justice
OctoPoster
+978|6956|OctoLand

Snake wrote:

Yeah, lots of great ideas in it...Im just concerned with how a lot of the alleyways are just too narrow, and too squared out. Theres gona be a lot of nades and gaymores about unfortunatly.
Perhaps they can be modded out, the nades and mores that is.
I know fucking karate
clogar
damn ain't it great to be a laxer
+32|6171|Minnesota
nice!
{M5}Sniper3
Typical white person.
+389|6975|San Antonio, Texas

M.O.A.B wrote:

BTW ill just mention it appears to crash on low settings, med or high required, no idea why it does that for so sorry in advance if you can only play low settings .
L-l-l-looow settings? What are those?

Anyways, played it and it looks great. I did jot some notes down while playing: (These are just suggestions.)

- Increase view distance: It looks great but if you look up all you see are white outlines of trees.

- I'm guessing you are working on the mini-map, or are you going to leave it like that?

- Remove or move the bench right out of the alleyway at US main, moving it back towards the tree would be fine, it just looks like it's in the middle of the path.

- Water either too blue or black, I don't know if that's a bug or if you wanted it that way, but it just looks unreal.

- Nice Temple, Hut, and Cave set up! I like it! You might want to remove the machine gun in Hut though, it seems over-powering. I like how you angled the box in there to allow for 'nade bouncing in there though so that might be a wash-out with the machine gun. At Cave it's a good thing you put that pallet in the water, or else you couldn't get back out of that water!

- Nice placement of waterfalls, I enjoyed them.

- Did you want the 2ed US spawn to be a parachute spawn? You probably did, but just making sure.

- You could put the US helicopter (if you want one in there) on top of the cement bunker at the US spawn and put stairs up to it or you could level part of the hill where the 2ed US spawn is and place it there.

- Finally I would put a walk-able slope here (refer to picture) so that the US has a better shot of getting up to Temple.

https://img165.imageshack.us/img165/686/screen001hw0.jpg
dont_be_ss
Member
+312|6809|selby, n. yorkshire, UK

M.O.A.B wrote:

BTW ill just mention it appears to crash on low settings, med or high required, no idea why it does that for so sorry in advance if you can only play low settings .
When you generated lightmaps did you choose the "final" setting?

Ive made a few maps in my time. Just made this one for the WOoKie sniper mod. RE textured all the weapons/vehicles etc...

https://i67.photobucket.com/albums/h297/theblackratss/screen059-1.jpg
https://i67.photobucket.com/albums/h297/theblackratss/screen062-1.jpg

Last edited by dont_be_ss (2008-01-18 18:55:34)

M.O.A.B
'Light 'em up!'
+1,220|6438|Escea

dont_be_ss wrote:

M.O.A.B wrote:

BTW ill just mention it appears to crash on low settings, med or high required, no idea why it does that for so sorry in advance if you can only play low settings .
When you generated lightmaps did you choose the "final" setting?

Ive made a few maps in my time. Just made this one for the WOoKie sniper mod. RE textured all the weapons/vehicles etc...

http://i67.photobucket.com/albums/h297/ … n059-1.jpg
http://i67.photobucket.com/albums/h297/ … n062-1.jpg
Haven't generated lightmaps yet, still adding/changing stuff, that explains why the water looks weird at the moment lol. Yes the parachute spawn is intentional .
The view distance is obscured by a 'morning mist' or fog, it helps mask up areas that might not be as filled, and reduces the chance of chopper rape as its more difficult for the crew to see inf etc.

Last edited by M.O.A.B (2008-01-18 19:21:24)

eaglecorps
shotguns
+23|6459|TEXAS
MOAB was obviously raped by choppers ata young age. +1 for sympathy.
psH
Banned
+217|6599|Sydney
nice! well done. would like to see more of those chinese trees imo!


GOT A NAME?

"Surge on X" imo, or "Y Valley" or "Z City"
{M5}Sniper3
Typical white person.
+389|6975|San Antonio, Texas

Ashlite wrote:

nice! well done. would like to see more of those chinese trees imo!


GOT A NAME?

"Surge on X" imo, or "Y Valley" or "Z City"
It's called Village Assault right now.
Titch2349
iz me!
+358|6567|uk

M.O.A.B wrote:

dont_be_ss wrote:

M.O.A.B wrote:

BTW ill just mention it appears to crash on low settings, med or high required, no idea why it does that for so sorry in advance if you can only play low settings .
When you generated lightmaps did you choose the "final" setting?

