schuff wrote:
Also your last paragraph is horrid. What you are saying is keep the GL BECAUSE no team points? wtf. You just removed the usefulness of the G3 with that argument. Why not balance both the GL and team points for Assault then? Maybe different changes. Its OK to change a weapon/vehicle in the game. ITS OK.
OK maybe my English aint that good but anyway... Yeap I guess I didnt rly think about ppl who use G3 alot (I dont like it, just cant hit more than 2 persons before reloading). Sorry about that. But anyway, lets say that you are a medic. In one round (Sharqi for example. Not Karkand, because everyone will think about n00b tubing) you got KD 5:15 and you still got the first place. And an assault guy, who is on foot, not flying and not in the tank, managed to get KD 30:6. He took off 6 time more tickets from the enemy than medic guy did. But he got 2nd place. Why? Because all what medic was doing (not ALL MEDICS! DONT TALK ABOUT KITS DISCRIMINATION!) is just running around, revive teammate infront of the enemy and then both of them (medic and teammate) dies. Result 2 tickets less instead of 1. So medic is reviving like this is the only one thing left in his life, gets 55+ teamwork points and thats it. Assault guy on the city map can manage max 15-20 teampoints. He just cant capture all flags alone. So he should rack up points by getting kills. Thats where GL comes out. Sure its stupid when assault guy is running around with GL only. I'm usually an assault not because of GL, but mostly because of body armor. (kinda cant sit in one placa longer than 2 minutes). And for me GL is not a primary, its a secondary weapon. I shoot first, GL later.
So, when I said that ea should keep GL because of no team, my point wasnt about gameplay balance. At this point I must admit that assault might be a little overpowered. But GL is making balance in points, not in gameplay. (you can get easy GL points alot [plz dont say n00b tube]). I play for fun, so I dont really care about points, but most ppl do.
As you said, why not balance both the GL and team points for Assault then? Hmmm, I was thinking about it lately. But I cant find a free aspect in the game from what you can manage a teamwork points system for an assault. REVIVE WITH A GL, ROFL
. So, if you make GL less powerful, assault speciality will be just body armor. Then why to play as an assault. Its better to be a support guy (+ body armor, unlimited ammo + PKM, which is almost equal to G3 or even better). I know that alot of people play assault because of GL. But if you call anyone a n00b tuber, just look at his KD ratio in this round. D>K usually. Its because you have to learn when to use GL. As I said before in other posts using GL to kill ONE person on foot, its just a waste of GL rounds and time. I will not talk about methods of using GL, they can vary from one situation to another.
So afterall, the only way, that I see, to balance GL and teampoints is no, not give teampoints for an assault. The better way to balance points for an assault kit is to get rid of GL or make it less powerful, but give to assault a 3 points for kill instead of two. That seems fair to me. But as you can see than ppl will stop complain about GL, but will start complain about the points. I'm not against complaining, I guess I'm just that type of person, and if I got killed I look at my own mistakes first, instead of complaining about n00bs who killed you.
So if you would like to change GL in this game you should give to an assault more possibilities to kill and to score (3 points per kill, or 5 poins per 2 kills or sumpting like that). That were my reasons when I wrote my prev. post. And also I must say that EA tried to balance scoring first, gameplay second. (IMHO).
P.S. DONT TAKE IT PERSONAL. NO OFFENCE.
It will be interesting to read your responds
GL HF
Last edited by Dr.Battlefield (2005-11-21 11:25:24)