Hi guys.
I have recently started playing project reality and I have to say, like most other people, I love it. It is far more fun to play than vanilla ever was. I love the fact that you really have to work as a squad/team to win, and that the WINNING of the game is far more important than what your KDR is or whether you got the 22 kills IAR for your cookery badge.
I have found that the game looks FAR more realistic than BF2 ever did and the sounds are just amazing. Full credit to the PR team and the community for building it up so well.
After watching the PRMM Diary videos by ThePhotoshop on YouTube, I've been really keen to be a part of a team like that. I've searched around for UK PR clans and haven't found much. There are one or two but they stress they play for fun and will take anybody on, and that's not really what I'm after. If you are in a UK based (or even just English-speaking Euro) PR clan, please give me a heads up.
I think everybody who wants to play BF2 in a way that involves strategy, teamwork, co-operation and thoughtful play to try Project Reality out. The people who play it generally play in squads with VoIP and play it properly.
----------8<--------- REGULAR PR USERS LOOK AWAY NOW -------------8<---------------
I know most people reading this already play PR but I'd like to briefly share a few pointers that I found to be the biggest noticeable changes from BF2 that people new to PR should know...
1. You MUST work as a team to capture control points.
The control points in PR are NOT spawn points, they are simply areas that you as a team are in control of. Unlike BF2 where you can capture any control point in any order at any time on your own, in PR you are given objectives by the server. So for example if you were to take Point A, the objective given to your team would be both to defend Point A and to capture Point B. You cannot take Point C, D, E etc until told to do so. This means there are actual "front lines" in the game and people working together can establish forward motion across the landscape towards an objective.
2. You don't spawn at flags.
This is a great idea... instead of spawning at a flag that you have control of, you must spawn either at pre-designated spawn points or most often you will spawn from your Squad Leader. The Squad Leader (if using an Officer kit, and if the squad has 4+ people in it) can also set down Rally Points. These are little "bags" where you can get ammo as well as spawn. They are placed away from Control points, both friendly and hostile. They are usually strategically placed in hidden areas because if they are found by the enemy, they are easily destroyed and if your Squad Leader is dead you often have to spawn a LONG way from your objective.
3. Lone wolves can't "cap" flags.
Unlike BF2, it takes 2 people to cap a control point and unlike BF2 you don't have to be standing close to the flag. As in reality, when an army unit takes control of an area, it is usually bigger than a few feet squared, so in PR as long as you are in the vicinity of the control point you will be able to cap it. Furthermore, it takes a LONG time to cap a flag, especially with two or three of you trying to take it. That's where the whole team (or at least a squad or two) must be trying to capture an area. When you finally take control of an area, you really feel like your team has that part of the map owned and its a great feeling.
4. You have to request kits like Sniper etc
In PR, there are many "kits" to be had but a lot of them are limited kits. That means, you can't have a squad full of snipers. The kits that are unlimited are similar in that you often find most of them using the same main weapon. For example, the "corpsman" or "medic" might have the same rifle as the "rifleman" or "support" kit but the medic will only have smoke grenades whereas the support kit will have frag grenades.
Importantly, you can't just jump into a helicopter or tank in PR, you must request the appropriate kit. If you wish to become a pilot, you must stand close to the chopper and use the T key to open the Request Kit option and ask for pilot. You then see a pilots kit below you which you pick up as normal with the G key. Then you can pilot a chopper.
This stops people from taking a chopper just to fly it somewhere, land, get out and run to take a flag. This DOESN'T happen in PR. If somebody requests a Pilot kit, it's normally because they want to be a pilot and fly transport routes for their team. (As pilot, they don't get a big rifle, just a small pistol in case they bail out).
5. You don't get parachutes.
Well, pilots do... and maybe some other kits... but not everybody gets a parachute. This means you CANT just jump off tall buildings all the time and you can't bail out of a chopper anytime you like. This means that its important to go back down ladders and stairs (as in reality) when you want to get off a tall building, and it means that if you are medic, you can't just go atop a building and expect to be able to revive team-mates on the ground below you. It also means that your pilot if you are in a chopper has to land the chopper (or hover low) to let you out. All these things encourage good teamwork and communication !
