CHURNED
Banned
+15|6981|Cheshire, UK
I am really excited about this idea,
here are my ideas that maybe you could use:

There is a sniper kit and a spotter kit, and you can toggle through different weapons and have a choice of acessories, You could have different modes such as:

1-on-1 sniper battle, A standard game where two snipers dual in a last man standing match, like 'The End' boss sniper battle from MGS, there should be proper camo and grass in this mod that doesn't fade away
at a distance, and the scope should be at least 10x on bolt action rifles, and the view distance scale should be much larger than normal bf2.

2v2 Where there is two snipers and spotters against each other, when both teammates die the other team win

6v1 A man hunt game where you are a sniper, have 5 bullets, must carefully use it to defend against 6 oppopents trying to hunt you down who are armed with assault rifles, rpg's e.t.c., if you run out of ammo you only have your knife, You win if the 6 others do not kill you in the set time limit.

Fort defense: 6 snipers defend a a building against attackers who are armed with car bombs, RPG's, Assault rifles machine gun's and heavy MG's, You are armed with SR-25 7.62mm sniper rifles and their are 2 mounted M82a1 rifles on the roof mounted on sandbags. If the building is blown up by a car bomb, all the snipers are eliminated or the attacking team are eliminated then the round ends.

Chopper attack: You are armed with an M82a1, have a spotter and have to take out 6 choppers searching the map for you, the match ends if you take down all 6 choppers, or if you and your spotter are killed,
If you can get one shot in on the engine block, then this will make the chopper go out of control and cause the
pilots to die or bail out, leaving them at the disposal of your M82a1 rifle

Assasination: A co-op mode, with two players, one sniper and one spotter, searching through a map for a camp, house, building e.t.c. that a VIP is sitting down on a chair in a room, you have to get to a proper vantage point for the shot, and must kill the VIP in one shot to the head, once you have took your shot, depending on how close you are will determine how fast the guards react ,
the guards who are guarding the building the VIP is situated in will send troops out too hunt you down with arty, tanks, machineguns e.t.c., you must run back to the extraction point to complete the mission.

Anti-material mission: You and 5 other team mates must take out 12 different randomly placed strategic items/unexploded ordinance in the given time limit with your XM109 rifles.

Hostage situation: One team consists of a police team, 12 officers and 2 snipers against 6 gunman who are holding 10 hostages in a room, the gunmen cannot kill a hostage if they are in the room as this will end the game, but if a hostage tries to escape the gunmen can grab the hostage and bring them back to the room, shoot the hostage to slow them down or kill them completely. If they kill a hostage that means that gives permission for the police to storm the building and kill the gunmen, if the police or the gunmen kill more than three hostages, the game ends. The gunmen can shoot from windows at the officers and snipers and the snipers and officers can fire back without penalties, The gunmen are armed with M9 pistols and assault rifles
3 men have AK47's 3 have G3a3's. The Officers are armed with M9's/.357 revolvers, riot shotguns, tear gas
and Truncheons (these have a lot more range than a knife and bring gunmen to the ground)
The snipers are equipped with M24's
If the hostages escape, the gunmen are killed, the police squad are killed or the gunmen's demands are met
(the time limit ends) then the round ends.

Shooting competition: Players compete against each other by shooting at targets downrange that popup.
Whoever shoots the most accurately/ the most targets or a combination of both wins.


I would like to see more zoom, thinner crosshairs, a more realistic ballistics factor, cooler guns and interesting games like these in this mod. Look at world.guns.ru for some awesome rifles.

I would like some maps to be desert, in wide open spaces where you can place 600m+ shots with an extended view distance, some to be lush green jungle maps like the one in MGS snake eater where you fight 'The End' with lots of places to hide, Snowy maps with blizzards and great vantage points, and suburban maps with cars and stuff to blow up with your anti-material rifle.

