I decided after 1.4 was installed to cruise onto one of the IO servers, just to see what was going on. I know a lot of people just view it as a counter-strike clone, but I was still curious.
Of course, my first map was Jalalalalalamalamadingdong, and I hopped into a match halfway over. It was a blast; the tactics were in play, squads were actually working together, corners were covered, cover was utilized. It was beautiful.
Then the next match started. Oh boy.
I was USMC this time around, playing medic (want my veteran badge). Immediately I knew something was wrong. All around me were ghillie suits and red crosses. And, sure enough, about 25 snipers on the other team started picking people off. Of course, there was WAY too many medics, so there was much infighting as to who would get to revive people. I actually witnessed medics TKing each other just to revive our dead battalion of snipers.
Then came the nadespamming. Holy Jeez...Nothing but long range bullets in the dirt and small nade explosions for at least 10 minutes. There was no hope of getting through the MEC line; too many snipers just waiting for another kill.
The entire match was spent between the Checkpoint and the USMC base. Nothing but a war of attrition. Occasionally a Spec Ops guy would get through, and get mowed down. This happened rather frequently. Needless to say, no one's assets got blown up.
I am certain this type of gameplay is feasible, with the right map, coordinated squad tactics, and a competent commander. However, the real truth is that there are too many glory/point whores who will always pick sniper/medic...just like usual.
Hopefully the kinks will be worked out soon. For those people who want to say, "If you don't like it, don't play it," I agree totally. It's a matter of personal opinion. I think it's a great idea, and will bring fresh gameplay, but it's going to take some time.
Of course, my first map was Jalalalalalamalamadingdong, and I hopped into a match halfway over. It was a blast; the tactics were in play, squads were actually working together, corners were covered, cover was utilized. It was beautiful.
Then the next match started. Oh boy.
I was USMC this time around, playing medic (want my veteran badge). Immediately I knew something was wrong. All around me were ghillie suits and red crosses. And, sure enough, about 25 snipers on the other team started picking people off. Of course, there was WAY too many medics, so there was much infighting as to who would get to revive people. I actually witnessed medics TKing each other just to revive our dead battalion of snipers.
Then came the nadespamming. Holy Jeez...Nothing but long range bullets in the dirt and small nade explosions for at least 10 minutes. There was no hope of getting through the MEC line; too many snipers just waiting for another kill.
The entire match was spent between the Checkpoint and the USMC base. Nothing but a war of attrition. Occasionally a Spec Ops guy would get through, and get mowed down. This happened rather frequently. Needless to say, no one's assets got blown up.
I am certain this type of gameplay is feasible, with the right map, coordinated squad tactics, and a competent commander. However, the real truth is that there are too many glory/point whores who will always pick sniper/medic...just like usual.
Hopefully the kinks will be worked out soon. For those people who want to say, "If you don't like it, don't play it," I agree totally. It's a matter of personal opinion. I think it's a great idea, and will bring fresh gameplay, but it's going to take some time.