Ive made a few maps in my time. Just made this one for the WOoKie sniper mod. RE textured all the weapons/vehicles etc...

http://i67.photobucket.com/albums/h297/ … n059-1.jpg
http://i67.photobucket.com/albums/h297/ … n062-1.jpg
Haven't generated lightmaps yet, still adding/changing stuff, that explains why the water looks weird at the moment lol. Yes the parachute spawn is intentional .
The view distance is obscured by a 'morning mist' or fog, it helps mask up areas that might not be as filled, and reduces the chance of chopper rape as its more difficult for the crew to see inf etc.
You will need to generate Env Maps to get the water to look sexy and sparkly.
To fix the crash on Low Settings, generate Low Detail Maps.
If you don't want to loose your computer for the majority of a day when you generate Lightmaps, I don't mind running it on a spare machine.
Eldu
Member
+62|6322|Belgium
Damn my low settings >_<.
dont_be_ss
Member
+312|6809|selby, n. yorkshire, UK

Titch2349 wrote:

M.O.A.B wrote:

dont_be_ss wrote:


When you generated lightmaps did you choose the "final" setting?

Ive made a few maps in my time. Just made this one for the WOoKie sniper mod. RE textured all the weapons/vehicles etc...

http://i67.photobucket.com/albums/h297/ … n059-1.jpg
http://i67.photobucket.com/albums/h297/ … n062-1.jpg
Haven't generated lightmaps yet, still adding/changing stuff, that explains why the water looks weird at the moment lol. Yes the parachute spawn is intentional .
The view distance is obscured by a 'morning mist' or fog, it helps mask up areas that might not be as filled, and reduces the chance of chopper rape as its more difficult for the crew to see inf etc.
You will need to generate Env Maps to get the water to look sexy and sparkly.
To fix the crash on Low Settings, generate Low Detail Maps.
If you don't want to loose your computer for the majority of a day when you generate Lightmaps, I don't mind running it on a spare machine.
Looks like he's already generated low detail maps
M.O.A.B
'Light 'em up!'
+1,220|6438|Escea

dont_be_ss wrote:

Titch2349 wrote:

M.O.A.B wrote:


Haven't generated lightmaps yet, still adding/changing stuff, that explains why the water looks weird at the moment lol. Yes the parachute spawn is intentional .
The view distance is obscured by a 'morning mist' or fog, it helps mask up areas that might not be as filled, and reduces the chance of chopper rape as its more difficult for the crew to see inf etc.
You will need to generate Env Maps to get the water to look sexy and sparkly.
To fix the crash on Low Settings, generate Low Detail Maps.
If you don't want to loose your computer for the majority of a day when you generate Lightmaps, I don't mind running it on a spare machine.
Looks like he's already generated low detail maps
yeah I have,  setlowdetailtexture etc.
M.O.A.B
'Light 'em up!'
+1,220|6438|Escea

Whilst in the process of awaiting advice and mentoring today I began work on the second of my map group. This map is called Pine Valley and is meant to be situated in the US. Its a PLA vs USMC map, PLA have uncappable flag and will have both ground and parachute spawns. Lots of woodland fighting etc and then some small urban fighting aroudn the docks area .

https://img267.imageshack.us/img267/4225/pinevalleyhutpc7.jpg

Last edited by M.O.A.B (2008-01-19 15:31:30)

justice
OctoPoster
+978|6956|OctoLand
Nice, a big map with lots of space (like fushe) would compliment village aasault nicely.
I know fucking karate
M.O.A.B
'Light 'em up!'
+1,220|6438|Escea

Some more newer screens https://img168.imageshack.us/img168/1057/pictersfk5.jpg
kajukenbo_kid
Member
+36|6631|...
karkandfu was the best
Funky_Finny
Banned
+456|6347|Carnoustie, Scotland
Very nice, +1 and +1 again when the map is playable.
TeamOrange
Don't be that guy
+84|6526
http://www.fragfile.com/

dl Mash Fu and kark Fu, you will have to play it on an unranked server so most of you will never play them
TrashBlinD
french canadians suck
+135|6857|can
Karkand fu <3
Catbox
forgiveness
+505|6931
I d/l the map...and its cool....

the reason why it crashes on low is that only 1 of the surrounding terrain tiles is activated... and not textured...
Love is the answer
M.O.A.B
'Light 'em up!'
+1,220|6438|Escea

[TUF]Catbox wrote:

I d/l the map...and its cool....

the reason why it crashes on low is that only 1 of the surrounding terrain tiles is activated... and not textured...
Ah, I've activated them all now, also painted them all. Might work now .
M.O.A.B
'Light 'em up!'
+1,220|6438|Escea

Map is getting closer and closer to completion

Here's a little surprise as well,

https://img246.imageshack.us/img246/296/screen755we9.jpg

the story behind this, let's just say I didn't have to play assault first and pick up an engy kit

some more uber sexthy shots, including my water,

https://img91.imageshack.us/img91/1284/screen754rj6.jpg
https://img212.imageshack.us/img212/1487/dawndo6.jpg
robcr9
Member
+111|6196
nice
M.O.A.B
'Light 'em up!'
+1,220|6438|Escea

robcr9 wrote:

nice
Nice? NICE?!!! /goes on rampage


glad u likes it.
Eldu
Member
+62|6322|Belgium
Go GarGar, now you just need to find ppl to play it, I'll be on for sure, activiting my bf again after a little while of rest.

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