about everything
Also our QA department at EA keep track of all the issues they find throughout their testing of the game and the patches. We have a huge amount of this info we use to decide what fixes we need to make and which we should leave infavor of other issues

#9 Have you any thoughts of adding the abillity to auto-join a server when it gets a free slot?
I'd really like to see that feature added as well.

#10 When you touch a land vehicle and it's moving, usually people die. Will this be fixed?
Yes! This is greatly improved in the patch.

#11 when you get hit by a vehicles u die instantly. even if it is slow-moving(turning around ect.). this is very irritating. what are your thoughts about this?
This has been worked on and you will see a big improvment in the patch.

#12 Will the upcoming patch fix the game browser?
Actually yes we've made some improvements to the browser in the patch. We fixed some performance problems and made some changes that make server status display more accurate.

#13 Have any thought been given to remove the pointloss resulting when switching sides. I have a hard time figuring out why exactly you need punishment for doing that?
You loose points when you switch teams because you Suicide in order to join the other team.

#14 In the upcoming patch, is the bug where sometimes the red warning marker is not displayed above claymore mines fixed?
Those are enemy claymores!!!

#16 what are the main fixes in this patch?
I think one of the more popular ones will be that players have to get out of a Blackhawk to capture a flag. Now in a full Blackhawk only the pilot counts in the flag capture raduis.

#19 Will the patch fix the Black hawk overpower-issue?
We've made some changes here that should make this technique still possible, but more challenging for the folks in the helicopter.

#20 You have talked about that the "hit-system" has been imrpoved in the next patch, will therefor "wing sufring" (hitchride with a airplane ) be possible?
'Wingwalking', as we call it in the office, is now much easier. It was one of the BF1942 things we really wanted to get into BF2. Its good fun to be stood on an the back of an F35.

#21 does the spec ops could gain xp when he destroy bridges ?
We've added support points to destroying the enemy commander toys, but not bridges.

#24 Does the 1.03 patch finally let user add their server favorites in the BF2 serversearch, and/or will there be better ASE support (like password protected servers)
We've added a panel to the server browser where you can add favorite servers and see the history of servers you have played on.

#25 Will there be improvements to armored vehicels having trouble driving up a hill road?
yes

#26 Will you be able to see the names of players in the same vehicle in the new patch?
yes

#28 Will the new patch fix the problem concerning AA-missiles skipping enemy targets and instead head for a random target, even though allready locked on to a heatsource?
The AA-missiles have been improved to better hit their target

#29 In reply to 'Wingwalking'. I thought it was the meaning of BF2 the be realistic as possible... Wing walking on a F35 (while in the air I think), isnt really realistic ;x
It's not possible to go really fast and have the player stick in place. It's simply possible to stand on the moving vehicle now. This goes for tanks also, where you would previously have some trouble standing on a moving one, now its much easier to stay on it.

#31 hi there, are the problems with dedicated mod-servers fixed in the patch?
Yes we've done a lot of work regarding mod support in the patch, including hosting servers

#32 will there be any additional information displayed on the 3d map?
Yes, supply drops will be on the 3d-map in the patch

#33 How have you prevented the point-farming?
We've added a limit to the amount of supply points you can get from the same person in a given amount of time. It won't eliminate this from happening, but it will be less effective.

#34 3d-map ? what is 3d about it ?
It appears in the 3D game world, rather than on a 2D map plane. We decided to go with the name used for Battlefield Vietnam. I'm open to suggestions for new names!

#35 In the new patch, can a person chance nickname, or maybe just clan tag! ?
You will ba able to add a 6 character prefix

#36 Are the anti-tank bazookas gonna be improved, it's quite hard to shoot tank 4times so that he can exit the tank and kill you with m4
If you make direct hits to the rear or top of the tank, it will be just about toast in 2 hits.

#41 Will there still be an issue with lots of engineers being able to repair blackhawk (and other helos) in flight ? At the moment a fully loaded blackhawk is like a flying tank
The effectiveness of the wrench on helicopters has been reduced a little

#42 You mentioned earlier players will have to leave the blackhawk to get flag capture, will this apply to other helicopters as well ?
This will apply to all vehicles

#44 Is there going to be a fix the "|c" bug that turns peoples names orange if they have it as part of their name/account name?
as a matter of fact we've fixed that

#45 Can you add special characters (like (, ), [, ], |, etc) to that new prefix? And isn't 6 characters quite a few? I mean I know lots of clans that use a longer tag..
yes we allow some special characters in the prefix

#46 I've heard that the ranking system may be adjusted in the patch. Can you comment on this?
There have been adjustments.

