superfly_cox wrote:
Definitive Guide To Armor Combat
1) First is to engage other armor. This is your first priority. Armor will tear infantry to shreds. Even if you die in the process, you need engage the enemy armor to give your teammates a chance. Tank whores will often not do this which gives a bad name to those who truly enjoy armor combat.
2) Support. Your job is to support your team’s attempts to take enemy flags. Don’t rush in because you will become a c4 sandwich. Capping flags is not your job, you are not suited for this. Many people complain that armor spawn rapes, but this is not the case. The job of armor is to pound the flag and allow your infantry to move in. Ignore those that complain that you are “raping” because you are not trying to cap the flag. Basically they are asking you to make it real easy for them to kill you…
3) Defend! I know this is not popular but somebody needs to defend those crucial flags. Most maps have spawn points where armor spawns. Usually if you lose this, you will lose the game. Defend these at all costs. Armor is slow, don’t use it to joyride around the map. This doesn't mean that all armor should defend! But at least one armor unit should be assigned to a key base.
As a tank whore, I would agree that all three of these things are true. My first rule is to first... if there is anybody there, take out the TOW, as they can tear you up faster than any other piece of equipment (excluding c4). Then would come taking out armor. If you have chance, also make sure you pull back and get cover while you reload, leaving you less vulnerable to the other tanks attacks.
superfly_cox wrote:
-Be an Engineer: If you’re going to use armor then for gods sake please be an engineer. There is nothing worse than a sniper in a tank.
-Constant Motion: Armor should never stand still. You don’t have good vision (especially tank) and are begging to become a C4 sandwich. One of the greatest joys of a Spec Ops is to blow up a tank. They will rush you relentlessly so always be in motion.
-Repair Yourself: Two strategies for repairing your tank. First, is to go prone and crawl underneath the front of the vehicle. Then keep spinning around as you repair to ensure that nobody sneaks up on you and takes your tank. Another strategy is to be in constant motion as you repair the tank so that nobody can get a good shot at you. Always be ready to press the “e” button should you fall under enemy fire. There is no greater sin than to be killed while repairing a tank and essentially gift wrapping it for your opponents.
-Buddy Up: Armor should stick together, especially if there are engineers in the vehicles. You will be less vulnerable to attack. Also you will heal each other! Don't stick too close or a jet will ruin the party!
-Don’t Cap Flags: Armor is not made for capping enemy flags. You’re too slow and have too poor a field of vision to be able to protect yourself from enemies that are spawning around you. The only time you should ever go in to cap a flag is if you are in the company of friendly infantry or if there is a UAV overhead.
-UAV more important than Supply Crates: Too many people who use armor constantly call for supply crates. Well, supply crates are fine especially if you’re not an engineer but they aren’t that useful when fighting against armor or antitank infantry. Supply crates repair you too slowly to make a difference in a fierce fight. What does make all the difference is UAV. Call for it often if you are a tank. The main weakness of armor is field of vision. UAV puts eyes in the back of your head!!!
-Smoke: Overrated. Use it when you’re in trouble but it often doesn’t do much good. That enemy tank will still know where you are and the attack choppers don’t have much of a problem with it. It is however fairly effective against anti-tank infantry but only if you use it early enough. If you’re down to 25% health and use it then its too late. Even if they don’t see you, they’ll get you. Smoke can be effective against choppers, but usually its too late.
-Advice for Infantry: If you’ve read this far then you probably will understand that you shouldn’t stand behind the tank!!!!
I don't mind when people get in tanks, as long as you are an engineer. Nothing insults me more. Buddying up and repairing can be one in the same. If you have a good gunner, he will be more than willing to hop out and repair you if necassary (as long as he is engineer. He should also try and keep the spec ops off of you. I would disagree with capping flags though. Not only does it provide good cover for the infantry capping it, it caps the flag a lot faster. Yes you are a target for c4 artists but if you are good enough then that won't be a problem. Supply crates serve as a very useful tool in combat with tanks. Think about it this way, you have a leg up on the other tank. When it may take you 3 hits to kill him, with the supply box on you, it may take him 4 to kill you, giving you a one hit advantage. Smoke never works, never. It only works when you are retreating down a hill. And how often does this happen? Yes, infantry, don't stand behind, in front of, or directly on the side of a tank, and then punish when you get tk'd.