M.O.A.B wrote:
BTW ill just mention it appears to crash on low settings, med or high required, no idea why it does that for so sorry in advance if you can only play low settings .
L-l-l-looow settings? What are those?
Anyways, played it and it looks great. I did jot some notes down while playing: (These are just suggestions.)
- Increase view distance: It looks great but if you look up all you see are white outlines of trees.
- I'm guessing you are working on the mini-map, or are you going to leave it like that?
- Remove or move the bench right out of the alleyway at US main, moving it back towards the tree would be fine, it just looks like it's in the middle of the path.
- Water either too blue or black, I don't know if that's a bug or if you wanted it that way, but it just looks unreal.
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Nice Temple, Hut, and Cave set up! I like it! You might want to remove the machine gun in Hut though, it seems over-powering. I like how you angled the box in there to allow for 'nade bouncing in there though so that might be a wash-out with the machine gun. At Cave it's a good thing you put that pallet in the water, or else you couldn't get back out of that water!
- Nice placement of waterfalls, I enjoyed them.
- Did you want the 2ed US spawn to be a parachute spawn? You probably did, but just making sure.
- You could put the US helicopter (if you want one in there) on top of the cement bunker at the US spawn and put stairs up to it or you could level part of the hill where the 2ed US spawn is and place it there.
- Finally I would put a walk-able slope here (refer to picture) so that the US has a better shot of getting up to Temple.