#48 UGH?! get out of all vehicles to capture flag, sounds like an awful idea to me. Drive tank to flag, get out to get flag and watch enemy jump in and blow you away!
No it's just the passengers that have to get out. One person can stay in the vehicle and still capture the flag.

#56 Have u had any thoughts about releasing the things u have fixed, and make one more patch for the things that arent done?
Sadly it doesnt work that way. Once we finish adding in the new things and fixes of current issues for the patch, we then move on to fixing the new bugs that have crept into the game. It's usually this beta period that takes quite a lot of time. So releasing lots of small patches doesnt really make much difference, as we still have the beta time and QA testing to go through.

#58 why cant you copy and paste an ip into the game? It would make joining friends ALOT easier!
it's a good idea and we'll add it to the next patch wishlist

#61 do you think it is real to expect players to play 20000 hours for a war
The original targets for the unlocks / awards were based on actual BF1942 data. Crazy though it might sound, there are people out there with those kinds of numbers. However we have tweaked the values a little, so you should be able to see a difference in the new patch.

#62 Hi! Just wanna tell you that i love how the maps are designed. Are you gonna add a new map in the next patch or soon?
I bet a lot of you know already, but you should prepare to return to a certain South Pacific island in the future...

#63 Any plans for a linux client? And what would need to happen before you consider one?
A lot more potential custumers would need to start using linux.
Latest Update from EA on Patch 1.03

Source: http://forum.eagames.co.uk/viewtopic.php?t=6673
Original BF2S Post: http://forums.bf2s.com/viewtopic.php?id=1920

(9/20/05) 
As many of you know already there is a new patch currently in development for Battlefield 2 which will address a large number of gameplay issues, balancing and bugs which have been reported through this forum and other sources.

Naturally there is a great deal of speculation about what the patch will contain and there have been several posts from users claiming to have insider knowledge into the final makeup of the patch.

While we understand the need and demand for further information, at this time there is nothing further to add except to say that patch development is progressing and so far is on schedule.

When we have definite, finalised fix lists or a release date for the patch we will update this thread immediately, however until that time there is nothing further to be added.

I would also reiterate the point that until you see information regarding the patch on an official EA site, such as this forum or the US site, posted by an EA employee take any information you receive with a pinch of salt.

Apologies for the frustration at the wait, however it is vital that the patch be delivered in the best possible condition, improving the game from where it is now and solving many of the issues and complaints which have been received so far. Similarly, speculative information from us at this point will undoubtedly lead to disappointment as the makeup of the final, release, patch will not be set in stone until it enters the final testing phase.
_________________
Protagonist
Community Manager
EA Games
(9/30/05)
Battlefield 2 1.03 Update Enters Final QA Pass

That's right, troops. Barring any last minute issues, the 1.03 Update is only a few days from release now. We thought this occasion warranted a post covering the major features and fixes coming in 1.03, so settle back and enjoy.

Wake Island 2007

That's right, the 1.03 update bundles the first Official map release from EA and DICE. In this case the map is a modern-era update of one of the most popular maps from Battlefield 1942 -- Wake Island. The People's Liberation Army has invaded Wake to threaten American supply lines. In response the US Marine Corps has been dispatched to reclaim the island.

The new Wake Island map comes to you free of charge thanks to Fileplanet’s new Battlefield 2 Channel. Visit it at http://www.fileplanet.com/battlefield2.shtml

New Features

Stats compare - view the extended stats details for any other player in your BFHQ simply by double-clicking on their name on the leader board or using the new search feature
Server Favorites and History - find your favorite servers that much easier. No more searching for them through the main server list
Nickname Prefix - Add and change your clan tag to your account name at will. No more creating alternate account names to cover the changes in your competitive lifestyle
Supply Drop Icons - Supply drops now appear on the main map and within the 3D Map. Find that elusive supply drop much, much quicker
Points for Destroying Command Objects - players now receive points for destroying the commander's toys. Special Forces players rejoice
Server Reserved Slots - Server Operators can now set aside slots for their admins to join a full server at any time
Vehicle Passengers - the names of players in a vehicle with you are now displayed when you enter or change seats
Countermeasures - a reload bar has been added for vehicle countermeasures. You'll always know now when you can set off that next flare

Tweaks

Point Farming changes - DICE has implemented functionality that makes it significantly harder to point farm on Ranked Servers
Mod Support - Mods now work properly with the Dedicated Server! Additionally, the game will automatically switch mods when joining a server that is running a mod you have installed but do not have activated
Map tweaks - Spawn menu map and Commander maps now scale based on the size of the level being played (16, 32 or 64 players). Mini-map also scales automatically based on the vehicle type you are using (manual changes to zoom levels are remembered as well)
Commander scoring - No more TKs from Artillery
Vehicle tweaks - No more accidental kills from bumping a friend with your tank (try to avoid hitting him at speed though) and no more struggling uphill in an APC. Also no more improper TK allocation from vehicle explosions
Auto Team Balance tweaks - Commanders and Squad Leaders now immune to team switch
Anti-Air Missiles - These are now much more effective against fast-movers

…and, of course, more. Look for the patch soon.

