Flawless
Rage
+7|4625|North Carolina

Sup3r_Dr4gon wrote:

thepilot91 wrote:

Sup3r_Dr4gon wrote:

Found a neat MAV trick on Metro:

When you're RU, fly the MAV down the right hand side of the metro station and over the roadblock. You can then get past the buildings and on top of the station itself. There's nothing there - you're off the map - but you can still land on it and scan the enemies inside. They can't shoot it, and you can reposition it at will as the frontline shifts. Also, it's possible to land it on the burning top floors of the cafe flag buildings. The flames don't damage it, and it's protected from enemy gunfire while it scans the building.
I get about 20-30 surveillance efficiency ribbons in a single game, and every 50 of those you get a medal worth 10k points. Too easy.
or just mav your self over it and shoot people from underneith with the mav giving you some bonus points aswell...?
I don't think that would work. I took the MAV under the map, and when it wasn't causing the camera to spaz out and block my view, it was destroying the MAV outright. And though you could probably get on the roof, I don't think you could kill anyone. At least, it won't let me spot people or destroy enemy equipment through the roof, so I don't think bullets would be any different.
It works not very useful since you have to be directly underneath someone to kill them.
Roc18
`
+655|5760|PROLLLY PROLLLY PROLLLY

gurdeep wrote:

Roc18 wrote:

They gotta stop buffing and tweaking all this insignificant stuff and fix the actual fundamental parts of this game people are unsatisfied with.
like what?

Roc18 wrote:

The thing I like most about BF2 is that it didnt appeal to noobs like Bad Company and Now Battlefield 3 is doing with this instant gratification shit with all these ranks/unlocks/assignments, 3d spotting, regerating health, AND vehicles,cramped maps etc. I wish they stuck with the formula of BF2 and didn't bend it towards appealing console players. But that's life all good things either change or come to an end. I look at Battlefield 3 not as a sequel but as a completely different type of game that I can still have fun with.

Roc18 wrote:

It has the potential to. If they'd fix up the contrast, crap maps by BF2 standards, UI/Interface, Got rid of some of the unlocks like IRNV/Tactical light, got rid of 3d spotting, got rid of basically all the shit i mentioned earlier catering to bad players then they'd have a game that would be on par with BF2.

Roc18 wrote:

Naturn wrote:

THE BUZZ: Alan Kertz, Core Gameplay Designer at DICE, has released a list featuring a number of changes that the team plans to implement in future patches, and is asking for feedback on those that are good and those that are not. “Rather than waiting until we launch these updates for feedback, today I would like to give you, the Community, a peak into the Balance testing that we are doing here at DICE,” he said.
The changes include:
Vehicles:
Increased the locking distance for Jets when locking on laser designated targets.
Increased the damage the MBT’s primary weapon does to other main battle tanks.
AA Missiles should no longer kill the pilot instead of the vehicle.
Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
Using flares too early will no longer distract missiles fired at long range. The missile must be approaching the vehicle in order to reliably be distracted by flares.
Attack Helicopter Guided Rockets will now only track ground targets, as originally intended.
Reduced the direct damage done by helicopter gunners vs armor.
Slightly increased the blast radius of the rounds fired by helicopter gunners vs infantry.
Vehicle weapons should now suppress correctly.
Increased the direct hit damage of the APFSDS rounds for the IFVs.
Miniguns and Helicopter Gunners now more quickly destroy parked cars.
Weapons:
Significantly increased the damage of Laser Guided Top Attack missiles.
Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
Slightly reduced the repair speed of the repair tool.
Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
Slightly reduced the locking time of all weapons vs Laser Designated targets.
Slightly reduced the effective blast radius of the RPG and SMAW projectiles against infantry.
Reduced the recoil of the SKS rifle and slightly increased its power at close range.
Semiautomatic sniper rifles, Assault Rifles, and LMGs now have more consistent damage over long range.
Increased the close range damage maximum range of 9x39mm ammo.
Soldiers:
Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
Spawn protection will no longer be canceled by the player looking around.
Slightly increased the speed at which a player can shoot again after sprinting.
EGM’s TAKE: A lot of good moves on DICE’s part especially in the vehicle section, as many players complain that tanks are to hard to destroy with conventional rocket launchers with engineers repairing them faster than damage can be delivered.
http://www.egmnow.com/articles/news/dic … e-changes/
>Slightly reduced the repair speed of the repair tool.
sigh

50% disable penalty + you reduce the repair speed of the repair tool. Are you fucking Retarded DICE?

>Slightly reduced the effective blast radius of the RPG and SMAW projectiles against infantry.
good

Too bad they're completley forgetting about the most important changes that need to be implemented like the ones clearly outlined by the community in this thread http://forums.electronicarts.co.uk/batt … -list.html

TheRAIDER1984 wrote:

Hey there, so i decided to gather all these constructive posts regarding some issues on battlefield 3, please keep adding posts you think are relevant / with constructive feedback and i’ll keep updating the OP.