6. You don't get told if you kill someone and you often don't know what gun was used.
This is a strange thing to get used to. When you get shot, you look up to the top left to see who did it and with what - but there's nothing there. Its an odd feeling... but it's of course realistic. There is no "hit" indicator like there is in vanilla. If you hit someone with a weapon, you don't always know about it, and if you "think" you've killed someone, you have no way of knowing unless it's confirmed by a team-mate or you go and investigate it yourself.
7. There is no cross hair unscoped.
The only way of accurately hitting your target is using scoped mode. That's very different to BF2... you don't see the yellow/red/whatever cross hairs when you are just walking around normally.
8. Suppressive fire works!!!!
In PR when you are being shot at, as long as the bullets hit near you, you will feel the effects. Your vision becomes blurred/wavey. That means that even if your enemy doesn't know EXACTLY where you are, if their squads lay down suppressive fire on your position, you are unlikely to want to move much until it's stopped. And because the sounds of the bullets ricocheting around you are realistic, its sometimes quite scary to be the last man alive in a squad, stuck behind a tree or in a small bushy area and have an entire OPFOR team shooting at you.
9. You bleed to death!
If your health drops below 40%, you start to bleed to death. Each unit carries a little pack which will increase your health by 15 points (which may stem the bleeding) but if you don't get help soon from a medic, you will die. This promotes close-teamwork and co-operation/communication which can only be a good thing.
10. There is no UAV.
There is no UAV so you must work together as a team and "spot" any enemy units. This has two advantages... one, you get points if you spot someone who is then shot by your team (great idea huh) and two, if you are working as a team then all positions around a squad should be watched and enemies will have a hard time flanking you.
11. Last but not least, there is blood !
When you shoot somebody, you see a cloud of blood from their body. Its strange that you don't in BF2 vanilla (the closest thing being the puff of dust you get from "missing")
---------------8<-------------- YOU CAN LOOK AGAIN ------------------8<-----------------------
Sorry for the length of this post... I don't make many so I want them to be worthwhile when I do.
Here's hoping PR goes from strength to strength and grows bigger and bigger.
Look out for me on PR "BinaryUK" or on vBF2 as "arhopkins3"... and add me "BinaryBoy" on XFire
I have recently started playing project reality and I have to say, like most other people, I love it. It is far more fun to play than vanilla ever was. I love the fact that you really have to work as a squad/team to win, and that the WINNING of the game is far more important than what your KDR is or whether you got the 22 kills IAR for your cookery badge.
I have found that the game looks FAR more realistic than BF2 ever did and the sounds are just amazing. Full credit to the PR team and the community for building it up so well.
After watching the PRMM Diary videos by ThePhotoshop on YouTube, I've been really keen to be a part of a team like that. I've searched around for UK PR clans and haven't found much. There are one or two but they stress they play for fun and will take anybody on, and that's not really what I'm after. If you are in a UK based (or even just English-speaking Euro) PR clan, please give me a heads up.
I think everybody who wants to play BF2 in a way that involves strategy, teamwork, co-operation and thoughtful play to try Project Reality out. The people who play it generally play in squads with VoIP and play it properly.
----------8<--------- REGULAR PR USERS LOOK AWAY NOW -------------8<---------------
I know most people reading this already play PR but I'd like to briefly share a few pointers that I found to be the biggest noticeable changes from BF2 that people new to PR should know...
1. You MUST work as a team to capture control points.
The control points in PR are NOT spawn points, they are simply areas that you as a team are in control of. Unlike BF2 where you can capture any control point in any order at any time on your own, in PR you are given objectives by the server. So for example if you were to take Point A, the objective given to your team would be both to defend Point A and to capture Point B. You cannot take Point C, D, E etc until told to do so. This means there are actual "front lines" in the game and people working together can establish forward motion across the landscape towards an objective.
2. You don't spawn at flags.
This is a great idea... instead of spawning at a flag that you have control of, you must spawn either at pre-designated spawn points or most often you will spawn from your Squad Leader. The Squad Leader (if using an Officer kit, and if the squad has 4+ people in it) can also set down Rally Points. These are little "bags" where you can get ammo as well as spawn. They are placed away from Control points, both friendly and hostile. They are usually strategically placed in hidden areas because if they are found by the enemy, they are easily destroyed and if your Squad Leader is dead you often have to spawn a LONG way from your objective.
