They havent started the ads.... yet!
article from Tweakguides.com
In-Game Advertising
20 October 2006
Recently there's been a lot of fuss over Battlefield 2142's in-game advertising software. I admit I, like several other sites, incorrectly stated initially that it monitors your general browsing habits, when in reality it only monitors your behavior while playing in-game. I apologize for any confusion, and the correct technical details for how this type of advertising technology works can be found here. Essentially while you're playing, information is collected about (among other things) which in-game ads are in your field of view, from how far away, for how long and from what angle.
OK, so what's the harm in that? This is no big deal, we have ads all around us already, right? It's not quite that simple. This issue is different, and has great bearing on the future of gaming in my opinion. To start with, advertising exists to be noticed. Advertisers don't pay large sums of money to have their ads just blend into the background. Using the data gathered above, advertisers will be able to see which ads gain the most attention, and focus on putting up more of them, in more prominent locations over time. There's no other reason for monitoring ad viewing behavior than to customize ads for 'maximum impact'. So if you're expecting ads to remain as innocuous out-of-sight novelties, think carefully about how pointless that would be for advertisers. The gaming experience relies greatly on immersion, and I oppose anything which can ruin that immersion, such as distracting ads.
However the most legitimate complaint that gamers should have about in-game advertising is that it currently gives us no benefit whatsoever. We put up with ads on TV and on websites for example because they are what makes TV and websites free to consumers. If we don't want annoying ads, we then pay a premium price for Cable TV, or buy DVDs, or subscribe to a website. But that's not how in-game advertising works. EA Games, which is pioneering this approach, expects us to pay full price for a game like BF2142, in return for the privilege of turning our machines into an ad server while gaming. They reap additional profits while we gain absolutely nothing. EA argues that this model will allow for 'additional support' for the game, yet aren't they the same company which already puts out multiple non-free expansion packs to supplement their revenue, take months to address concerns via delayed patches, and are now also charging gamers to activate cheats in games like Tiger Woods 2007? Doesn't our initial payment for a game already entitle us to proper support and functionality, as it has in the past for so many other great games?
I apologize for the long front-page article, as this is not what I normally like to post, but I honestly believe we're on a slippery slope with this new business model that is being forced upon us. Using their market dominance, and given the allure of extra revenue streams, it seems EA is having their cake and eating it too, at our expense. Think carefully before purchasing a game based on this sort of model - there are many games out there with far better gameplay, which can be purchased at a lower price, and receive much better support than these 'ad supported' titles.
Update: EA has not yet actually activated the ads in BF2142. This could be to ensure maximum sales during the critical initial release period, where negative word-of-mouth over the ads could harm sales. Note further that some maps in BF2142 have as many as 26 ad billboards/placeholders.
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