[link fixed by Protagonist]
_________________
Sentience
Community Co-ordinator
EA GAMES
A summary account of the patch 1.03 from beta testers. (Translated by someone I think.
Source: http://bf2.se/
Original BF2S Post: http://forums.bf2s.com/viewtopic.php?pid=20336#p20336

Some more new information from 1.03 beta testers at BF2.se

BF2.se has together with BF2combat & BF2rankedserver been able to beta-test the new Battlefield 2 patch, version 1.03. What can we expect of the patch then? Is it worth the long time we waited for it and how do you type in your prefix? This and many other things is what I am going to try to give you answers to in my article that I wrote after playing Battlefield 2, v. 1.03.

Wake 2007
As soon as I jumped into the map the nostalgia smacked me right in the face. I can feel the warm feeling of all wars I played on it in 1942. This is the map that changed my way of thinking about 1942 and was one of my favourite map both in clan wars and that short public game between lessons in school, this is the map that made me the player I am today.

Wake have been resting for 64 years to once again be brought to life, this time with the power of today’s new weapons. But Wake 2007 is the same as it was 1942 with the small difference that instead of the destroyer we got a small island as a spawn point for USA mounted with artillery. The ship is resting where it should with a lot of planes and helicopters just waiting to attack to shores of Wake.

New in 1.03
1.03 contains a lot of new fixes and adjustments. We are given new sounds ( T98, MEC & China Jeep and new canon sound for the tanks. ), point-farming have been eliminated ( you can’t stand and heal your friend forever etc.. ) and you can’t repair an helicopter as fast as you could before.

The physics have been changed on the vehicles to make it harder to kill soldiers by running them over in 1km/h. Other bugs have been fixed as the Blackhawk-bug, no more weak spots there. Or as DICE calls it: “Set some wheels on jets and helicopters to stronger armour to prevent them from being destroyed instantly by AT missiles.”

The patch is big, 175 mb, and it contains a lot of fixes. You now must jump out of the APC to help you comrades to take a flag, this has been the centre of a lot of discussion on the BF2-forums around if it is a good thing or not.

The fix I love the most is that the TV-guided missiles finally response to my clicks and has a 2-click function. The first clicks mark the victim and the second click fires the missile. If you want to change the target just click on another space and the cross moves there. Your fire with a double-click and after it been deployed you can navigate it easy by clicking and you get the feeling of being in control of the missile.

The earlier messy BFHQ also had a remake and the compare-stats-function seem to be a fun addition.
You gain ranks much easier now then before so quite a lot of people are going to go up in rank the first time they play 1.03.

There is also an Account Login Welcome Screen that will contain messages from EA from time to time.
Auto-team balance have also gotten a big remake and seemed to work fine to me. But this will always be a function that always can be tweaked a little more.

The commander will now get it a little easier when TK-punish for artillery are removed and the soldiers can now see where the commander drops his crates on our mini-map.

Prefix, the long waited prefix is finally here! And it works very easy. Every time you login to BF2 you have the chance to add a new prefix to your nick and it won’t affect your stats in anyway. Your prefix will not be stored and you can change it every time you login.

Mods
Modsupport have finally been added to the menu. BF2 will automatically activate the mod witch server you join and you can now filter after different mods in the in game-browser. Modders are probably be glad about that you now can share BF2 libraries easier also.

Serverfixes
Admins can now reserve slots on it’s server with an easy command. You then add the serveradmins in the serverconfig by typing their accountnames. There have also been some small fixes as Linux serves crashing when trying to contact stat servers.

Conclusion
BF2 v.1.03 has been long waited for, and I think you will love it, because soon it is here and you can notice all the changes yourself! There have been a lot of small fixes to improve the game play beside the ones I have mentioned.

To finish of this I want to thank EA and their trusted-partner-program that made it possible to try the new patch and of course Planet combat & BF2rankedservers!
THAT IS ALL. MORE WILL BE ADDED WHEN I FIND IT.

Request to be Sticky sticky like crazy glue at least till 1.03 comes out.

UPDATE:

Ok. Patch 1.03 is out. So if you really want to know what's in it then go download it and read the Text file.

