A boycott to teach EA a lesson?dop3man wrote:
i agree with the op,bugs bugs and more bugs,but the game has given me and my bro nearly 400 hours of gaming and awesum gaming at that,it doesent live up to its potential but then again hardly anything does.
ive pre-order'd it and im gunna love it even more than BF2,also ive read that another patch will be out for the release which may address sum issues,a boycott would be nice to teach EA a lesson,but that aint gunna happen,too many bf junkies out there(me included).
good points tho
What lesson would that be?
Seriously, if you're such an expert - what is this new magical development process you've devised which produces flawless code with an incredibly short and perfect QA process that releases perfect software?
I still am unclear on what all of these horrible show-stopping bugs are that you're all whining about. A little red-named teammate is annoying now and then, but it's hardly the end of the world. A funky and half-useless server browser sucks, but that's not the end of the world, either.
Lag? Where? I've played BF2 for a couple hundred hours so far and it has been (except for the couple brief login-server outages and maintainance outages) nearly flawless. I've been playing PC games for 20 years and in the software industry since I was 16. BF2 is impressively well put together and smoothly operational. Are there places to improve still? Sure. But is there something so horrible about the game that I either can't play at all or can't enjoy the gameplay? Hardly!
Oh, the one thing that does happen a lot is that the game crashes out to the desktop on launch fairly often. Or even while playing a game or loading up a server. But guess what? Shit like that isn't EA's fault. I'm running a GeForce 7800 with NVIDIA's 64bit drivers on XP64 (I only know enough Windows to get by as I'm an OSX / Linux / Unix man and this spare gaming box is host to a Debian compile base on the other drive). I'm using a Raptor 10,000 RPM SATA drive. I'm using an SLI capable board (soon to add another GeForce 7800). I'm running it on an Apple Cinema Display (30" LCD).
And guess what? It still works. I doubt EA tested in such an environment. Software developers have surprisingly little test hardware to work on usually. Especially when it comes to variety of test hardware. The crashing to desktop sucks, but I'm hardly going to complain to them because their 32bit game doesn't run perfectly on an unsupported OS. Just like I'm not going to bitch to them because my internet connection can be buggy (especially when oversaturated in these apartments - probably all the golfers on the golf course I live on playing Tigerwoods online or something).
If you're twelve years old, you might expect everything to work perfectly all the time, because big companies are powerful like that. At least, if you're twelve years old today. You haven't had the depth and experience with hardware and software to see that it's not, as I said, a toaster or a television and that it is infinitely more complex than such devices and failures and glitches and buggy software is just part of the landscape. Some people do it better than others, but nobody has ever released a flawless piece of software (on the Windows platform, at least).