Game Art/Graphics Design Issues:
http://forums.electronicarts.co.uk/batt … phics.html Resume: “fellow community members will agree on this which is the high contrast in Battlefield 3. Secondly, there seems to be a blue tint applied to everything on screen which just doesn't look and feel right when playing.”

http://forums.electronicarts.co.uk/batt … lease.html Resume: “... but having just had a quick mess with a pic myself it amazes me how much difference removing the blue filter makes.”

http://forums.electronicarts.co.uk/batt … amers.html Resume: "After having the option in modern combat, it would be great if we had the option to have a YELLOW dot option for gun attachments!"


Input related Gameplay issues:
http://forums.electronicarts.co.uk/batt … mouse.html Resume: “The beta felt fine in regards to mouse responsiveness (…), please change it back.” --> Fixed in 22/11/2011, can anyone confirm its fixed?


Gameplay Ballancing issues:
http://forums.electronicarts.co.uk/batt … tment.html Resume: “At the moment it seems kinda weird that they implement something that basically functions like a cheat.”

http://forums.electronicarts.co.uk/batt … wning.html Resume: Spawning with a black screen makes players unable to defend them selfs, please remove this. Nothing more frustrating than to spawn and be killed without even seeing anything.

http://forums.electronicarts.co.uk/batt … tting.html Resume: “This takes away all needs to actually use at least a tiny bit of skill to find the enemy, such as: Audio, Tracer fire, Paying attention to fronts and where team mates have died, Squad communication, HUD dmg indicator etc.”

http://forums.electronicarts.co.uk/batt … kdown.html Resume: "So far Dice has been continuously adding assets to the HUD and mini-map, some for better some for worse."

http://forums.electronicarts.co.uk/batt … -game.html Resume: "Balance the vehicles to fight within their respected roles."


Netcode / hitreg issues:
http://forums.electronicarts.co.uk/batt … cover.html Resume: “It makes the game very frustrating at times and needs to be fixed.”


Interface Issues:
http://forums.electronicarts.co.uk/batt … st20345443 Resume: A nice alternative design for the chat and commo-rose.

http://forums.electronicarts.co.uk/batt … issue.html Resume: “In BF2/2142 and all older BF-games this didn't happen. If the spawnpoint disappeared just before you were about to spawn, the spawning process STOPPED and you had to manually select another spawnpoint again”

http://forums.electronicarts.co.uk/batt … ck-uo.html Resume: “I've just put all the important features in the one place and made the map more intuitive. The ironic thing is it's nothing that hasn't been done by DICE before! This is really just stealing their own ideas, and re-implementing them.”

http://forums.electronicarts.co.uk/batt … nside.html Resume: “map loading screen looks so unpolished and incomplete so I decided to create a brief outline what DICE should of done”

http://forums.electronicarts.co.uk/batt … i-ask.html Resume: “I would like a key that I can hit which will eliminate the entire interface, ALL 3D ICONS, everything.”

http://forums.electronicarts.co.uk/batt … u-die.html Resume: "The minimap should be saved with whatever zoom setting you last set it to(...)"


Gamplay features:
http://forums.electronicarts.co.uk/batt … -maps.html Resume: “they should add Conquest Assault as a new mode for all maps.”

http://forums.electronicarts.co.uk/batt … st20200507 Resume: “I decided to make my last post regarding the so called eSports support for Battlefield 3 that DICE has been marketing for so long.”


Sound design:
http://forums.electronicarts.co.uk/batt … pport.html Resume: "I've made a quick video featuring global, spotting and commo-rose phrases, showing how it should sound."

Get Satisfaction links right HERE.

Keep'em commin' guys =P


Cheers
Flawless
Rage
+7|4625|North Carolina
This games so boring I have no interest to play any more.
PigPopTart
Shotgun whore
+133|6259|Pacific NW, USA

Pure_Beef_68 wrote:

PigPopTart wrote:

jsnipy wrote:


Guess i never just 'hold the button down'. That and I typically don't get in face offs with assault rifles, its usually sneaking and playing ring around the Rosie.
umeanlikethis?


lueelz
Crazy graphics there. Everything on high?
Yeah, just on high across the board.  I had it on ultra but frames would drop to 30's at times so I put it back a notch.
Spearhead
Gulf coast redneck hippy
+731|6660|Tampa Bay Florida
Me too.  Getting tired of waiting for the choppers....

is it just me or is the havoc slower than the cobra?  WHY????
gurdeep
­
+812|4725|proll­y

Spearhead wrote:

Me too.  Getting tired of waiting for the choppers....

is it just me or is the havoc slower than the cobra?  WHY????
it was like that in bf2
gurdeep
­
+812|4725|proll­y

Jimbob23 wrote:

This games so boring I have no interest to play any more.
u mav tho?
Spearhead
Gulf coast redneck hippy
+731|6660|Tampa Bay Florida
I miss the days before every gun had a billion fucking attachments.  2142 had a great unlock system, all they needed to do was add maybe 3 sights for rifles (holo, red dot, scope) and just leave the sniper rifles the way they were in BF2.  Instead making supressors stupid they could just have a "recon carbine" with it automatically attached.  Arggggggggggggggggg.
Roc18
`
+655|5760|PROLLLY PROLLLY PROLLLY
Exactly I hate all this instant gratification bullshit. I wish they let you choose which unlocks you want like Black Ops did instead of having to unlock a million scopes that I will never use.
thepilot91
Member
+64|6206|Åland!