And copying the warning message above...

For our sanity there is a place for your 1.03 bugs and a place for you to generally rant about 1.03, or maybe you like the new patch.

Can be unstickied now. Thanks for the support.

Last edited by kilroy0097 (2005-10-08 19:37:49)

"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
kontrolcrimson
Get your body beat.
+183|7039|Australia
somethings sound good, others, so so.
mikeshw
Radioactive Glo
+130|7049|A Small Isle in the Tropics

kilroy.. what an effort.. your eyes must be hurting looking through the threads.. good job m8

maybe it should be titled Patch 1.03 101..
kontrolcrimson
Get your body beat.
+183|7039|Australia
im not it would be a good idea to stop bh whoring. i mean every player i have ever seen do it, only do it for one round cos it isnt to exciting. mmore and more are jumping in to use it as a full on attack gunship gives more opertunities for points, 1 team point for a kill assist.
dan500
Member
+57|7059
"The support, Medic and Engineer class get a limit on the number of aid points that they can use deserve by of their special kit on each other player separately. These classes can continue use, however, their kit, they get only no extra points. (anti point-farming)"

Completely disagree, I play as support a lot and just leave ammo bags anywhere, then i get "You got a ammo giving point" I think it should be limted to only one person can be resupplyed by you 3 times within 5 mins.

What are your views on this?
r00fus
Member
+2|7004
#44 Is there going to be a fix the "|c" bug that turns peoples names orange if they have it as part of their name/account name?
as a matter of fact we've fixed that
I have my name so that its orange on purpose...does this mean that im going to be stuck with my name as |cypher00fus and its just going to be regular blue?
r00fus
Member
+2|7004
anybody know, or have an educated guess?
B.Schuss
I'm back, baby... ( sort of )
+664|7053|Cologne, Germany

well, I wouldn't know for sure but I guess that's exactly what is going to happen.
Bloody Sky
Member
+2|7056|Texas
Nice finds.
Great effort!
Some things sound great and I can't wait! Some things sound kind of disappointing. But I guess I will see how I like it in 5 days!
Please, please. I want to use my Blood Mod in ranked servers! LoL
CMDR_Dave
Redneck
+66|7053|Missoula, MT
Blood mod?  hmmm...cool.
-=DRACO-Krusty
Deranged Klown
+21|7055|TX

dan500 wrote:

"The support, Medic and Engineer class get a limit on the number of aid points that they can use deserve by of their special kit on each other player separately. These classes can continue use, however, their kit, they get only no extra points. (anti point-farming)"

Completely disagree, I play as support a lot and just leave ammo bags anywhere, then i get "You got a ammo giving point" I think it should be limted to only one person can be resupplyed by you 3 times within 5 mins.

What are your views on this?
#33 How have you prevented the point-farming?
We've added a limit to the amount of supply points you can get from the same person in a given amount of time. It won't eliminate this from happening, but it will be less effective.

sounds like you will get your points as normal, but you cant stand behind a guy throwing nades giving him ammo bags and get points for every bag.  you will be limited to the number of bags to that person in a certain time frame.  this "fix" should not affect the amount of points a normal player receives as either a medic or support class.  at least that is the conclusion i get from what i have read.
CMDR_Dave
Redneck
+66|7053|Missoula, MT
I concur.
Rakasan
Member
+7|7049|California, USA
They should limit ammo and medic packs to a set amount, like 5 each until they respawn or pick up another kit.   In real life who carries an unlimited supply of ammo, lol.
CMDR_Dave
Redneck
+66|7053|Missoula, MT
I carry an unlimited supply of sarcasm...does that count?
PvtJok3r
Member
+0|7010|Wylie, TX
all I know is I play medic alot and get tons of team points from playing smart.  The medic should never be the first to rush and should attack as a last resort.  So I will wait for my squad to run in front of me, I will follow behind and provide aid.  Now if we are trying to take a flag the fighting can get intense.  I deserve those points for keeping my guys alive long enough to capture that flag.  You start limiting my points because of some calculation and I will stop playing as much.  I don't believe in stat padding, but lets face it, people will find ways to cheat regardless how they try to patch it.  This fix almost sounds like it will do more harm than good in some instances.

There have been plenty of times that I see a sniper hiding out and I will run up on him and drop 3 packs for health.  if another sniper sees him and gets a round off, and then another and another and another and then my guy picks him off...I earned those 3 heal points.

That isn't padding, that is smart play.

My anti tank guy runs in the street pops one in a tank and gets mowed down.  I run in bring him back and we exit stage left.  he does it again and I rush in again...exit stage right and then boom the final blow...he earned his and I earned mine.

