A few new tools you wished you had? Invent your own thrid tier for any class. try not to make it too uber, but something that would actually be balanced. For example:
Assault:
1. 3 Flashbang Grenades.
2. Underbarrel grenade launcher (requires the grenade unlock. Sends your grenades up to twice as far)
3. Stimulant (one use per life. Selecting this increases your resistance to damage by 50% for 5 seconds)
4. Tri-Shot rifle (launches three bullets in a triangle ahead of you, designed for close range. Semi-automatic, with 10 tri-shots per magazine.
Support:
1. Combat Axe (has a range twice as long as the knife, but doesn't get you dogtags)
2. Netbat Jammer (jams all netbat within a 20m circle of you. If you zoom in, it changes to a 40m cone ahead of you.)
3. EMP rocket (a large pistol that fires EMP rockets to disable enemies/vehicles. Unguided. 3 shots only.)
4. ULMG (ultra light MG, only does 10 damage a shot, but has very low recoil and is very fast to stabilize. No scope)
Engineer:
1. Vehicle Tag (leave it somewhere, and if a vehicle drives near it it will attach, and the vehicle will become permanently "spotted" and appear on everyone's NetBat. 2 tags only)
2. Sabotager (similar to a wrench, this device, when applied to enemy vehicles, reduces their health by 50% (but without damage indicators such as smoke. Takes 20 seconds to recharge after a use. A use takes 5 seconds to complete.)
3. AE Converter (converts enemy mines to yours, so they work against the enemy. Takes 5 seconds to convert a mine, and 10 seconds to recharge.)
4. Heavy Rocket Launcher. This unguided rocket launcher does double damage. However, it only has 3 shots and the rockets move slowly.
Recon:
1. Infantry Tag (works the same way as vehicle tag above, but you get 5 of them).
2. Infrared Binoculars (binos that allow you to see enemies through walls)
3. Throwing Knife (allows you to throw your combat knife a short distance. However, you then are without a knife for that life. Can't be resupplied).
4. Short-range, rapid, low-damage sniper rifle, like the SVD from BF2.
Ablility Unlocks:
6. (after the 5 current ones) SMG - replaces the pistols with SMGs. The Engineer gets double SMG clips and a pistol. Can be switched off (for pistol badges, etc)
SL Unlocks:
4. (after 3 current ones) NetBat Auto ID - puts any enemy you (or your squad) look at on your squad's NetBat, without having to select "spotted".
Assault:
1. 3 Flashbang Grenades.
2. Underbarrel grenade launcher (requires the grenade unlock. Sends your grenades up to twice as far)
3. Stimulant (one use per life. Selecting this increases your resistance to damage by 50% for 5 seconds)
4. Tri-Shot rifle (launches three bullets in a triangle ahead of you, designed for close range. Semi-automatic, with 10 tri-shots per magazine.
Support:
1. Combat Axe (has a range twice as long as the knife, but doesn't get you dogtags)
2. Netbat Jammer (jams all netbat within a 20m circle of you. If you zoom in, it changes to a 40m cone ahead of you.)
3. EMP rocket (a large pistol that fires EMP rockets to disable enemies/vehicles. Unguided. 3 shots only.)
4. ULMG (ultra light MG, only does 10 damage a shot, but has very low recoil and is very fast to stabilize. No scope)
Engineer:
1. Vehicle Tag (leave it somewhere, and if a vehicle drives near it it will attach, and the vehicle will become permanently "spotted" and appear on everyone's NetBat. 2 tags only)
2. Sabotager (similar to a wrench, this device, when applied to enemy vehicles, reduces their health by 50% (but without damage indicators such as smoke. Takes 20 seconds to recharge after a use. A use takes 5 seconds to complete.)
3. AE Converter (converts enemy mines to yours, so they work against the enemy. Takes 5 seconds to convert a mine, and 10 seconds to recharge.)
4. Heavy Rocket Launcher. This unguided rocket launcher does double damage. However, it only has 3 shots and the rockets move slowly.
Recon:
1. Infantry Tag (works the same way as vehicle tag above, but you get 5 of them).
2. Infrared Binoculars (binos that allow you to see enemies through walls)
3. Throwing Knife (allows you to throw your combat knife a short distance. However, you then are without a knife for that life. Can't be resupplied).
4. Short-range, rapid, low-damage sniper rifle, like the SVD from BF2.
Ablility Unlocks:
6. (after the 5 current ones) SMG - replaces the pistols with SMGs. The Engineer gets double SMG clips and a pistol. Can be switched off (for pistol badges, etc)
SL Unlocks:
4. (after 3 current ones) NetBat Auto ID - puts any enemy you (or your squad) look at on your squad's NetBat, without having to select "spotted".
Last edited by Talon (2006-11-05 06:11:27)