Jimbob23 wrote:

Sup3r_Dr4gon wrote:

thepilot91 wrote:


or just mav your self over it and shoot people from underneith with the mav giving you some bonus points aswell...?
I don't think that would work. I took the MAV under the map, and when it wasn't causing the camera to spaz out and block my view, it was destroying the MAV outright. And though you could probably get on the roof, I don't think you could kill anyone. At least, it won't let me spot people or destroy enemy equipment through the roof, so I don't think bullets would be any different.
It works not very useful since you have to be directly underneath someone to kill them.
It works , and no not right underneath , you have to have a certain angle towards your enemy from underneath to be able to hit (being "underneath" metro is not the same as bazaar)
Flawless
Rage
+7|4625|North Carolina

thepilot91 wrote:

Jimbob23 wrote:

Sup3r_Dr4gon wrote:


I don't think that would work. I took the MAV under the map, and when it wasn't causing the camera to spaz out and block my view, it was destroying the MAV outright. And though you could probably get on the roof, I don't think you could kill anyone. At least, it won't let me spot people or destroy enemy equipment through the roof, so I don't think bullets would be any different.
It works not very useful since you have to be directly underneath someone to kill them.
It works , and no not right underneath , you have to have a certain angle towards your enemy from underneath to be able to hit (being "underneath" metro is not the same as bazaar)
I have been doing it since the game came out I know.
thepilot91
Member
+64|6206|Åland!

Jimbob23 wrote:

thepilot91 wrote:

Jimbob23 wrote:


It works not very useful since you have to be directly underneath someone to kill them.
It works , and no not right underneath , you have to have a certain angle towards your enemy from underneath to be able to hit (being "underneath" metro is not the same as bazaar)
I have been doing it since the game came out I know.
well it doesnt seem like it when you're saying you're only able to do it from straight underneath ...
gurdeep
­
+812|4725|proll­y

thepilot91 wrote:

Jimbob23 wrote:

thepilot91 wrote:


It works , and no not right underneath , you have to have a certain angle towards your enemy from underneath to be able to hit (being "underneath" metro is not the same as bazaar)
I have been doing it since the game came out I know.
well it doesnt seem like it when you're saying you're only able to do it from straight underneath ...
Your thoughts, insights, and musings on this matter intrigue me
jord
Member
+2,382|6648|The North, beyond the wall.
ill fly you ig



or anyone


i have an hour.
gurdeep
­
+812|4725|proll­y
ok
RTHKI
mmmf mmmf mmmf
+1,736|6707|Oxferd Ohire


and it has color
https://i.imgur.com/tMvdWFG.png
GeoEnvi
Member
+22|6657|Philadelphia, PA

gurdeep wrote:

Spearhead wrote:

Me too.  Getting tired of waiting for the choppers....

is it just me or is the havoc slower than the cobra?  WHY????
it was like that in bf2
I don't remember it handling quite as 'pudding like' as it does in BF3, but the BF2 Havoc had a mitigating factor that equalized any handling issues:

A grenade launching main cannon that did BEAUCOUP damage!
Camm
Feeding the Cats.
+761|4938|Dundee, Scotland.

TehMyke wrote:

http://battlelog.battlefield.com/bf3/feed/show/2832661904710315931/

hai
holy fuck. that's insanely good!

Last edited by Camm (2012-01-05 14:00:52)

for a fatty you're a serious intellectual lightweight.
gurdeep
­
+812|4725|proll­y

GeoEnvi wrote:

gurdeep wrote:

Spearhead wrote:

Me too.  Getting tired of waiting for the choppers....

is it just me or is the havoc slower than the cobra?  WHY????
it was like that in bf2
I don't remember it handling quite as 'pudding like' as it does in BF3, but the BF2 Havoc had a mitigating factor that equalized any handling issues:

A grenade launching main cannon that did BEAUCOUP damage!
thought u were talking about respawn time. the havoc in bf2 was faster than the cobra iirc but obv didnt handle as well
Roc18
`
+655|5760|PROLLLY PROLLLY PROLLLY
join the server guys, got 5 in here right now

http://battlelog.battlefield.com/bf3/se … ts-Server/

Last edited by Roc18 (2012-01-05 14:27:08)

Roc18
`
+655|5760|PROLLLY PROLLLY PROLLLY
ggs
Camm
Feeding the Cats.
+761|4938|Dundee, Scotland.

Roc18 wrote:

ggs
i especially liked the bit where I jihad'd an at mine jeep in to you
for a fatty you're a serious intellectual lightweight.
Roc18
`
+655|5760|PROLLLY PROLLLY PROLLLY

Camm wrote:

Roc18 wrote:

ggs
i especially liked the bit where I jihad'd an at mine jeep in to you
lol I got a few kills on u as well

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