This wouldn't even be a debate if that was the case Chain. Tribes was one of the first FPS I played and scripting was the rage in that game. I had scripts for all kinds of things including things requiring multiple keys. But in that game, the scripting was built in and available to everyone without the need to go buy hardware with included 3rd party macro apps.ChainSOV wrote:
what will you say if first mice with turbo-buttons appear? hey, its not a macro, its pure hardware
imho games should provide basic macro/scripting functionality like they were in good ol Q2/HL times where you could truly customise your controls to your needs and overcome the shortages of the provided interface.
a skillful player will always be better than some1 who uses macros for complex stuff, because he can adjust to situations, deviation and factors like lag.
But this ability is not built into the game and is not encouraged by EA/Dice. BTW, turbo buttons will not work without installing the software that comes with the mouse.
I mean, come on guys, you've all played consoles. And I'm sure you've all seen or used the Turbo Macroific console controllers that all you to tie massive combos with the push of one button or rapid punch while holding one button. Don't tell me you'd willingly go up against an opponent using one of these when you have only the standard controller.
Macros in this game are the same way. Even if the only advantage is rested fingers because you don't have to push so many buttons, it is still an advantage over the guy who's fingers are worn to the nubs. But that's not the case. The macro can bind multiple keys together allowing you to concentrate on one thing instead of many, allowing you to pull off the key combination, in most cases faster, without error.
Last edited by sgt_mango333 (2006-05-31 05:13:43)