Welcome to a fourth in what I hope will be a series of connected posts proposing improvements and changes to what bf2 could be. I call it BF2 squared, or just BF4. Feel free to repost anywhere you like, just please give me and BF2S some credit. I hope you are not all getting bored yet.
This is the third post in what I hope to be a series. I am talking about ideas from the first two posts in here as well, so I hope it does not confuse you. You can find the other posts here:
First post: (kits) http://forums.bf2s.com/viewtopic.php?id=34806
Second post: (unlocks) http://forums.bf2s.com/viewtopic.php?id=34809
Third post: (maps) http://forums.bf2s.com/viewtopic.php?id=35011
And this is it. This is the post that I am betting will draw the most fire and criticism. I have thought long and hard about this, but everyone is entitled to their opinion. I am going to mostly concentrate on US equipment, since I know it best, but will stray into MEC for certain systems. If you have ideas on comparable equipment for the EU and the PLA, post it on here; I would be glad to gather more info.
Also, I barely play any SF, and do not have AF or EF. I do not know the details on the configuration of the current A-10, but I will show here what I think it should be for game balance. Likewise on the Apache and the Hind from SF.
First of all, gather all of the equipment from all of the current BF2s. It should all be available in the same game. Expansions should have additional maps, but everything should play from the same game instead of having several different programs. Now, less talky-talk, more vehicles!
First, jets. As currently, the primary jet should be the Multi-Purpose Fighter (MPF). Same as it is in this game, 6 air-to-air missiles and 2 bombs; no reloads. The F-35B and F/A 18 are great examples/ Likewise, the Fighter/Bomber (F/B), like the F-15E, remains the same, except loses one set of reloads from the LGMs.
Now, to introduce the 2 new classes of jets. The first is the Close Air Support jet, or CAS jet. The greatest example for this is, of course, the A-10. I like some things I have seen from the A-10 vids, but here is my idea. 5 bombs, no reloads, as it is now. The alternate weapon would be 4 LGMs, just like from the F-15, but no reloads. The pilot does not dump into a different view. Instead, the box and crosshair appear on his HUD. This means the plane still has to point to the target; cannot shoot odd angles like the F/B can. The thing that allows the A-10 to get away from this? The plane is SLOW. Speed is lucky to hit 600 kph. That allows the missile to shoot out and gives the pilot a chance to pull out. Remember, 4 LGMs, no reloads.
Notice something missing? That is right, no air-to-air missiles. The A-10 will be sorely lacking in a dogfight, using only his cannon. That is where teamwork comes in.
The second new jet can be considered the diametric opposite of the A-10. It is the Air Superiority fighter. I am using the F-22 As my US demo. weapons? The always present cannon, of course. Primaries are 6 air-to-air missiles, just like the other fighers use, but with 2 reloads. This is a fighter that stays up and chews on other fighters the way the F/B chews on tanks. The secondary weapon are also air-to-air missiles, but slightly different. They are AMRAAMs (advanced medium range air to air missile). They can lock on and shoot further (past visual distance, even), but an a narrower cone in front of the plane. They are much less likely to be misdirected by flares, but are also less manueverable, so they can be outflown. the F-22 only has 4 of these missiles, with no reloads on board. Also notice, no bombs. You wanna kill ground troops, good luck with your cannon.
That covers Jets. I will continue with Helicopters on the next post down.
This is the third post in what I hope to be a series. I am talking about ideas from the first two posts in here as well, so I hope it does not confuse you. You can find the other posts here:
First post: (kits) http://forums.bf2s.com/viewtopic.php?id=34806
Second post: (unlocks) http://forums.bf2s.com/viewtopic.php?id=34809
Third post: (maps) http://forums.bf2s.com/viewtopic.php?id=35011
And this is it. This is the post that I am betting will draw the most fire and criticism. I have thought long and hard about this, but everyone is entitled to their opinion. I am going to mostly concentrate on US equipment, since I know it best, but will stray into MEC for certain systems. If you have ideas on comparable equipment for the EU and the PLA, post it on here; I would be glad to gather more info.
Also, I barely play any SF, and do not have AF or EF. I do not know the details on the configuration of the current A-10, but I will show here what I think it should be for game balance. Likewise on the Apache and the Hind from SF.
First of all, gather all of the equipment from all of the current BF2s. It should all be available in the same game. Expansions should have additional maps, but everything should play from the same game instead of having several different programs. Now, less talky-talk, more vehicles!
First, jets. As currently, the primary jet should be the Multi-Purpose Fighter (MPF). Same as it is in this game, 6 air-to-air missiles and 2 bombs; no reloads. The F-35B and F/A 18 are great examples/ Likewise, the Fighter/Bomber (F/B), like the F-15E, remains the same, except loses one set of reloads from the LGMs.
Now, to introduce the 2 new classes of jets. The first is the Close Air Support jet, or CAS jet. The greatest example for this is, of course, the A-10. I like some things I have seen from the A-10 vids, but here is my idea. 5 bombs, no reloads, as it is now. The alternate weapon would be 4 LGMs, just like from the F-15, but no reloads. The pilot does not dump into a different view. Instead, the box and crosshair appear on his HUD. This means the plane still has to point to the target; cannot shoot odd angles like the F/B can. The thing that allows the A-10 to get away from this? The plane is SLOW. Speed is lucky to hit 600 kph. That allows the missile to shoot out and gives the pilot a chance to pull out. Remember, 4 LGMs, no reloads.
Notice something missing? That is right, no air-to-air missiles. The A-10 will be sorely lacking in a dogfight, using only his cannon. That is where teamwork comes in.
The second new jet can be considered the diametric opposite of the A-10. It is the Air Superiority fighter. I am using the F-22 As my US demo. weapons? The always present cannon, of course. Primaries are 6 air-to-air missiles, just like the other fighers use, but with 2 reloads. This is a fighter that stays up and chews on other fighters the way the F/B chews on tanks. The secondary weapon are also air-to-air missiles, but slightly different. They are AMRAAMs (advanced medium range air to air missile). They can lock on and shoot further (past visual distance, even), but an a narrower cone in front of the plane. They are much less likely to be misdirected by flares, but are also less manueverable, so they can be outflown. the F-22 only has 4 of these missiles, with no reloads on board. Also notice, no bombs. You wanna kill ground troops, good luck with your cannon.
That covers Jets. I will continue with Helicopters on the next post down.