I don't know if medics get some kind of reduced hitpoints or negative armor or something, but I am getting seriously sick of a double standard I'm continuously subjected to when playing.
You see, I die in 1 bullet. Yep, just 1. In 90% of gun battles I get into, if I get struck by something, my health is instantly from %100 to dead. 1 hit.
This odd situation never actually works FOR me on the flip side, though. I'm using the special forces unlock for medic, which is probably the best assault rifle in the game, but EVERY person I kill will die to NO LESS than three triples of it. Sometimes I have to land 5-6 of them.
Even against unarmored classes. For example, I spawn fragged a special forces today. Special forces are supposed to be an unarmored class too, right? Apparently not. He took 4 triples of a 32 damage gun (96 damage a triple) to kill. Nothing missed, it was short range execution style to the back of the head. What the hell is going on here?
I get into countless situations where I'll round a corner, and an enemy support will come running around the corner, and having faster reaction speed, I hit him with 3 triples, where upon he flops prone, fires his PKM once, and I'm dead. What? I land 3 triples right in his face, and he kills me in 1 bullet?
At long range I get similar results. I'll nail the guy for at least 4 confirmations, on a prone player (this should be a high chance for a HS), nope, 1 bullet comes back my way, dead.
Because of this garbage, I've had to completely modify my playstyle to work around this stupid double standard. Basically I look for situations where I'm not going to be fired back upon. It works fairly well, but I'd be much more capable if I didn't have to run around pretending to play rainbow bloody 6.
Between that, the heat seeking artillery, and the constant 4on1s I'm forced to fight due to inept teams, it really screws up the K.
You see, I die in 1 bullet. Yep, just 1. In 90% of gun battles I get into, if I get struck by something, my health is instantly from %100 to dead. 1 hit.
This odd situation never actually works FOR me on the flip side, though. I'm using the special forces unlock for medic, which is probably the best assault rifle in the game, but EVERY person I kill will die to NO LESS than three triples of it. Sometimes I have to land 5-6 of them.
Even against unarmored classes. For example, I spawn fragged a special forces today. Special forces are supposed to be an unarmored class too, right? Apparently not. He took 4 triples of a 32 damage gun (96 damage a triple) to kill. Nothing missed, it was short range execution style to the back of the head. What the hell is going on here?
I get into countless situations where I'll round a corner, and an enemy support will come running around the corner, and having faster reaction speed, I hit him with 3 triples, where upon he flops prone, fires his PKM once, and I'm dead. What? I land 3 triples right in his face, and he kills me in 1 bullet?
At long range I get similar results. I'll nail the guy for at least 4 confirmations, on a prone player (this should be a high chance for a HS), nope, 1 bullet comes back my way, dead.
Because of this garbage, I've had to completely modify my playstyle to work around this stupid double standard. Basically I look for situations where I'm not going to be fired back upon. It works fairly well, but I'd be much more capable if I didn't have to run around pretending to play rainbow bloody 6.
Between that, the heat seeking artillery, and the constant 4on1s I'm forced to fight due to inept teams, it really screws up the K.