Gunship noob ejection 101: For soldiers that find themselves in battle with a nagging noob.
Method 1
The M95 .50 cal round to the head will prevent the noob from even leaving the deck. During take off simply place the cross hair over the noobs head and pull trigger. This will cause an instant noob death, resulting in an open pilot seat for someone who actually belongs there.
Method 2
This method sadly will destroy you're beautiful war bird, but also the noob with it, in hopes he will get the clue. Shortly after take off, invert the the helicopter so that it is headed straight toward the ground. Just before this, bail out so that you are not killed during the noob ejection sequence. The noob will most likely remain in his, or her seat because thay wont know what the hell is going on any way.
NOTE: More than likely, the noob will be angered. So be on alert for a possible second noob encounter. If you succeed in obtaining the helicopter, it is highly recommended that you spin during take off. This will also help prevent the noob from getting back into the gunners seat agen, causing you to repeat method one, or two.
Method 3
If the noob is a real pain in the ass, you can also scare the noob right out of the seat. This is done, and most effective if method 2 has already been used. Method 3 involves simulating a crash, or a close collision with another object. Many times, the noob will think you are trying method 2 on him, or her, and bail out prematurely leaving the gunners seat vacant.
NOTE: If needed, sometimes a rocket strafe across his ass will help relieve the stress build up attempting methods 1 through 3
This concludes the noob ejection Manuel v1.0 These methods have been tested, and prooven in battle.
[AH!z]
Method 1
The M95 .50 cal round to the head will prevent the noob from even leaving the deck. During take off simply place the cross hair over the noobs head and pull trigger. This will cause an instant noob death, resulting in an open pilot seat for someone who actually belongs there.
Method 2
This method sadly will destroy you're beautiful war bird, but also the noob with it, in hopes he will get the clue. Shortly after take off, invert the the helicopter so that it is headed straight toward the ground. Just before this, bail out so that you are not killed during the noob ejection sequence. The noob will most likely remain in his, or her seat because thay wont know what the hell is going on any way.
NOTE: More than likely, the noob will be angered. So be on alert for a possible second noob encounter. If you succeed in obtaining the helicopter, it is highly recommended that you spin during take off. This will also help prevent the noob from getting back into the gunners seat agen, causing you to repeat method one, or two.
Method 3
If the noob is a real pain in the ass, you can also scare the noob right out of the seat. This is done, and most effective if method 2 has already been used. Method 3 involves simulating a crash, or a close collision with another object. Many times, the noob will think you are trying method 2 on him, or her, and bail out prematurely leaving the gunners seat vacant.
NOTE: If needed, sometimes a rocket strafe across his ass will help relieve the stress build up attempting methods 1 through 3
This concludes the noob ejection Manuel v1.0 These methods have been tested, and prooven in battle.
[AH!z]