At the risk of feeding his ego, Nyte does use some good tactics while using close range sniping. However, I should point out that a "good" sniper can't be limited to solely depending upon close-range sniping over long-range sniping, or vice versa.Nyte wrote:
One thing also is that everyone thinks close-ranged sniping is so easy. I'd like for someone to make a video demonstrating how "easy" it is.
When you are sniping close-ranged, you have to take into consideration:
- Superior Line-up time (The most crucial)
- Headshot capability (Important nonetheless)
- Movement/Dodge (Definitely crucial if you miss your shot)
- Leading targets/prediction
- Superior knowledge of the surroundings
- No need for bullet drop prediction
- No need for bullet speed prediction
This is VASTLY different from the 400m+ sniping which involves:
- Leading target/prediction (Which in another thread of mine, I state that there is more luck to this due to hitbox issues).
- Bullet drop prediction (Crucial)
- Line-up time (Not as important as it is in close-ranged sniping)
- Bullet speed prediction (At 400m, it takes a shot to get to its target in about 0.5 seconds as opposed to instant at close range)
- Average knowledge of the surroundings
- Artillery consideration
- Nearly no Movement/Dodge consideration
My gripe with long range sniping is that sometimes you can never be sure your target is fully dead... A medic will run along and revive him/her and both run away while you miss your 2 targets. With close-range sniping, you can be waiting for a medic to come and now the enemy has 2 less tickets. Lots of other points I'd like to make but can't think of them right now.
Two different ideologies, two different snipers.
Unfortunately, I've got A LOT of Karkand time, and I've seen the need for learning how to play a sniper at closer ranges. Especially when most servers routinely rotate Karkand (OMFG!), Sharqi, Mashtuur City, and many Special Forces maps, close to mid-range sniping is almost a "must learn" skill (especially if you happen to be one of those snipers that "likes" to take flags). On the other hand, I've recently gone back to long-range sniping, and have jumped onto servers that put more Wake or Kubra on their map rotations. With these maps, learning long-range sniping is the "must learn" skill.
Thus, claiming that one sniper is better than another, by stats alone, especially when their play style changes due to something as simple as map selection, is not a really good way to determine play skill. In fact, the stats don't put other things into consideration, that are just as important to a good sniper. Some examples that I can think of is: 1) A sniper who spots out enemy targets. 2) A sniper who sees a teammate in a furious firefight at a distance with an enemy, takes the sure shot, and gets a "kill assist." 3) A sniper that decides to harass the awesome, dominating enemy pilots at their airfield. 4) The sniper that notices that their commander's UAV station keeps being destroyed, so he decides to place claymores on it to defend it.
Things like these are also what make up a good sniper.
One thing I would like to comment on this thread is this:
What gets me more than anything about this guide (and many other posts), is the degree of technical thought put into this game. Changing DPI settings? Buying a specific mouse type? Graphics setting changes? Ok, not to say that I haven't changed my graphics settings for better advantage since I recently purchased a better computer, but I did pretty well beforehand. However, if I decided to change my mouse for a gaming mouse, it'd screw up everything I've learned through muscle-memory! So, what I'm trying to say is:
IMHO, if you're gonna make a sniping guide, make one that works for everyone. Not everyone has the money, or is willing to spend the money, on an $80 mouse, or a $500 graphics card, for the sake of gaming. This type of recommendation in a guide, should be reserved for "gaming guides", or given it's own "hardware recommendation" section, and not as a main focus within a "sniping guide."