Todd_Angelo wrote:
Thought it was based on the voting. My bad if it's not.
Event rules wrote:
For fairness it will be left up to the leaders of each side to chose the maps, but they will base this decision partly on the votes given here.
Todd_Angelo wrote:
Natural assumption: this being a medic kit v. sniper kit match. If not, as I've just posted on the other site, I'm out as of right now...
I'm sure some of the medics might feel the same way when I point out that they might be rushing in a group of three to take a flag only to face AK-101 fire.
The point of this is pretty silly and not going to prove one thing to either camp one way or another but it's supposed to be about one kit v. another. If the medics can, for the same of argument, choose to assume a sniper's kit, snipe someone from a crane 130m away, lay two clays to defend a flag and then switch back it's not about the kits at all, it's about individual team members' combat effectiveness, squad playing and chance and I want no part of it.
Event rules wrote:
# Players from each team must spawn with their teams designated kit only
* Players may pick up kits of fallen enemy and use them
* Players spawning with the 'wrong' kit will get a 'yellow card'
I will also add that we (the admin team) will be looking out for excessive use of the 'enemy' kits. What determines 'excessive' will depend on how things play out but I will be looking for people to enter into the spirit of the event.
However, two things led me to this ruling:
1, it is quite likely that medics will be revived with the wrong kit bag at some point; having a total ban would mean I would be looking out for any 'wrong' kits and kicking players for it (yellow card). Not good.
2, There are times when almost any player, no matter what their kit preference, will pick up another to deal with what is at hand. Lots of people pick up medic and support kits to chuck a couple of bags down, or en engineers kit to fix their armour, or a sniper kit to lay a couple of clays (I know I have). This strikes me as normal use of a kit, kinda like looting a body, you need to swap out the whole kit to do it but same thing.
I've carefully considered each rule trying to weigh it up so as to be of no advantage to either team but also not stifle game-play. Too much legislation will stifle the game play as well as making the job of administering the event much harder. Yes, a sniper defending a flag may pick up the rifle of the guy that just got clayed and defend himself against the next bloke, but he should be out-classed as he's 'out of his speciality', he may also rev his buddy or heal himself if he has opportunity. I do not expect him to then run on to the next flag with that kit, supporting his men with revs and meds, this would be abuse in my eyes and no longer in the spirit. I will expect the admin team to report this and I will judge whether to issue a yellow card.
Same story for medics, find (or make) a sniper corpse and feel free to lay clays or snipe back at the guy pinning you down, but don't start playing sniper for your team.
If the rules are not to every ones taste I am not surprised but I have tried to make them as bland as possible, you guys then provide the flavour.