Shadow’s Comprehensible Guide to the Iron Gator
Ok I’ve been playing a lot of Iron Gator as part of my new anything but Karkand outlook on BF2. Why am I writing a guide on some map like Iron Gator. Well to many people Iron Gator is one of the greatest maps ever including me. Many people also don’t like playing this map because its daunting and hard to do at first if you have no clue what is going on and what you should be doing. So I am writing this guide to bring in more people that want to play this map and share my experience in this map with others.
Before I start I just want to say that I am not the greatest Iron Gator player, I never said I was but I just want to help out those people that are interested and might not know as much as I do. If you are a Iron Gator guru stay away. I am open to suggestions and constructive criticism.
Oh yeah and if you are looking for a server running Iron Gator I suggest FW Gauntlet. It has Claymore FF on so there wont be clays on every door. If you are interested in hosting a Iron Gator server put up rules like no claywhoring, no MEC base rape and keep the number of people under 48 or so because the map gets intensly laggy with 64 players and too chaotic.
Navy SEALs
We all know that the SEALs have a easier time in this map then the MEC side does but if you aren’t paying attention then you can just lose the ship.
Defending the ship:
As a Navy SEAL your job is to defend the Iron Gator. This task isn’t as hard as you might think. For beginning of the round I would suggest using the AT kit to take out any boats and APCs going toward the ship. If you are a lucky SOB and get your hands on the Apache it’s going to be a fun round for you. A couple things to watch out for as a defender are enemy HIND and be aware of where the enemy transport chopper is since it can deposit a lot of enemies on the ship and make you lose a point. In the event you do lose a point get to it and get it back as soon as possible. Get your commander to find any people left in the ship since they can capture a point. If the MEC get a firm hold on several points of the ship get off the deck and do some infantry combat inside the ship. Also make sure you employ the Essex gun.
Weapon choice:
Depending on your style of play anything works. I personally like being Medic or Engineer to make good use of the Shottie in the lower levels of the ship where the quarters are pretty close and the shotgun is deadly. I’ve seen many different strategies. Spec Ops with the dead accurate G36C, Assaults with G3s, Anti Tanks with DAO-12s for that close range goodness and so on. Really its up to you.
The Apache and You:
If you get your hands on the Apache your going to have a good round if you are a good pilot. You don’t even need a good gunner with the Apache. If you get lucky and get a good gunner point him towards the shore and let him fire off a TV to catch any annoying enemy Tunguskas. Unless you feel uber-leet I wouldn’t suggest flying out from behind the ship, since there is plenty of AA on shore to make you a burning husk. You are probably going to have to engage the Hind on countless occasions, which is fine. If you can get in close to the Hind you get an automatic dog fight win since it cant turn as fast as you can and its missiles fire far apart thus making you hard to hit. Watch out for TV’s though since that is a huge pain. If you have a good gunner just point him towards the Hind.
Middle Eastern Coalition Special Forces
On this team you got to be ready for a tough fight.
Getting on the ship:
To get anything done on this map you got to get on the ship. There are several ways of doing this and I will discuss what I think works pretty well. One strategy which can be employed at round start is getting on a jet ski as fast as you can and driving into the dock. Usually the SEALs don’t get there as fast as you do and you can cap the Engine Room thus opening a spawn point on the Iron Gator. If your alone then stay to defend the point since usually the SEALs make their way down from the Flight Deck to retake the point. Once there is enough people to hold the point move on to other points. If the first attempt to get into Engine Room by Jet Ski fails grab the APC and arc around one of the sides of the Iron Gator to avoid AT from the Flight Deck and shoot the hell out of the dock. It helps if your squad leader then people can spawn on you and make their way into the engine room and cap it. At that point abandon the APC and blow it up and move on. The transport chopper also has several ways on getting on the ship. Fly really high and everyone jump out and maybe one of you will survive to get down into the ship to cap a point. 2 other ways, which are quite successful, is flying into the dock or the hangar bay. Oh yeah one thing you should never ever do is use the inflatable boat since it’s just a target for AT dudes. Among other things you can get the APC parked in the water near the ESSEX to keep it offline if the chopper and the Mobile AA vehicle can surpress the Apache.
The HIND and You:
The Hind is a powerful tool but it requires a gunner. The first thing you should do when taking off is point gunner towards the Essex so he can take it out. The second thing you should do is find the Apache and shoot it down. From then on you can dominate the top of the ship. That’s all there is to it. Make sure you aren’t flying in a predictable pattern over the Gator though since there is a lot of pissed of AT guys on the deck.
Weapon choice:
This is the same as the Navy Seals. Some of the kits I play is Assault for Ak101 or G3 which ever I feel like, Medic for the Ak47 and Support for the RPK74. Its entirely up to you what you find effective and fun to use.
Il be updating this guide with pictures and more things if its well received.