I would expect the dualing to be tense, and in 2v2 there should be some interesting different strategies such as diversion tactics, e.g. the spotter running, throwing a smoke grenade, firing off a shot.
The M82a1 should blow up a hummer-sized vehicles in 4 shots and a buggy in 2.
It should also be able to blow up rpg's that players are holding
(I don't know if that would be possible along with a few other of my ideas)

There should be lots of hiding places and loads of different ways to go about winning the game.
I am looking forward to this mod being made if it does get made.
{M5}Sniper3
Typical white person.
+389|7209|San Antonio, Texas

Superior Mind wrote:

My idea for the kits:

USMC
Scout Sniper:  M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: M24, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter:         M16A2, Knife, 92FSsd, binoclulars, 2 grenades, ammo bag, medical bag

MEC
Scout Sniper:  M95, Knife, MR-444sd, 2 grenades
Recon Sniper: SVD, Knife, MR-444sd, 2 claymores, 3 grenades
Spotter:         AK-101, Knife, MR-444sd, binoclulars, 2 grenades, ammo bag, medical bag

PLA
Scout Sniper:  M95, Knife, QSZ-92sd, 2 grenades 
Recon Sniper: Type 88, Knife, QSZ-92sd, 2 claymores, 3 grenades
Spotter:         AK-47, Knife, QSZ-92sd, binoclulars, 2 grenades, ammo bag, medical bag

Great Britain
Scout Sniper:  M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: L96A1, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter:         L85A1, Knife, 92FSsd, binoclulars, 2 grenades, ammo bag, medical bag
I'm working on the Spotter...It doesn't seem that you can get an ammo bag and a med bag in the same kit.

I got the med bag working, but when you heal you hear the ammo and heal sounds ontop of each other...And you can throw the bag.

The ammo bag is a different story, you can resupply while holding it, but once you throw it it CTD...
Avarice
Member
+41|7022|London, UK
BE SURE TO READ THIS POST, I'VE ACTUALLY THOUGHT HARD!

Hmmm I'm back with another idea. Also remove the semi-auto from every gun but the "recon sniper".

BTW - Can we use stuff like SAS if people don't have SF?

Anyways,

Some classes:

Stealth Sniper:

- Knife, Silenced Pistol (relevant to country), SILENCED rifle (relevant to country), no claymores, no grenades.

- - Pro's:

Stealth; silenced rifle, the red hit indicator doesn't show up; Great Anti-Infantry.


- - Con's:

Isn't allowed to shoot within 2 seconds of moving; Can't "spot"; Killed by one shot body or head.


Additional Comments: When used with a spotter, the stealth sniper can be the most lethal weapon on your team

Recon Sniper:

- Knife, Silenced Pistol (RTC), L85A1 (but critically nerfed, stuck on 1 shot mode), 2 grenades, no claymores.

- - Pro's:
Increased flag capping time; close range combat specialist; Armoured gillie suit.


- - Con's:

Short to mid-range only; Head-shot leaves two bars of health; Probably be the most pawned.


Additional Comments: The assault class of the mod, expect to be pawned. Also expect to use your grenades effectively, a valuable resource.

Spotter:

- Knife, Heal Bags, Ammo Bags, Binoculars, Paddles, 2 Claymores, no grenades.

- - Pro's:

Teamplay gives alot of points; +1 when a stealth sniper kills and spotter is in vicinity; armour gillie suit; headshot only reduces to two bars, body only half; Claymores.


- - Con's:

Nothing offensive; when separated from team-mate, sitting duck; Boring?


Additional Comments: Spotters should squad up with stealth snipers. A good pair will easily get the gold and silver. Spotters get a +1 for each kill their stealth sniper partner makes.

Heavy Sniper:

- Knife, Pistol (not silenced), Rifle (big noise, RTC), *Secondary Rifle* (RTC), 1 Claymore, no grenades

- - Pro's:

*Secondary Rifle* is one shot kill (including vehicles [if we include]), but can't zoom; Claymore.


- - Con's:

Loud; use offensively or defensively? (user dilemna);


Additional Comments: The heavy sniper is the closest to the vBF2 sniper, except for the secret weapon, the secondary rifle. The secondary rifle is basically a one shot killer, but is un-reticuled and can't zoom.

