first let me say that i like the idea of an infantry only game. i think if done correctly, it would be a lot of fun. but as it currently is, there are big problems that need to be fixed.
i always felt one of the problems with regular bf2 was that in order to function well as a full squad, you usually had to be on foot. the logistics of keeping a whole squad of armor together are too complex, and there's usually not enough armor to go around. as for a mixed vehicle squad of armor/aircraft, that's even more unlikely.
the squad structure is one of the better features of bf2, and an infantry only mode should highlight squad play. the problem is, once vehicles are gone, the balance of kits changes severely. engineer, AT, and to a lesser extend spec ops are now much less useful. in order for bf2 to be a good game, all the kits should be useful all the time. the easy solution is just to include jeeps and buggies in infantry mode. the hard solution would be to re-design these classes so that they fit into a no-vehicle game. i don't want the game to degenerate into nothing but medics and supports, with a few snipers and the odd [dare i say it] assault thrown in.
i feel that the BF2 engine's ability to represent large geographical areas is one of its greatest assets. even in infantry mode, this is something that should be embraced. instead of essentially reducing the game to karkand/mashtuur/sharqi, infantry mode should be a viable option for all the maps/sizes. again, this is a big argument for including transport vehicles. you guys know how much fun it is to be racing across the desert, as an enemy jeep chases you, guns blazing from behind.
transport vehicles WOULD dominate the infantry mode if they were included, but not in the way that armor/aircraft do. the threat of a transport vehicle lies with the infantry inside that's being transported, not the vehicle itself. so, the focus is still on infantry, and it doesn't go against the spirit of an infantry only mode.
finally, transports make the game faster and more dynamic. when players have the ability to quickly move around the map, they are free to employ more interesting tactics. if everyone has to walk around, then the game could easily get bogged down into a trench-style stalemate. transport vehicles extend the players' range of operation to anywhere on the map, and that makes the game much more interesting.
i always felt one of the problems with regular bf2 was that in order to function well as a full squad, you usually had to be on foot. the logistics of keeping a whole squad of armor together are too complex, and there's usually not enough armor to go around. as for a mixed vehicle squad of armor/aircraft, that's even more unlikely.
the squad structure is one of the better features of bf2, and an infantry only mode should highlight squad play. the problem is, once vehicles are gone, the balance of kits changes severely. engineer, AT, and to a lesser extend spec ops are now much less useful. in order for bf2 to be a good game, all the kits should be useful all the time. the easy solution is just to include jeeps and buggies in infantry mode. the hard solution would be to re-design these classes so that they fit into a no-vehicle game. i don't want the game to degenerate into nothing but medics and supports, with a few snipers and the odd [dare i say it] assault thrown in.
i feel that the BF2 engine's ability to represent large geographical areas is one of its greatest assets. even in infantry mode, this is something that should be embraced. instead of essentially reducing the game to karkand/mashtuur/sharqi, infantry mode should be a viable option for all the maps/sizes. again, this is a big argument for including transport vehicles. you guys know how much fun it is to be racing across the desert, as an enemy jeep chases you, guns blazing from behind.
transport vehicles WOULD dominate the infantry mode if they were included, but not in the way that armor/aircraft do. the threat of a transport vehicle lies with the infantry inside that's being transported, not the vehicle itself. so, the focus is still on infantry, and it doesn't go against the spirit of an infantry only mode.
finally, transports make the game faster and more dynamic. when players have the ability to quickly move around the map, they are free to employ more interesting tactics. if everyone has to walk around, then the game could easily get bogged down into a trench-style stalemate. transport vehicles extend the players' range of operation to anywhere on the map, and that makes the game much more interesting.