Friluftshund
I cnat slpel!!!
+54|7135|Norway

NuclearBlasted wrote:

Didn't see this posted here yet, so I thought I'd add it:

http://planetbattlefield.gamespy.com/fu … p?id=22127

Today, Planet Battlefield was sent multiple images from a reliable anonymous source of the upcoming Battlefield 2 1.2 Patch. These images showcases the changelist from January 3, 2006. You also see information about the two new unlock kits. Along with an image showcasing a UAV plane flying overhead when UAV is deployed. We are told that this patch is a huge improvement and everyone will enjoy it. Here are the pictures, enjoy. Notice: We had to watermark these images as this is very valuable information and people will attempt to rip it off and credit themselves.
I wonder how much firepower it takes to destroy it?
What kind of statement is this? everyone will enjoy it?

My bet is that this is a hoax generated by someone with too much time on their hands.. Really does seem like the ultimate wish-list, and somehow that doesn't jive with the concept of EA

well, I'll guess we'll just have to wait and see..
Beska
Member
+0|7102|Nottingham, UK
I think this is a great update.

Firstly, I think the fact that you can now see when you're being watched is a great thing, but i'm not so sure about being able to shoot it down. Since, as stated before, it'd fly very high into the sky, 8-14km, which is out of range for most weapons, so I think it'd be very hard to shoot down.

The new weapons are cool. The sniper should be a good update, I wonder if it's one-shot-kill to chest or not? I'm not too interested in the P90, tbh. I was more looking forward to an update for the actual anti-tank weapon.

Now because they've reduced distance on the noobtube, and that you can't shoot while jumping, it'd reduce more of the noobish areas of the game. The times i've been angry because i've shot down a group of 3 people, and then the 4th comes in and jumps about on me shooting. It's real annoying.
Drunkaholic
Member
+4|7147
Will the dumbasses who keep complaining about EA shut the f*ck up?!  EA has not and never will be responsible for new content!  DICE is the goddamned developer of the game, and they add the goddamned toys.  EA simply publishes.  And other than that, I have a great friend who works for EA.

Last edited by Drunkaholic (2006-01-14 17:05:12)

{DsM}SongofWar[BoC]
Member
+19|7263|Toronto, Canada
I can just see some fighter jet on wake island  blundering into the UAV and exploding.
stryyker
bad touch
+1,682|7142|California

{DsM}SongofWar[BoC] wrote:

I can just see some fighter jet on wake island  blundering into the UAV and exploding.
ill take screenshots
Dilly
The Amish Must Die!
+1|7269
considering some uavs carry hellfire missles, if anyone shoots at it and misses, the uav should take down that target shooting at it.
Maj.Do
Member
+85|7174|good old CA
Damn
Belx
Member
+4|7100|New York, New York
I hope the only way to be able to take down the UAV is with a plane of AA...other than that, UAV would be useless.
pogled
Member
+0|7200|Europe
Maybe the statement is just a bit prone to be be misunderstood. It says that "UAV can be destroyed". Maybe it refered to "render UAV service impossible". So when a SpecOps destroys the UAV trailer all transmissions from UAV are terminated.
This would be something new, because in my opininion until now an  UAV, once it is airborne, is transmitting data (i.e. it performs its scans, visible on the map) for a whole period EVEN if the UAV trailer is destroyed  shortly after UAV launch. A commander just can't initiate an UAV overflight UNTIL the destroyed trailer is repaired.

Edit: spelling

Last edited by pogled (2006-01-14 18:39:25)

Kamikaze17
Over the line!
+70|7171|Mark it zero.

pogled wrote:

Maybe the statement is just a bit prone to be be misunderstood. It says that "UAV can be destroyed". Maybe it refered to "render UAV service impossible". So when a SpecOps destroys the UAV trailer all transmissions from UAV are terminated.
This would be something new, because in my opininion until now an  UAV, once it is airborne, is transmitting data (i.e. it performs its scans, visible on the map) for a whole period EVEN if the UAV trailer is destroyed  shortly after UAV launch. A commander just can't initiate an UAV overflight UNTIL the destroyed trailer is repaired.

Edit: spelling
once a UAV trailer is destroyed the UAV goes away. thats how it is right now.
pogled
Member
+0|7200|Europe
hmm. maybe you are right. My memory is a bit hazy on that subject. Thought it would stay.
---
But a RQ-4A Global Hawk at low altitude - good grief! They get so low only twice during a mission - after takeoff and on arrival.

RQ-1 Predator  is more likely to be found here: Low flying, armed (somtimes) and definitley a reconnaisance asset. If the enemy really was to be able to shoot it down then the commander should be able to use the 2 Hellfire ATG Missiles - would intriduce something new to his trade.
psychotoxic187
Member
+11|7131

SFCCDailey wrote:

No it shows up as a 50cal Sniper rifle. Do a search on google for it and you'll see what I'm talking about.
L96A1 is not a .50 caliber rifle, it's a .308 caliber rifle.


http://www.snipercentral.com/l96a1.htm
Drunkaholic
Member
+4|7147
The P90 is definitely going to be interesting; a 50-round clip, selective fire, and a laser-dot scope, all into one 5.7 x 28 mm personal defense weapon.
bpinBF2
Member
+0|7106

Damage wrote:

Why don't they fix this damn game before they go adding something stupid. I've seen a pic of the new uav, it's a Predator. The U.S. has only lost one to enemy fire and that was against a manned jet. So now we have something else that can't hardly be knocked out of the sky.  Thanks EA
In what war did we lose a prediter to a maned jet i have hered we lost one to ground fire but a maned jet?.
Moonraker_x29
First man on Mars
+9|7112|England, GBR
Oh god.