Glossary:

- RTC/Relevant to country: The rifle is the one used in vBF2 by it's own country. The SVD to MEC for example.

- Secondary Rifle: The ultimate rifle. Only problem is that it's unscoped and unreticuled. Also only has a 1 "bullet" clip, reload time is 5 seconds,
_The.Don_05
Im super serial
+58|7033|England

Metamort wrote:

For 7 classes of sniper, How about...

Assault - AWP (One shot kill but 5 second reload?), body armor, grappling hook and claymore (one)
Support - L85A1 (2x scope instead of 1.43x), body armor, binoculars (5x magnification), ammo bag, grappling hook
Medic - Type 88/SVD, zipline, medpack, defib.
SpecOp - L96A1, C4, zipline, grappling hook, smoke (no knife)
Anti-Vehicle - Improved M95 (destroys buggys in two shots ),  body armor, grenades, grappling hook,
Marksman - M24 (with 10x magnification scope, long range sniper for 150m or more), grappling hook, zipline, smoke.
Engineer - M4 (2x scope instead of 1.43x), binoculars (5x magnification), landmine (five), claymores (five)

All would have guile suits,

Anti-Vehicle would be instead of anti-tank because there would only be buggys right? No tanks.
So how does that sound? I tried to keep each kit to 6 items or less, that's why I had to take out the SpecOps knife (he doesn't really need it anyway, if he's going to do a silent kill there's a silenced pistol and L96 for that)
The marksman class replaces the old sniper, so now he is, in essence, the 'sniper of snipers', with a 10x scope and both zip and grappling hook, as well as smokes to help cover him getting to his far away spot.

I realize the L85 and m4 aren't real sniper rifles but they're better than the PKM and jackhammer, right?

Maybe there should be no UAV or Scan so artillery and such is blind.

The idea behind the engineer class is to keep other snipers away from you so they don't sneak up behind you. The mines would stop buggys and the clays would keep those pesky knifers away. What do you think?

Edit: Oh yes and most importantly, put ZERO fog/haze on the maps that you're speaking of making, like on Wake where the only limiting factor is the draw distance, and there are clear blue skys with 0% chance of light showers or heavy fog. No pollution either
I love this idea I have read through all of them so far and i think that this one is the best! The AWP could be that sniper rifle that was never used but is in the game files, the M82A1.

The only change that I would make is that the spec ops class shouldnt have C4 as I think this would be abused, and since there is no Uav or Scan trailer to blow it would be used to kill infantry. Also maybe no artillery?

If people are able to do this then it would be great!
InviSniper
The first true Sniper.
+95|7093|Cumberland, MD, USA
I revised Kaseiha Valley.

https://img.photobucket.com/albums/v221/INVISNIPER/snipermap2.gif

Image FuShee terrain, 64 Oman size, 16 Karkand towns, hills like Mashtuur, and Wake skies and you have this map. Would anyone like to see this map?
ShellShock.PwN
Member
+31|7237|Barrie Ontario
A big city with lots of roofs.
Zeon.
l33t sp33k Specialist
+159|7007|Behind j00OMFG HAX, Bristol UK

Superior Mind wrote:

My idea for the kits:

USMC
Scout Sniper:  M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: M24, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter:         Knife, 92FSsd, binoclulars, 2 grenades, ammo bag,

MEC
Scout Sniper:  M95, Knife, MR-444sd, 2 grenades
Recon Sniper: SVD, Knife, MR-444sd, 2 claymores, 3 grenades
Spotter:         , Knife, MR-444sd, binoclulars, 2 grenades, ammo bag,

PLA
Scout Sniper:  M95, Knife, QSZ-92sd, 2 grenades 
Recon Sniper: Type 88, Knife, QSZ-92sd, 2 claymores, 3 grenades
Spotter:          Knife, QSZ-92sd, binoclulars, 2 grenades, ammo bag,

