Medieval Dynasty, weird impressions of it post-beta (I think it's supposed to be). Granted, for a very FWP reason. Game options at the start allow you to toggle unlimited HP, so I was just exploring around with that on. Wolf shows up, K.O.s me and I wake up at home. Lost like 25 minutes of progress on a quest involving like 2km of travel and searching for blood tracks in the middle of the night.
Is unlimited HP working if I can lose a fight like that? Would I have died and game-overed if unlimited HP was off? If it's a simulation game, why the heck did I wake up at home? Did the wolf carry me there? Did someone find me? How did they know where I live, I'm set up in the middle of nowhere.
Don't remember why I have the game, might have been a gift, may have been like 80% off. But if a game like this is gonna have "god mode," make it work so I can live like a forest god taking down bears with my bare hands. CBA to master the game for multiple seasons anyway. Had a bit of a reputation for bricking saves in its development (normal) and I'm not sure if that's all been solved. There are probably better games, with consistently recorded or unrecorded VA dialog, in my backlog for me to be getting on with.
I like that the mission I was on took a dark turn, but man. Seemingly unlimited fetch quests on top of endless reed collecting. If you play this, do yourself a favor and turn on unlimited encumbrance.
e: Days seem short, nights seem long. Cannot adjust time rate or day/night cycle without I guess modding the game.