MOD EDIT: corrected title -un13
I bought the game today along with the guide and was playing for a few hours.
I don't see why most of you guys were drooling over it a few months back. It was decent but nothing to write home about. My major complaints-
1. Items.
Only being able to carry 70 items sucks. I liked the way KOTOR allowed you to carry an infinite amount of supplies that you had gathered along the way. Being capped off at 70 just adds unnecessary item managing which does more to annoy me than be in awe of the games 'depth'.
2. Magic and skill use.
It was annoying having to have a cool down period between spells. Considering, enemies like to swarm you at times it sucks to not be able to spam out magic spells. So instead of having your mage take off 80%-100% of a coming swarms health with 2 or 3 lightening spells, you had to shoot off one spell than switch to another one or take off 30% to 40% of their health in one shot than retreat backwards and have your melee characters attack while you either use some sort of weak spell or kill your melee character and the swarm with lightening attacks.
3. Injuries.
Having to fix a certain injury after your character gets knocked down isn't fun It doesn't add to depth but just a longer 'find item in inventory, use item' type event that if you choose not to do the mundane task, you get penalized.
4. Spell and item magic.
The inventory and spells system is fucked up. KOTOR had a great system, where you had that one bar that allowed you quick access to all your spells and items. It worked great, DAO's system was shit since you had to go through multiple menus to be able to use your items. It was annoying having a small amount of presets and having to go on a quest to find exactly the item you needed at the right moment.
5. The orcs were boring.
I can't remember the name for them in DAO but we all know they're are orcs. The cutscenes with them were pretty good, especially the first one. But once you fight them in battle, they're are just like every other monster They follow the same battle logic of the rest and were not at all terrifying up close. I didn't realize I was fighting them for the first time in the woods until after since they fought just like the bandits who fought just like the guards who fought just like the soldiers who fight just like the Knights who fought just like the King. complete let down.
So agree or disagree?
I bought the game today along with the guide and was playing for a few hours.
I don't see why most of you guys were drooling over it a few months back. It was decent but nothing to write home about. My major complaints-
1. Items.
Only being able to carry 70 items sucks. I liked the way KOTOR allowed you to carry an infinite amount of supplies that you had gathered along the way. Being capped off at 70 just adds unnecessary item managing which does more to annoy me than be in awe of the games 'depth'.
2. Magic and skill use.
It was annoying having to have a cool down period between spells. Considering, enemies like to swarm you at times it sucks to not be able to spam out magic spells. So instead of having your mage take off 80%-100% of a coming swarms health with 2 or 3 lightening spells, you had to shoot off one spell than switch to another one or take off 30% to 40% of their health in one shot than retreat backwards and have your melee characters attack while you either use some sort of weak spell or kill your melee character and the swarm with lightening attacks.
3. Injuries.
Having to fix a certain injury after your character gets knocked down isn't fun It doesn't add to depth but just a longer 'find item in inventory, use item' type event that if you choose not to do the mundane task, you get penalized.
4. Spell and item magic.
The inventory and spells system is fucked up. KOTOR had a great system, where you had that one bar that allowed you quick access to all your spells and items. It worked great, DAO's system was shit since you had to go through multiple menus to be able to use your items. It was annoying having a small amount of presets and having to go on a quest to find exactly the item you needed at the right moment.
5. The orcs were boring.
I can't remember the name for them in DAO but we all know they're are orcs. The cutscenes with them were pretty good, especially the first one. But once you fight them in battle, they're are just like every other monster They follow the same battle logic of the rest and were not at all terrifying up close. I didn't realize I was fighting them for the first time in the woods until after since they fought just like the bandits who fought just like the guards who fought just like the soldiers who fight just like the Knights who fought just like the King. complete let down.
So agree or disagree?