Great Britain
Scout Sniper:  M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: L96A1, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter:          Knife, 92FSsd, binoclulars, 2 grenades, ammo bag,
Stop with the comments on kits now because we are using the one above, if you want to have a go at making the exact kit above then let me know (PM me) we are also in the process of making test maps so we can try out it out. I will post here as soon as we make significant progress, btw if your a mapper then feel free to make some of the maps in this thread:

http://forums.bf2s.com/viewtopic.php?pid=445731#p445731
InviSniper
The first true Sniper.
+95|7093|Cumberland, MD, USA
To be honest, I find that rather redundant. Look at the rifles; the USMC Scout Sniper's rifle is the semi-auto one, and the Recon Sniper's rifle is the bolt-action while in MEC the Scout Sniper's rifle is the bolt-action rifle and the Recon Sniper's rifle is the semi-auto one. I'd suggest trying to even out kits by making sure the guns in each armies kit match each other action-wise. In my honest opinion, the M24 should be the Scout Sniper for the USMC and the M82A1 should be the Recon Sniper, and the L96A1 should be the Scout Sniper for Great Britain and the M82A1 should be the Recon Sniper. Just trying to help.

And why not put in Smoke Grenades? They'd be rather useful as cover while moving.

Last edited by InviSniper (2006-06-14 13:24:02)

Avarice
Member
+41|7022|London, UK
Agreed. I think a limit of three kits per team is slightly low and will make the game a bit tiresome. They also do roughly the same thing.

So (totally biastlessly ) I point you in the direction of my idea, which is only a really rough idea, but I concentrated hard on it. I think I've made everything equal-ish, and enough variation to keep the mod "fun".
InviSniper
The first true Sniper.
+95|7093|Cumberland, MD, USA
The new M24

https://img.photobucket.com/albums/v221/INVISNIPER/m24.jpg

No, it's not. Just teasing.

Edit: This isn't mine, but it looks uber nice so I had to post.

Last edited by InviSniper (2006-06-14 14:04:26)

Zeon.
l33t sp33k Specialist
+159|7007|Behind j00OMFG HAX, Bristol UK
By all means lads go forth and make your own mods and send them too me, but for now we're gonna test out the one i've said because thats the 1st step basically... We get that done and we can move on and expand.
InviSniper
The first true Sniper.
+95|7093|Cumberland, MD, USA
I'm confused; make our own mods and send them to you? What?
Zeon.
l33t sp33k Specialist
+159|7007|Behind j00OMFG HAX, Bristol UK
You make the Sniper mod (Make the kits in other words) then send me the installation file... Then i'll have a wee look.. If i like it I can adapt maps to be playable on it..
My_pet_squirrel
Have you seen my nutz?
+126|7070

Zeon. wrote:

You make the Sniper mod (Make the kits in other words) then send me the installation file... Then i'll have a wee look.. If i like it I can adapt maps to be playable on it..
I am going to make a map i posted it on the other thread just give me a week and ill send you the file so you can have a looksie
Zeon.
l33t sp33k Specialist
+159|7007|Behind j00OMFG HAX, Bristol UK
OK look forward to it.

If anyone wants to make the mod or a map for this whole thing then PM me for contact details making it easier to arrange stuff so to speak, mkaythxbye

Last edited by Zeon. (2006-06-14 14:18:45)

Metamort
Member
+19|7134

_The.Don_05 wrote:

Metamort wrote:

For 7 classes of sniper, How about...

Assault - AWP (One shot kill but 5 second reload?), body armor, grappling hook and claymore (one)
Support - L85A1 (2x scope instead of 1.43x, single shot only), body armor, binoculars (5x magnification), ammo bag, grappling hook
Medic - Type 88/SVD, zipline, medpack, defib.
SpecOp - L96A1, C4, zipline, grappling hook, smoke (no knife)
Anti-Vehicle - Improved M95 (destroys buggys in two shots ),  body armor, grenades, grappling hook,
Marksman - M24 (with 10x magnification scope, long range sniper for 150m or more), grappling hook, zipline, smoke.
Engineer - M4 (2x scope instead of 1.43x, single shot only), binoculars (5x magnification), landmine (five), claymores (five)

All would have guile suits,

Anti-Vehicle would be instead of anti-tank because there would only be buggys right? No tanks.
So how does that sound? I tried to keep each kit to 6 items or less, that's why I had to take out the SpecOps knife (he doesn't really need it anyway, if he's going to do a silent kill there's a silenced pistol and L96 for that)
The marksman class replaces the old sniper, so now he is, in essence, the 'sniper of snipers', with a 10x scope and both zip and grappling hook, as well as smokes to help cover him getting to his far away spot.