Whilst I'm happy, the one time "noob tube" moaners will now have a new thing to start on. The AWP.

If it gets anything like CSS, I'm fuckin out of here. "AWP Whore" this and "AWP whore" that.... JEEZ It's in the game to be used! - I don't think real armies stand up and shout "You nube tuber" to the opposing army.

Ach, I hate it when people slag off the game. If it's that bad, F'koff. CSS is calling you.
monkeyhunkeytunkey
Member
+2|7164
when you fly the UAV's at least you can see stat padders
dracul
Member
+2|7229
I do not think just because it is now visible as deployed overhead, that it immediately follows that you can shoot it down.
While that might be logical, it would be something of a large change to the game.

I think it is just to let you know when your a dot on someone's radar.
stryyker
bad touch
+1,682|7142|California

how fucking sweet would it be to use the UAV 1st person, I.E. TV view with hellfires ???
kilroy0097
Kilroy Is Here!
+81|7265|Bryan/College Station, TX
Being able to see the UAV with the small possibility of shooting it down is nice. Even if you don't shoot it down you know you are being scanned and that in itself tells you that enemy are probably in the area or artillery is coming your way. So eyes to the sky for a warning.

As for the P90 it doesnt' seem to be much of a difference over the stock Anti-Tank kit weapons. You will still have a pea shooter. Will it's damage be more than a pistol since it uses tne 5.56 NATO Round? After all that's the purpose of it according to:  http://world.guns.ru/smg/smg13-e.htm
I see it says Med/Low Damage and Accuracy on that one pic that shows it with the kit. I'm not getting my hopes up.

Also the British L96A1 looks interesting. http://www.snipercentral.com/l96a1.htm
it's another M24 variant in a way. Bolt Action and accurate. I guess it gives the MEC/PLA/Insurgents etc. an option to have a M24 like rifle in their hands instead of the M95. Don't know what the draw is going to be for the L96A1 as it uses the 7.62mm rifle round. It's probably not going to do anymore damage and it's not going to be any more accurate than the M24. For those already used to the M95 it's a wasted unlock probably. I think a semi-auto Sniper rifle would have been a better unlock just to give the USMC another option over the M24 or M95. As it is only Non-US Armies get a semi-auto and there are times honestly that I would rather have one over the M24 or M95.

I guess we'll see how everything plays together when it comes out.

Last edited by kilroy0097 (2006-01-15 00:48:34)

"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
dracul
Member
+2|7229
As for the P90 it doesnt' seem to be much of a difference over the stock Anti-Tank kit weapons.
All the stock smgs are rated as low/v.low for accuracy/damage. However, they are still fairly grim to encounter short range because their rate of fire is just nuts.

The p90 otoh, is rated as medium/low.

Thats actually a decent improvement. If its rate of fire is still on par with the stock, it might be pretty freaking nasty.

If its recoil is still low, it might actually be only slightly less lethal than the dao, at much longer range.
ai024
Member
+0|7102|sverdlovsk-45, russia

kilroy0097 wrote:

Also the British L96A1 looks interesting. http://www.snipercentral.com/l96a1.htm
it's another M24 variant in a way. Bolt Action and accurate. I guess it gives the MEC/PLA/Insurgents etc. an option to have a M24 like rifle in their hands instead of the M95. Don't know what the draw is going to be for the L96A1 as it uses the 7.62mm rifle round. It's probably not going to do anymore damage and it's not going to be any more accurate than the M24. For those already used to the M95 it's a wasted unlock probably. I think a semi-auto Sniper rifle would have been a better unlock just to give the USMC another option over the M24 or M95. As it is only Non-US Armies get a semi-auto and there are times honestly that I would rather have one over the M24 or M95.
I think it's almost impossible to satisfy everyone )) As for me, I think US snipers are overpowered with M24, 'cuz the archenemy of the sniper is another sniper, and MECs/Chinese often can't get US guy, just because their rifles (including M95) sucks and very inaccurate. I 'm playing for US only, using M24 for headshots and for huntin on enemy's snipers, and when server force me to play for MEC/Chinese.... oh.. that's upsets me much.

Last edited by ai024 (2006-01-15 01:11:16)

Krappyappy
'twice cooked beef!'
+111|7242
ok, take a step back.

where did it say that the UAV can be destroyed? so we can see the drone, fine, that's good to know. but just because we can see it doesn't mean we can destroy it. this is the game in which a wire fence stops a tank round, remember?
uber73
Member
+188|7174|Brisbane
http://www.stasys.co.uk/common/uavs.htm
http://www.army-technology.com/projects/watchkeeper/

i hardly think that its gonna take 2 AA missiles to down...  rifle rounds will down it, tho how much rifle fire, i dunno.

Maybe if the devs make them able to be shot down, they might allow them to stay airbourne longer...
jord
Member
+2,382|7100|The North, beyond the wall.
If people on the ground can take them down then maybe the patch should add a teamwork score of 2 to make it worthwhile if you take down an enemy uav.
NuclearBlasted
Member
+8|7115

Krappyappy wrote:

ok, take a step back.

where did it say that the UAV can be destroyed? so we can see the drone, fine, that's good to know. but just because we can see it doesn't mean we can destroy it. this is the game in which a wire fence stops a tank round, remember?
In the page I linked to, there is a screenshot of the patch updates text file.  In there, it states UAVs can be destroyed in-flight.

Last edited by NuclearBlasted (2006-01-15 03:40:08)

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