Ooh I completely agree with this topic. Engineer is my most-played class, ever since the beginning of the game. Getting repair points is freaking difficult...10 in a round is nuts, 20 is insane.
What about this: give the Engineer either 1pt or 2pts for every time an object is fully repaired (as in brought back up to its max).
Or if not that, what if it was relative to the vehicle; for instance, if you repaired a jeep 50% of its health you'd get 2pts, or if you fixed up a tank 50% of its health you'd get another 2pts...or something like that. That would generate points at a much better rate, give an incentive to go around fixing stuff up, and make sure that things like tanks, APCs and commander toys get fixed up.
Also, the Engineer would then be recieving points on a scale similar to what support or medic recieves for their special abilities. Point-farming is, of course, a concern but no more than with any other class. Most importantly, if you compare the time it takes support or medic to gain points, it would bring the Engineer's time:points ratios more in line with what the other classes gain for their special abilities.
Comments?
What about this: give the Engineer either 1pt or 2pts for every time an object is fully repaired (as in brought back up to its max).
Or if not that, what if it was relative to the vehicle; for instance, if you repaired a jeep 50% of its health you'd get 2pts, or if you fixed up a tank 50% of its health you'd get another 2pts...or something like that. That would generate points at a much better rate, give an incentive to go around fixing stuff up, and make sure that things like tanks, APCs and commander toys get fixed up.
Also, the Engineer would then be recieving points on a scale similar to what support or medic recieves for their special abilities. Point-farming is, of course, a concern but no more than with any other class. Most importantly, if you compare the time it takes support or medic to gain points, it would bring the Engineer's time:points ratios more in line with what the other classes gain for their special abilities.
Comments?
Last edited by JdeFalconr (2006-08-28 12:11:59)