If you're familiar with modding BF2, such as Citizen One's thread, this will be a breeze. If not, it may take a little longer but its not that hard. Go to C:\Program Files\Electronic Arts\Battlefield 2142\mods and create a new mod folder. (right click on 2142, click 'copy', right click on your desktop and 'paste', then rename the folder to something like 'unlockmod' and put it back in the mods folder) Now, go to unlockmod (or whatever you called it)\Objects and there will be 20 .zip folders.
BTW, you will want to download Winrar if you don't have it already. Without it, modding stuff in .zip folders is a major pain.
Open the kits_server.zip file and you will see folders called Pac, EU, and ai. Open the EU or Pac folder (it doesn't matter which, you may want to mod 1 gun into each army. So lets say Baur for the EU and Voss for PAC) and find the Pac_Assault.con, or EU_Assault.con if your doing EU. Drag this file onto your desktop, right click on it, and uncheck the 'read only' box. Open the file and find where it says
Thats for the Pac solder, the EU weapons may be called something else. Now, replace the
with
or
if you want to do the Baur-H
*note*
it is reccomended that you mod 1 thing in at a time. Many times when I and others have changed a lot of things at once the game will CTD and the mod folder must be deleted and started from scratch. I would put the Voss into the PAC solder, test it out, then add the Baur-H to the EU soldier.
To start the mod, open 2142, go to the 'community' tab, go to custom games, and activate 'unlockmod'. Then fire up SP and test out the weapons. Keep in mind that weapons have a 'slot number', shock paddles cannot replace a primary weapon because its slot # is 5/6; the SCAR 11 cannot replace a knife because it has a slot # of 3. A knife cannot replace your pistol because it has a slot # of 1, and so on. Using the above method, you can mod in all the primary weapons for all the kits by replacing their primary weapon with the unlock. I have not tried putting in kit equippment, such as shock paddles or sentry drones, but I'm sure it will work if you assign it the proper slot #.
edit: I forgot, you can find all the weapon names in the Weapons_server.zip in the objects folder.
BTW, you will want to download Winrar if you don't have it already. Without it, modding stuff in .zip folders is a major pain.
Open the kits_server.zip file and you will see folders called Pac, EU, and ai. Open the EU or Pac folder (it doesn't matter which, you may want to mod 1 gun into each army. So lets say Baur for the EU and Voss for PAC) and find the Pac_Assault.con, or EU_Assault.con if your doing EU. Drag this file onto your desktop, right click on it, and uncheck the 'read only' box. Open the file and find where it says
Code:
ObjectTemplate.addTemplate Knife ObjectTemplate.addTemplate as_handgun ObjectTemplate.addTemplate as_ar_rifle ObjectTemplate.addTemplate unl_hub_medic ObjectTemplate.addTemplate item_dummy
Code:
ObjectTemplate.addTemplate as_ar_rifle
Code:
ObjectTemplate.addTemplate unl_lar_rifle
Code:
ObjectTemplate.addTemplate unl_har_rifle
*note*
it is reccomended that you mod 1 thing in at a time. Many times when I and others have changed a lot of things at once the game will CTD and the mod folder must be deleted and started from scratch. I would put the Voss into the PAC solder, test it out, then add the Baur-H to the EU soldier.
To start the mod, open 2142, go to the 'community' tab, go to custom games, and activate 'unlockmod'. Then fire up SP and test out the weapons. Keep in mind that weapons have a 'slot number', shock paddles cannot replace a primary weapon because its slot # is 5/6; the SCAR 11 cannot replace a knife because it has a slot # of 3. A knife cannot replace your pistol because it has a slot # of 1, and so on. Using the above method, you can mod in all the primary weapons for all the kits by replacing their primary weapon with the unlock. I have not tried putting in kit equippment, such as shock paddles or sentry drones, but I'm sure it will work if you assign it the proper slot #.
edit: I forgot, you can find all the weapon names in the Weapons_server.zip in the objects folder.
Last edited by VeNg3nCe^ (2006-10-25 21:25:42)