Titans are giant ships, originally designed to transport Batallions of troops across the battlefield.
They are the battleships of their time.
In all Titan-enabled maps, there are various silos at strategic points around the map. These silos
house the BLOC Anti Titan Missiles. Once you capture on of these silos, the site will automatically re-adjust
to the enemy titan.
Attacking the enemy titan- Once the Titan shield is down, you can use the APC pod launchers, or gunships to
board. A smart squad leader will place a spawnbeacon on the titan, so that his squadmates will follow.
If the other team has setup a good defense, think of ways to flush out Machine Gun positions or snipers.
Make sure your squad has all the equipment needed for a prolonged assault.
A functioning squad should consist of:
1-2 Assault (with dephibs)
2 Supporters (heavy base of fire, crossfires at critical chokepoints)
1 Recon (with adaptive camo, for sneaking around and stabbiestabbie)
Engineers to ring, if you want the rockets.
The most important part of the assault is the consoles. Consoles give you access to the Reactor Core.
Once the reactor core is prone to attack, position your squad around the core. In the last minutes of the assault, make
sure that your squad defends from general defensive attacks, along with destroying the core. All the mean while getting
Titan attack points.
Once the core goes fizzle-fizzle, run off the edge of the Titan, and get a shiney award! ^_^
Defending your titan- If your team is failing with the silos, there is always the defense side of the game. Titans
come equipped with defense guns.
There are two types of Titan guns:
1. Anti Infantry/Anti Vehicle Cannons- These cannon, on the underside of the Titan, fire a volley of explosive shells
towards the ground. These cannons are good for APC's and lowflying gunships
2. AA Gattling Cannons- These fuckers are the bane of the pilot. If you get a good enough angle on a gunship, you can take it
down within seconds.
If the enemy team destroys the Titan Guns, or gets aboard anyways, its time to defend the consoles.
Consoles must be destroyed in order, because once the previous one is destroyed, the Shields to the next console go down.
It is up to you and your fellow defenders to protect the core of your Titan. Make sure that you know all of the critial chokepoints
throughout the titan, and make sure you arent coming to the battle unprepaired. When defending against a whole squad or two, automatic
weapons are almost a must. Defend the invaders for as long as possible, allowing for either the opposing titan to fall, or for the Titan
missiles to destroy your titan from the outside
Just remember, common sense is the best weapon you have. And the extra points you get for thinking are a plus.
*pics later*
Titan Placement:
If you are commander, you have the ability to maneuver the titan around the map. There are a few important pointers for placing the Titan
I will admit it, I like to make pirate, and get the ships close to eachother. But this is a very bad tactic, because of the stated above.
They are the battleships of their time.
In all Titan-enabled maps, there are various silos at strategic points around the map. These silos
house the BLOC Anti Titan Missiles. Once you capture on of these silos, the site will automatically re-adjust
to the enemy titan.
Attacking the enemy titan- Once the Titan shield is down, you can use the APC pod launchers, or gunships to
board. A smart squad leader will place a spawnbeacon on the titan, so that his squadmates will follow.
If the other team has setup a good defense, think of ways to flush out Machine Gun positions or snipers.
Make sure your squad has all the equipment needed for a prolonged assault.
A functioning squad should consist of:
1-2 Assault (with dephibs)
2 Supporters (heavy base of fire, crossfires at critical chokepoints)
1 Recon (with adaptive camo, for sneaking around and stabbiestabbie)
Engineers to ring, if you want the rockets.
The most important part of the assault is the consoles. Consoles give you access to the Reactor Core.
Once the reactor core is prone to attack, position your squad around the core. In the last minutes of the assault, make
sure that your squad defends from general defensive attacks, along with destroying the core. All the mean while getting
Titan attack points.
Once the core goes fizzle-fizzle, run off the edge of the Titan, and get a shiney award! ^_^
Defending your titan- If your team is failing with the silos, there is always the defense side of the game. Titans
come equipped with defense guns.
There are two types of Titan guns:
1. Anti Infantry/Anti Vehicle Cannons- These cannon, on the underside of the Titan, fire a volley of explosive shells
towards the ground. These cannons are good for APC's and lowflying gunships
2. AA Gattling Cannons- These fuckers are the bane of the pilot. If you get a good enough angle on a gunship, you can take it
down within seconds.
If the enemy team destroys the Titan Guns, or gets aboard anyways, its time to defend the consoles.
Consoles must be destroyed in order, because once the previous one is destroyed, the Shields to the next console go down.
It is up to you and your fellow defenders to protect the core of your Titan. Make sure that you know all of the critial chokepoints
throughout the titan, and make sure you arent coming to the battle unprepaired. When defending against a whole squad or two, automatic
weapons are almost a must. Defend the invaders for as long as possible, allowing for either the opposing titan to fall, or for the Titan
missiles to destroy your titan from the outside
Just remember, common sense is the best weapon you have. And the extra points you get for thinking are a plus.
*pics later*
Titan Placement:
If you are commander, you have the ability to maneuver the titan around the map. There are a few important pointers for placing the Titan
- DO NOT lanefire the ships (side to side). This makes all gunships and APCs extremely hard to maneuver
- Try to eliminate one of the boarding factors, i.e. Place it over rough terrain, or near a friendly silo for added defense
- Keep It between the middle silos and the far silos
I will admit it, I like to make pirate, and get the ships close to eachother. But this is a very bad tactic, because of the stated above.
Last edited by stryyker (2006-10-13 17:18:28)