Ok I’ve been playing a lot of Iron Gator as part of my new anything but Karkand outlook on BF2. Why am I writing a guide on some map like Iron Gator. Well to many people Iron Gator is one of the greatest maps ever including me. Many people also don’t like playing this map because its daunting and hard to do at first if you have no clue what is going on and what you should be doing. So I am writing this guide to bring in more people that want to play this map and share my experience in this map with others.
Before I start I just want to say that I am not the greatest Iron Gator player, I never said I was but I just want to help out those people that are interested and might not know as much as I do. If you are a Iron Gator guru stay away. I am open to suggestions and constructive criticism.
Oh yeah and if you are looking for a server running Iron Gator I suggest FW Gauntlet. It has Claymore FF on so there wont be clays on every door. If you are interested in hosting a Iron Gator server put up rules like no claywhoring, no MEC base rape and keep the number of people under 48 or so because the map gets intensly laggy with 64 players and too chaotic.
Navy SEALs
We all know that the SEALs have a easier time in this map then the MEC side does but if you aren’t paying attention then you can just lose the ship.
Defending the ship:
As a Navy SEAL your job is to defend the Iron Gator. This task isn’t as hard as you might think. For beginning of the round I would suggest using the AT kit to take out any boats and APCs going toward the ship. If you are a lucky SOB and get your hands on the Apache it’s going to be a fun round for you. A couple things to watch out for as a defender are enemy HIND and be aware of where the enemy transport chopper is since it can deposit a lot of enemies on the ship and make you lose a point. In the event you do lose a point get to it and get it back as soon as possible. Get your commander to find any people left in the ship since they can capture a point. If the MEC get a firm hold on several points of the ship get off the deck and do some infantry combat inside the ship. Also make sure you employ the Essex gun.
Weapon choice:
Depending on your style of play anything works. I personally like being Medic or Engineer to make good use of the Shottie in the lower levels of the ship where the quarters are pretty close and the shotgun is deadly. I’ve seen many different strategies. Spec Ops with the dead accurate G36C, Assaults with G3s, Anti Tanks with DAO-12s for that close range goodness and so on. Really its up to you.
The Apache and You:
If you get your hands on the Apache your going to have a good round if you are a good pilot. You don’t even need a good gunner with the Apache. If you get lucky and get a good gunner point him towards the shore and let him fire off a TV to catch any annoying enemy Tunguskas. Unless you feel uber-leet I wouldn’t suggest flying out from behind the ship, since there is plenty of AA on shore to make you a burning husk. You are probably going to have to engage the Hind on countless occasions, which is fine. If you can get in close to the Hind you get an automatic dog fight win since it cant turn as fast as you can and its missiles fire far apart thus making you hard to hit. Watch out for TV’s though since that is a huge pain. If you have a good gunner just point him towards the Hind.
Middle Eastern Coalition Special Forces
On this team you got to be ready for a tough fight.
Getting on the ship:
To get anything done on this map you got to get on the ship. There are several ways of doing this and I will discuss what I think works pretty well. One strategy which can be employed at round start is getting on a jet ski as fast as you can and driving into the dock. Usually the SEALs don’t get there as fast as you do and you can cap the Engine Room thus opening a spawn point on the Iron Gator. If your alone then stay to defend the point since usually the SEALs make their way down from the Flight Deck to retake the point. Once there is enough people to hold the point move on to other points. If the first attempt to get into Engine Room by Jet Ski fails grab the APC and arc around one of the sides of the Iron Gator to avoid AT from the Flight Deck and shoot the hell out of the dock. It helps if your squad leader then people can spawn on you and make their way into the engine room and cap it. At that point abandon the APC and blow it up and move on. The transport chopper also has several ways on getting on the ship. Fly really high and everyone jump out and maybe one of you will survive to get down into the ship to cap a point. 2 other ways, which are quite successful, is flying into the dock or the hangar bay. Oh yeah one thing you should never ever do is use the inflatable boat since it’s just a target for AT dudes. Among other things you can get the APC parked in the water near the ESSEX to keep it offline if the chopper and the Mobile AA vehicle can surpress the Apache.
The HIND and You:
The Hind is a powerful tool but it requires a gunner. The first thing you should do when taking off is point gunner towards the Essex so he can take it out. The second thing you should do is find the Apache and shoot it down. From then on you can dominate the top of the ship. That’s all there is to it. Make sure you aren’t flying in a predictable pattern over the Gator though since there is a lot of pissed of AT guys on the deck.
Weapon choice:
This is the same as the Navy Seals. Some of the kits I play is Assault for Ak101 or G3 which ever I feel like, Medic for the Ak47 and Support for the RPK74. Its entirely up to you what you find effective and fun to use.
Il be updating this guide with pictures and more things if its well received.
Last edited by ShadowFoX (2006-09-25 18:55:51)