SC3K managed it, SC4 managed it (slightly worse)Jay wrote:
In fairness to programmers regarding pathing, in order to do something like google navigation where it directs you along the shortest path while taking traffic into account, it requires a set of updating differential equations in order to get it right. When you have tens of thousands of little sims all moving about, dynamic pathing becomes a nightmare to compute. It's much easier when the sim is spawned, to set it's destination via shortest x,y straight line than to account for road speed etc. Lazy programming, sure, but it's either that or older systems get bogged down and the game is unplayable.
fucking RC1 and 2 managed it, and they were designed by 3 dudes. this shit isn't hard - 'x route is jammed, find y route' 'x route is shortest, but y route is quickest' etc
Small hourglass island
Always raining and foggy
Use an umbrella
Always raining and foggy
Use an umbrella