i was in range of the carrier when i see a blackhawk, i fly straight at it because i feel like being a ramming noob. To my disbelief i hit the blackhawk side on and no lie, i flew through the door opening and survived. The Blackhawk blew a second later.
cookie?
Nah, i got enough satisfaction from not blowing up
screens?
No
How the hell would you get a screen of that.jsnipy wrote:
screens?
What were you flying?
well, OT, it sounds cool. ill have to try this later.
J10 ftw
Probably something to do with lag.
I'm going to go and try that now.
That sounds hard to believe, but still very cool.
Plausible if you're going very fast. Collision detection is only done periodically, i.e. the server will check if two entities would have collided at every opportunity, which might be say... 10 times a second, or more, or less, depending on lots of variables. If you're going fast, and hit the gap in the collision detection, you can go straight through something and be all the way out the other side before the next collision update. Throw in the completely weird server/client collision model that BF2 uses and you've got some pretty unpredictable results.
This is the same reason why shooting a rocket at a buggy that is driving straight at you often goes straight through. The combined speed of rocket and buggy means the collision is never detected, 'cos a collision update doesn't have time to happen during the intersection of the two objects.
This is the same reason why shooting a rocket at a buggy that is driving straight at you often goes straight through. The combined speed of rocket and buggy means the collision is never detected, 'cos a collision update doesn't have time to happen during the intersection of the two objects.
Similar to flying a Cobra BANG into a lamp post. No health gets lost, you just stop suddenly.