My point is that if you limit the number of times that I can heal a person and recieve points for it, you have helped limit team play.  an effective squad utilizes the medic to achieve their objectives.  If i play with 2 buddies in a 3 man squad and I can only gets points for keeping them alive so many times in 5 minutes then why should i be in a squad at all.  we should just roam aimlessly like cattle back in the 42 days.

Then there is the chopper thing...yeah i hate it when that happens to me but those guys aren't cheating the system, they are using it and if you want to be realistic then yes in real combat that would work.  Hovering 5 feet off the ground and mowing down the oppostition would totally be effective.  limit that and now you are just catering to the sore losers.  I can't chopper whore...so what, shoot the SOB down and move on.  I hate sore losers.
chuyskywalker
Admin
+2,439|7060|"Frisco"

Superb post Kilroy. Stickied till the release.
Ag3nT-()r@ng3
Another German Mod
+6|7020|Lake Constanze, Germany
Hehe, saw my post kilroy ,eh? Yeah, thats what i wanted to see for sticky!!!
Thx m8 Nice work!


And this one goes to:


Bloody Sky wrote:

Nice finds.
Great effort!
Some things sound great and I can't wait! Some things sound kind of disappointing. But I guess I will see how I like it in 5 days!
Please, please. I want to use my Blood Mod in ranked servers! LoL
I said it, then Voodoo or Trigger and now it's back to me: Please turn off that color! Thx!



Greetz,
Agent
-101-InvaderZim
Member
+42|7056|Waikato, Aotearoa
Yo Joker - I hear ya pal and agree with u fully
plasmaFLY
Member
+1|6998
sum features are very dissapointing. very. why didnt they still make it so that when you go onto a vehicle, you dont get killed. i mean it would be great to jump on a tank and get driven away, isnt that what happens in real life?
Donnyboy
Member
+1|6998
I wish they'd put in some kind of jump limiter. I don't mind a jumo or two, but 30 or 40 in a  row? If you want to argue realisim, then I'd like to se a real soldier doing that.

And the BH whoring wouldn't be so bad, if it wasn't so hard to kill. You hit a real helo with a HEAT round (Whether from another tank, smaw, rpg, whatever) and I doubt it would continue to fly fully loaded. After all, helo's are just 3000 parts flying in formation.
Rakasan
Member
+7|7049|California, USA

CMDR_Dave wrote:

I carry an unlimited supply of sarcasm...does that count?
You causing trouble again?  Keep it clean
bluehavoc8686
will frag for food
+11|7052|Pittsburgh, PA, USA
O so now they decide to give me pts for destroying enemy command assets. Don't worry that I've been doing that for FREE for like 2 months now! Grrrr... well at least it's fixed now. Looks pretty good with most of the stuff although I think they'll need to change a few reqs. for awards in conjunction with it. For example, if they're gonna fix the BH capping problem and the unlimited med packs and ammo packs problems then they need to make the reqs. of team points less like on the Valorous Unit Ribbon since the round lengths were limited with the last patch.
Donnyboy
Member
+1|6998
LMAO, I feel your pain on the free asset destruction.
thinner44
Member
+1|7021
New patch sounds pretty erm.... good. I saw 'point farming' yesterday (didn't it used to be called stat padding), it looked positively boring... 'need ammo', 'get ammo here' and on and on. I think they would have done it for the full round if the REDS hadn't been so quick to 'squash em'. I was playing as a sniper at the time and went to see the 'farmers', I shot 5 times into the ceiling.... so the ammo guy came up and supplied more ammo... I just added to his tally, what a dunce ... irritating though.
PvtJok3r
Member
+0|7010|Wylie, TX
I agree that the helos are too hard to kill with shoulder rockets...but for all those people who complain about a resupply or medic guy dropping random packs...i bet they cry when you die or run dry too...if they live that long.  luckily everyone here is pretty understanding.  I agree that some people do abuse it, but take karkand for example.  you place a heavy assault in the middle of the street and an anti tank on a roof to take out tanks and it's like christmas with all the pretty presents running at you with their little bows.  Now that supply guy isn't gonna last without that medic.

there have been plenty of times when I try to capture a base myself and I will hold up in a corner, throw all 3 med packs straight down and wait...wait....wait...boom 3 dudes come storming in firing away and I level all 3 with 1 bar of health and no more packs on the ground.  i get points for the kills, the capture but not the heals...which i shouldn't.

I do the same for anybody i see trying to sit in one place...especially snipers.  a good sniper will run out of ammo before he does health...you should thank us!  now go kill something

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