OrangeHound wrote:
2. Adjusting "Geometry" will improve the distance that you can see dynamic objects (vehicles, people). Again, unless your system is horrible, this should be at medium or high. If you have this set to low, then you will see dynamic objects suddenly appear at about 80% of your maximum View Distance. For example, if you have your geometry set to low, you will struggle to see people on the ground when flying the Apache as a gunner.
Thanks OrangeHound!
Oh my god! The responsible settings programmer should be hung, shot and stoned. Its retarded, stupid and ILLOGICAL! Why? See this points:[*] What do most ppl understand regarding "geometry setting"? 3D mesh compexity of objects and LOD changing regarding distance. But NOT 'view distance' cuz there is a 'view distance' setting.
[*] 'Texture quality' setting does NOT imply TERRAIN TEXTURES as it should do. So if you want to have nice terrain textures you'll have to accept more terrain objects and higher terrain LOD.
[*] 'specular maps' (water on floor, shiny metal effect) are COUPLED to 'shadow maps' in the 'static lighting' setting. Goddamn i LIKE 'specular maps' but i dont want static shadows.
[*] Since 1.3 'dynamic shadows' cannot be turned on without 'static shadows' being on. It is logical but gives you a disadvantage.
[*] 'Texture filtering' setting is made for idiots. WHAT IS LOW/MED/HIGH? Bilinear, Trilinear, 4xAF or 8xAF? OK there is a AF setting at least, many retarded games do not offer AF setting ingame.
It would be MUCH BETTER being able to have a "ADVANCED SETTINGS" feature like every other good game has. There you could set:
AA, AF, specular maps, shadow maps, normal maps, object view distance, terrain view distance, terrain complexity, object complexity, special effects, dynamic light, dynamic shadows, texture quality and so on.
Ok i measured the object view distance regarding the geometry setting. View distance was 100%.geometry low:
Infantry - 120m
Tank - 220m
APC - 188m
Jeep - 125m
Stinger - 90m
TOW - 75m
geometry high:
Infantry - 195m
Jeep - 218m
Stinger - 145m
other - map was too small to get a clear view on the object
So you can see AT LEAST
+75% FURTHER on high geometry setting!!! If the same value applies to infantry then i'll be much better now. This would explain why i've been killed by invisible TOWs and why my gunner sees much further than me.
How retarded could the programmer be to not imply 'object view distance' into 'view distance. AHRGH!!!
Yes, the first number is FPS the second is time between frames in ms.
Last edited by <b|k> lukie (2006-06-16 14:52:08)