Do you like my sig and avatar?-Sh1fty- wrote:
Why can't I see those two darn pictures? I've clicked on them and waited forever, my internet is fast so that isn't the problem, I tried opening the links in other windows and tabs, etc.
Darn it!
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Yeah they look lovely.
And above your tomb, the stars will belong to us.
Got some nice info in there, but vehicle armor regen? And it's written like it's a good thing. Then again, looking at all the launchers and anti-armor vehicle specializations, maybe regen will be the only way you will be able to stay alive for more then 2 minutes.
It'll be interesting to see how it effects gameplay, especially on the aircraft maps. I suppose they could always nerf it - they did it with the repair rate for BF2's choppers, after all.
AR. played.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
~ Richard Feynman
Conquest 64 (FOR PC ONLY)
damn straight that's smart!
Nice to not see a console port, finally.
Nice to not see a console port, finally.
And above your tomb, the stars will belong to us.
This actually looks like a proper BF2 style map.
Looks darn good though. The layout looks fantastic! great map designers for sure
And above your tomb, the stars will belong to us.
Too many choke points. Look at the single road from the US base to the centre of the map. Perfect spot for mines and rpg teams. Even the bombing runs from the jets and helis would rape those roads easily.-Sh1fty- wrote:
Looks darn good though. The layout looks fantastic! great map designers for sure
ExactlyRTHKI wrote:
who uses roads
Unless offroading is really difficult...which would be unlike every other PC game out there, but it would add a nice gameplay element.
And above your tomb, the stars will belong to us.
RTHKI wrote:
Where we're going - we don't need roads!
I mean honestly Aussie, in the fucking trailer it shows a big mass of tanks and jeeps and whatnot driving through a big ass open field. And you're critical of the lack of roads?
city boyAussieReaper wrote:
Too many choke points. Look at the single road from the US base to the centre of the map. Perfect spot for mines and rpg teams. Even the bombing runs from the jets and helis would rape those roads easily.-Sh1fty- wrote:
Looks darn good though. The layout looks fantastic! great map designers for sure
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
~ Richard Feynman
Roads are nice is all.
That map looks tiny.
Like Mashtuur City 16 but with 2 airfields. wtf?
Like Mashtuur City 16 but with 2 airfields. wtf?
Mashtuur 16?DrunkFace wrote:
That map looks tiny.
Like Mashtuur City 16 but with 2 airfields. wtf?
The fuck you talking about?
16 x 2 = 32Doctor Strangelove wrote:
Mashtuur 16?DrunkFace wrote:
That map looks tiny.
Like Mashtuur City 16 but with 2 airfields. wtf?
The fuck you talking about?
Like Mashtuur City 16 per side.
Try to keep up, Doc.
Sure it looks tiny on that map, but look at the length of those airstrips and see how many of those you can fit from one end to the other. It's a pretty big map. Also, check out the video, you can see things pretty well in those jet parts. It's bigDrunkFace wrote:
That map looks tiny.
Like Mashtuur City 16 but with 2 airfields. wtf?
And above your tomb, the stars will belong to us.
2.5.-Sh1fty- wrote:
Sure it looks tiny on that map, but look at the length of those airstrips and see how many of those you can fit from one end to the other. It's a pretty big map. Also, check out the video, you can see things pretty well in those jet parts. It's bigDrunkFace wrote:
That map looks tiny.
Like Mashtuur City 16 but with 2 airfields. wtf?
So unless they increased the length of Runway by about 10 fold then its tiny.
Do the same for Daqing (a similar looking map). It's at least 4 time as wide/long or 16 times the area.
It looks decent sized but it's definitely not Daqing kind of scale from that map.
Daqing was stupidly large tbf though
Daqing was stupidly large tbf though
Last edited by Spark (2011-08-16 22:59:25)
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
~ Richard Feynman
Doctor Strangelove wrote:
Mashtuur 16?DrunkFace wrote:
That map looks tiny.
Like Mashtuur City 16 but with 2 airfields. wtf?
The fuck you talking about?
Daqing was not even close the biggest map. OOC, Kubra, Fushee, zatar and Dragon valley were far larger.Spark wrote:
It looks decent sized but it's definitely not Daqing kind of scale from that map.
Daqing was stupidly large tbf though
Here's my budget paint comparison of the 2 maps making the runways of approx the same length.
Last edited by DrunkFace (2011-08-16 23:10:39)
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