I realize the L85 and m4 aren't real sniper rifles but they're better than the PKM and jackhammer, right?

Maybe there should be no UAV or Scan so artillery and such is blind.

The idea behind the engineer class is to keep other snipers away from you so they don't sneak up behind you. The mines would stop buggys and the clays would keep those pesky knifers away. What do you think?

Edit: Oh yes and most importantly, put ZERO fog/haze on the maps that you're speaking of making, like on Wake where the only limiting factor is the draw distance, and there are clear blue skys with 0% chance of light showers or heavy fog. No pollution either
I love this idea I have read through all of them so far and i think that this one is the best! The AWP could be that sniper rifle that was never used but is in the game files, the M82A1.

The only change that I would make is that the spec ops class shouldnt have C4 as I think this would be abused, and since there is no Uav or Scan trailer to blow it would be used to kill infantry. Also maybe no artillery?

If people are able to do this then it would be great!
I would keep the C4 and artillery, for a few reasons. One - the artillery would be an added hazard, but without scan and UAV, it would be for the most part blind firing, so snipers wouldn't really have to worry about it much - but it gives the commander something fun to do. C4 would be there to destroy artillery. As you may have noticed, the engineer doesn't have a wrench, so arty would be repaired by supply boxes only.

Previously someone mentioned an L85A1 stuck on single shot - I like that idea so it could be implemented to my M4 and L85 to make them less ownage CQC. Also, I'm pretty sure C4 wouldn't be used against infantry unless as a booby trap - there's just no way to get close enough to throw it the pitiful distance it can go now. If you get close enough to throw C4 at them, it probably would be easier just to knife them or shoot them with the pistol or rifle.
Zeon.
l33t sp33k Specialist
+159|7007|Behind j00OMFG HAX, Bristol UK
btw its ALL Snipers and there is no commander

Having M4's and shit defeats the title of the mod, SNIPERSSSSSS MODDD.

And artillery would just ruin the game completely.
InviSniper
The first true Sniper.
+95|7093|Cumberland, MD, USA

Zeon. wrote:

You make the Sniper mod (Make the kits in other words) then send me the installation file... Then i'll have a wee look.. If i like it I can adapt maps to be playable on it..
Or I could just make the maps and the mod for myself... lol. Kidding.

Are you heading this up or what? You seem you like you're the boss (No offense intended.). I might get started on the map later.

Edit: Or maybe not... apparently BattleCraft no longer works. What program is most widely used to make BF2 maps? And do you have a link to a download and/or tutorial?

Last edited by InviSniper (2006-06-14 15:00:24)

My_pet_squirrel
Have you seen my nutz?
+126|7070
bf2 editor lol battle craft never heard of it =p ea should have it on there large dl section ill find you a link

right at the bottom of your screen MOD EDITOR http://www.ea.com/official/battlefield/ … nloads.jsp

Last edited by My_pet_squirrel (2006-06-14 15:12:48)

Delta_38DS
Self Proclaimed A10 Whore
+27|7013
Edit: Or maybe not... apparently BattleCraft no longer works. What program is most widely used to make BF2 maps? And do you have a link to a download and/or tutorial?
modding tool 1.3- http://battlefield2.filefront.com/file/ … itor;64087

good forum- www.bfeditor.org/forums

Last edited by Delta_38DS (2006-06-14 15:14:59)

My_pet_squirrel
Have you seen my nutz?
+126|7070
is ea's updated to 1.3 yet?
ShellShock.PwN
Member
+31|7237|Barrie Ontario
How do you make the weapon skins?
VeNg3nCe^
¦Tactics Øver Principles¦
+314|7155|Antarctica
This is prob what you should make:

Recon sniper
1. Knife
2. Pistol
3. L96A1

The recon sniper is lightly equipped but has the near-silent L96A1



Heavy sniper

1. Knife
2. Pistol
3. M95 (or M24 if you think the M95 is rubbish)
4. Grenades
5. Claymore(s)

Heavy sniper has a louder weapon but gernades and claymores to defend against flanking attacks.