3. Lone wolves can't "cap" flags.
Unlike BF2, it takes 2 people to cap a control point and unlike BF2 you don't have to be standing close to the flag. As in reality, when an army unit takes control of an area, it is usually bigger than a few feet squared, so in PR as long as you are in the vicinity of the control point you will be able to cap it. Furthermore, it takes a LONG time to cap a flag, especially with two or three of you trying to take it. That's where the whole team (or at least a squad or two) must be trying to capture an area. When you finally take control of an area, you really feel like your team has that part of the map owned and its a great feeling.
4. You have to request kits like Sniper etc
In PR, there are many "kits" to be had but a lot of them are limited kits. That means, you can't have a squad full of snipers. The kits that are unlimited are similar in that you often find most of them using the same main weapon. For example, the "corpsman" or "medic" might have the same rifle as the "rifleman" or "support" kit but the medic will only have smoke grenades whereas the support kit will have frag grenades.
Importantly, you can't just jump into a helicopter or tank in PR, you must request the appropriate kit. If you wish to become a pilot, you must stand close to the chopper and use the T key to open the Request Kit option and ask for pilot. You then see a pilots kit below you which you pick up as normal with the G key. Then you can pilot a chopper.
This stops people from taking a chopper just to fly it somewhere, land, get out and run to take a flag. This DOESN'T happen in PR. If somebody requests a Pilot kit, it's normally because they want to be a pilot and fly transport routes for their team. (As pilot, they don't get a big rifle, just a small pistol in case they bail out).
5. You don't get parachutes.
Well, pilots do... and maybe some other kits... but not everybody gets a parachute. This means you CANT just jump off tall buildings all the time and you can't bail out of a chopper anytime you like. This means that its important to go back down ladders and stairs (as in reality) when you want to get off a tall building, and it means that if you are medic, you can't just go atop a building and expect to be able to revive team-mates on the ground below you. It also means that your pilot if you are in a chopper has to land the chopper (or hover low) to let you out. All these things encourage good teamwork and communication !
6. You don't get told if you kill someone and you often don't know what gun was used.
This is a strange thing to get used to. When you get shot, you look up to the top left to see who did it and with what - but there's nothing there. Its an odd feeling... but it's of course realistic. There is no "hit" indicator like there is in vanilla. If you hit someone with a weapon, you don't always know about it, and if you "think" you've killed someone, you have no way of knowing unless it's confirmed by a team-mate or you go and investigate it yourself.
7. There is no cross hair unscoped.
The only way of accurately hitting your target is using scoped mode. That's very different to BF2... you don't see the yellow/red/whatever cross hairs when you are just walking around normally.
8. Suppressive fire works!!!!
In PR when you are being shot at, as long as the bullets hit near you, you will feel the effects. Your vision becomes blurred/wavey. That means that even if your enemy doesn't know EXACTLY where you are, if their squads lay down suppressive fire on your position, you are unlikely to want to move much until it's stopped. And because the sounds of the bullets ricocheting around you are realistic, its sometimes quite scary to be the last man alive in a squad, stuck behind a tree or in a small bushy area and have an entire OPFOR team shooting at you.
9. You bleed to death!
If your health drops below 40%, you start to bleed to death. Each unit carries a little pack which will increase your health by 15 points (which may stem the bleeding) but if you don't get help soon from a medic, you will die. This promotes close-teamwork and co-operation/communication which can only be a good thing.
10. There is no UAV.
There is no UAV so you must work together as a team and "spot" any enemy units. This has two advantages... one, you get points if you spot someone who is then shot by your team (great idea huh) and two, if you are working as a team then all positions around a squad should be watched and enemies will have a hard time flanking you.
11. Last but not least, there is blood !
When you shoot somebody, you see a cloud of blood from their body. Its strange that you don't in BF2 vanilla (the closest thing being the puff of dust you get from "missing")
---------------8<-------------- YOU CAN LOOK AGAIN ------------------8<-----------------------
Sorry for the length of this post... I don't make many so I want them to be worthwhile when I do.
Here's hoping PR goes from strength to strength and grows bigger and bigger.
Look out for me on PR "BinaryUK" or on vBF2 as "arhopkins3"... and add me "BinaryBoy" on XFire