>Slightly reduced the repair speed of the repair tool.Naturn wrote:
http://www.egmnow.com/articles/news/dic … e-changes/THE BUZZ: Alan Kertz, Core Gameplay Designer at DICE, has released a list featuring a number of changes that the team plans to implement in future patches, and is asking for feedback on those that are good and those that are not. “Rather than waiting until we launch these updates for feedback, today I would like to give you, the Community, a peak into the Balance testing that we are doing here at DICE,” he said.
The changes include:
Vehicles:
Increased the locking distance for Jets when locking on laser designated targets.
Increased the damage the MBT’s primary weapon does to other main battle tanks.
AA Missiles should no longer kill the pilot instead of the vehicle.
Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
Using flares too early will no longer distract missiles fired at long range. The missile must be approaching the vehicle in order to reliably be distracted by flares.
Attack Helicopter Guided Rockets will now only track ground targets, as originally intended.
Reduced the direct damage done by helicopter gunners vs armor.
Slightly increased the blast radius of the rounds fired by helicopter gunners vs infantry.
Vehicle weapons should now suppress correctly.
Increased the direct hit damage of the APFSDS rounds for the IFVs.
Miniguns and Helicopter Gunners now more quickly destroy parked cars.
Weapons:
Significantly increased the damage of Laser Guided Top Attack missiles.
Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
Slightly reduced the repair speed of the repair tool.
Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
Slightly reduced the locking time of all weapons vs Laser Designated targets.
Slightly reduced the effective blast radius of the RPG and SMAW projectiles against infantry.
Reduced the recoil of the SKS rifle and slightly increased its power at close range.
Semiautomatic sniper rifles, Assault Rifles, and LMGs now have more consistent damage over long range.
Increased the close range damage maximum range of 9x39mm ammo.
Soldiers:
Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
Spawn protection will no longer be canceled by the player looking around.
Slightly increased the speed at which a player can shoot again after sprinting.
EGM’s TAKE: A lot of good moves on DICE’s part especially in the vehicle section, as many players complain that tanks are to hard to destroy with conventional rocket launchers with engineers repairing them faster than damage can be delivered.
sigh
50% disable penalty + you reduce the repair speed of the repair tool. Are you fucking Retarded DICE?
>Slightly reduced the effective blast radius of the RPG and SMAW projectiles against infantry.
good
Too bad they're completley forgetting about the most important changes that need to be implemented like the ones clearly outlined by the community in this thread http://forums.electronicarts.co.uk/batt … -list.html
TheRAIDER1984 wrote:
Hey there, so i decided to gather all these constructive posts regarding some issues on battlefield 3, please keep adding posts you think are relevant / with constructive feedback and i’ll keep updating the OP.
Game Art/Graphics Design Issues:
http://forums.electronicarts.co.uk/batt … phics.html Resume: “fellow community members will agree on this which is the high contrast in Battlefield 3. Secondly, there seems to be a blue tint applied to everything on screen which just doesn't look and feel right when playing.”
http://forums.electronicarts.co.uk/batt … lease.html Resume: “... but having just had a quick mess with a pic myself it amazes me how much difference removing the blue filter makes.”
http://forums.electronicarts.co.uk/batt … amers.html Resume: "After having the option in modern combat, it would be great if we had the option to have a YELLOW dot option for gun attachments!"
Input related Gameplay issues:
http://forums.electronicarts.co.uk/batt … mouse.html Resume: “The beta felt fine in regards to mouse responsiveness (…), please change it back.” --> Fixed in 22/11/2011, can anyone confirm its fixed?
Gameplay Ballancing issues:
http://forums.electronicarts.co.uk/batt … tment.html Resume: “At the moment it seems kinda weird that they implement something that basically functions like a cheat.”
http://forums.electronicarts.co.uk/batt … wning.html Resume: Spawning with a black screen makes players unable to defend them selfs, please remove this. Nothing more frustrating than to spawn and be killed without even seeing anything.
http://forums.electronicarts.co.uk/batt … tting.html Resume: “This takes away all needs to actually use at least a tiny bit of skill to find the enemy, such as: Audio, Tracer fire, Paying attention to fronts and where team mates have died, Squad communication, HUD dmg indicator etc.”
http://forums.electronicarts.co.uk/batt … kdown.html Resume: "So far Dice has been continuously adding assets to the HUD and mini-map, some for better some for worse."
http://forums.electronicarts.co.uk/batt … -game.html Resume: "Balance the vehicles to fight within their respected roles."
Netcode / hitreg issues:
http://forums.electronicarts.co.uk/batt … cover.html Resume: “It makes the game very frustrating at times and needs to be fixed.”
Interface Issues:
http://forums.electronicarts.co.uk/batt … st20345443 Resume: A nice alternative design for the chat and commo-rose.
http://forums.electronicarts.co.uk/batt … issue.html Resume: “In BF2/2142 and all older BF-games this didn't happen. If the spawnpoint disappeared just before you were about to spawn, the spawning process STOPPED and you had to manually select another spawnpoint again”
http://forums.electronicarts.co.uk/batt … ck-uo.html Resume: “I've just put all the important features in the one place and made the map more intuitive. The ironic thing is it's nothing that hasn't been done by DICE before! This is really just stealing their own ideas, and re-implementing them.”
http://forums.electronicarts.co.uk/batt … nside.html Resume: “map loading screen looks so unpolished and incomplete so I decided to create a brief outline what DICE should of done”
http://forums.electronicarts.co.uk/batt … i-ask.html Resume: “I would like a key that I can hit which will eliminate the entire interface, ALL 3D ICONS, everything.”
http://forums.electronicarts.co.uk/batt … u-die.html Resume: "The minimap should be saved with whatever zoom setting you last set it to(...)"
Gamplay features:
http://forums.electronicarts.co.uk/batt … -maps.html Resume: “they should add Conquest Assault as a new mode for all maps.”
http://forums.electronicarts.co.uk/batt … st20200507 Resume: “I decided to make my last post regarding the so called eSports support for Battlefield 3 that DICE has been marketing for so long.”
Sound design:
http://forums.electronicarts.co.uk/batt … pport.html Resume: "I've made a quick video featuring global, spotting and commo-rose phrases, showing how it should sound."
Get Satisfaction links right HERE.
Keep'em commin' guys =P
Cheers