Spotter

1. Knife
2. Pistol
3. SVD/Type 88 (you can give USMC the Type 88 right?  If not scratch the primary weapon)
4. Smoke grenades
5. First aid kit/ammo pack (I dunno what would be better)
6. Binoculars w/ 2x zoom

The spotters role is to support the heavy-hitters and spot out targets.
Superior Mind
(not macbeth)
+1,755|7142

Zeon. wrote:

Superior Mind wrote:

My idea for the kits:

USMC
Scout Sniper:  M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: M24, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter:         Knife, 92FSsd, binoclulars, 2 grenades, ammo bag,

MEC
Scout Sniper:  M95, Knife, MR-444sd, 2 grenades
Recon Sniper: SVD, Knife, MR-444sd, 2 claymores, 3 grenades
Spotter:         , Knife, MR-444sd, binoclulars, 2 grenades, ammo bag,

PLA
Scout Sniper:  M95, Knife, QSZ-92sd, 2 grenades 
Recon Sniper: Type 88, Knife, QSZ-92sd, 2 claymores, 3 grenades
Spotter:          Knife, QSZ-92sd, binoclulars, 2 grenades, ammo bag,

Great Britain
Scout Sniper:  M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: L96A1, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter:          Knife, 92FSsd, binoclulars, 2 grenades, ammo bag,
Stop with the comments on kits now because we are using the one above, if you want to have a go at making the exact kit above then let me know (PM me) we are also in the process of making test maps so we can try out it out. I will post here as soon as we make significant progress, btw if your a mapper then feel free to make some of the maps in this thread:

http://forums.bf2s.com/viewtopic.php?pid=445731#p445731
Capt. Foley
Member
+155|7037|Allentown, PA, USA

Superior Mind wrote:

My idea for the kits:

USMC
Scout Sniper:  M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: M24, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter:         M16A2, Knife, 92FSsd, binoclulars, 2 grenades, ammo bag, medical bag

MEC
Scout Sniper:  M95, Knife, MR-444sd, 2 grenades
Recon Sniper: SVD, Knife, MR-444sd, 2 claymores, 3 grenades
Spotter:         AK-101, Knife, MR-444sd, binoclulars, 2 grenades, ammo bag, medical bag

PLA
Scout Sniper:  M95, Knife, QSZ-92sd, 2 grenades 
Recon Sniper: Type 88, Knife, QSZ-92sd, 2 claymores, 3 grenades
Spotter:         AK-47, Knife, QSZ-92sd, binoclulars, 2 grenades, ammo bag, medical bag

Great Britain
Scout Sniper:  M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: L96A1, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter:         L85A1, Knife, 92FSsd, binoclulars, 2 grenades, ammo bag, medical bag
Thats great except the spotter should have a real MP5, Scorpio(PP-19), Type 85 all with silencers instead of the rifle for balence. You could also try to give the USMC a M21 and make another class with the M24 with silencerfor USMC and the SV-98 bolt action rifle for MEC and PLA with a silencer. And I think it would work best if you tried a map like Dragon Valley with a longer view distance.(I know that back in Battlefield 1942 some servers turned off the fog in the maps and then the game ran much better. I think it might be possible in Battlefield 2 also. Not sure if EA has put out a patch to make that impossible like they did for Battlefield 1942.

Link to the SV-98  http://pointofexistence.com/siteresourc … ons/01.jpg
(sorry its a render for a mod but it is very accurate and you should probably be able to get pictures of the real gun on the web.

Last edited by Capt. Foley (2006-06-14 16:07:50)

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