I know exactly what you mean. I will try this tomorrow night. About the button thing, BF2 screws my buttons up too. In windows game controllers the buttons match the numbers printed on the joystick next to the buttons. In BF2 the buttons show up as random numbers that do not match the printed ones on the joystick. BF2 just plainly has shitty joystick support.oberst_enzian wrote:
did you try assigning it backwars from how you want it, to see if it is then the right way? this worked for me; when i first tried to assign the joystick it, the axis came up backwards, and had my button numbers all mixed up for some reason (i.e 1 = 3, 2=4, etc), so i assigned the axis backwards (i.e. pressed right for left, etc), and noted which buttons equaled which wrong numbers in the game, and then assigned according to what i wanted by 'tricking it' into giving me the buttons i wanted, by pressing the opposite of what had come out when i tried to do it the right way.
edit: geez, that's rather unnecessarily confusing. the upshot is this - if it roll right when you assign left, try assigning it in reverse, to see if it comes out the right way.
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All the controls say is that axis "whatever" is for roll left and right. It seems that when I try to push left for roll left it auto assigns that axis to rolling in general, but the roll is still backwards.
I just got a joystick to help me fly the planes and maybe the helicopter. Well I figured out that it is useless for the helicopter. For the plane it works great but the plane rolls opposite the direction I push the joystick (i.e. push left plane rolls right). Is this normal and can I reverse it. I am used to flight sims that let you tweak your joystick to the max, but Battlefield 2 doesn't let me do this. I want the plane to roll left when I push left on the joystick. I tried inverting the mouse on aircraft to see if this changed it but it didn't.
Help is much appreciated.
Help is much appreciated.
there should be an option, personally i would rather have a grappling hook. maybe the zipline could be the kind that is electric so you shoot up and it pulls you there. then it would be like a grappling hook + zip line.
mp-44 is the wrong term, the stg-44 was not a machine pistol, it was also not a machine gun. a machine gun is belt fed by definition. the stg-44 was an assault rifle.
"Despite circumstantial evidence, Mikhail Kalashnikov denies that his rifle was based on the German assault rifle. Internally, the AK-47 owes much to the M1 Garand Rifle. The double locking lugs, unlocking raceway, and trigger mechanism are clearly derived from the earlier American design. This is not surprising as millions of Garand rifles had operated reliably in combat around the globe. Though mechanically similar to the Garand, the AK-47 clearly borrows its cartridge concept, weapon layout, gas system, and construction methods from the StG44. Where the Kalashnikov rifle differs is in its simplification of those contributing designs and adaptation to mass production by relatively unskilled labor. The AK-47 can be seen as a fusion of the best that the M1 Garand offered combined with the best aspects of the StG44 made by the best processes available in the Soviet Union at the time."
"Despite circumstantial evidence, Mikhail Kalashnikov denies that his rifle was based on the German assault rifle. Internally, the AK-47 owes much to the M1 Garand Rifle. The double locking lugs, unlocking raceway, and trigger mechanism are clearly derived from the earlier American design. This is not surprising as millions of Garand rifles had operated reliably in combat around the globe. Though mechanically similar to the Garand, the AK-47 clearly borrows its cartridge concept, weapon layout, gas system, and construction methods from the StG44. Where the Kalashnikov rifle differs is in its simplification of those contributing designs and adaptation to mass production by relatively unskilled labor. The AK-47 can be seen as a fusion of the best that the M1 Garand offered combined with the best aspects of the StG44 made by the best processes available in the Soviet Union at the time."
first of all it would be ok on infantry only maps to have the transport version. the transport version holds six people though not four. pilot, co-pilot, two people on each bench. scrap the rockets on armed version for four fixed 7.62 X 51mm mini-guns. in battlefield desert combat the rockets sucked and were only useful for lightly armored vehicles. the mini-guns however could also kill those vehicles plus mowed troops. they could double the ammo in the guns if the rockets were left out. i think the little bird/ah-6 would add a much needed close combat anti infantry air role to the game. the health should be lowered though to only take one missile hit or be downed with much less machine gun fire, since ah-6's are not combat enhanced like the cobra or apache. these could also make mobile sniper platforms if the pilots didn't suck. if they made them easily shot down people in tanks or apc's could prevent helo whoring. the pilot would have to watch out for enemies much more with the lack of anti-tank capability.USDelta wrote:
I have been thinking of ways to improve this game for quite some time now and I have come up with some minor things including adding the "Little Bird" helicopter. If introduced, the "Little Bird" should be used for troop transport mainly, but for some maps, excluding Karkand, I believe they would work great as a small attack helicopter with mounted 30mm cannons or 2.75" rockets. There are so many different variables when it comes to using the "Little Bird" which makes me believe the introduction of one in BF2 would be a great idea. This would be a quick and easy way to transport a pilot, co-pilot, and 2 guys sitting on each outter bench. When armed, only a pilot and perhaps a co-pilot will be able to enter the vehicle as the outside benches will be removed. Just a thought.... lets hear some of your thoughts.