AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6149|what

-Sh1fty- wrote:

Why can't I see those two darn pictures? I've clicked on them and waited forever, my internet is fast so that isn't the problem, I tried opening the links in other windows and tabs, etc.

Darn it!
Do you like my sig and avatar?
https://i.imgur.com/maVpUMN.png
-Sh1fty-
plundering yee booty
+510|5470|Ventura, California
Yeah they look lovely.

https://static.bf2s.com/files/user/50801/forar.png
And above your tomb, the stars will belong to us.
Sup3r_Dr4gon
Boat sig is not there anymore
+214|6324|Australia

jmsprovan wrote:

these were sent to gaming news outlets by EA

Got some nice info in there, but vehicle armor regen? And it's written like it's a good thing. Then again, looking at all the launchers and anti-armor vehicle specializations, maybe regen will be the only way you will be able to stay alive for more then 2 minutes.
It'll be interesting to see how it effects gameplay, especially on the aircraft maps. I suppose they could always nerf it - they did it with the repair rate for BF2's choppers, after all.
Spark
liquid fluoride thorium reactor
+874|6671|Canberra, AUS
AR. played.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
Reddhedd
trolawlawl
+188|6442|EE Chat
Conquest 64 (FOR PC ONLY)
-Sh1fty-
plundering yee booty
+510|5470|Ventura, California
damn straight that's smart!

Nice to not see a console port, finally.
And above your tomb, the stars will belong to us.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6465
https://h4.abload.de/img/10245_14eptb.jpg

This actually looks like a proper BF2 style map.
-Sh1fty-
plundering yee booty
+510|5470|Ventura, California
Looks darn good though. The layout looks fantastic! great map designers for sure
And above your tomb, the stars will belong to us.
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6149|what

-Sh1fty- wrote:

Looks darn good though. The layout looks fantastic! great map designers for sure
Too many choke points. Look at the single road from the US base to the centre of the map. Perfect spot for mines and rpg teams. Even the bombing runs from the jets and helis would rape those roads easily.
https://i.imgur.com/maVpUMN.png
RTHKI
mmmf mmmf mmmf
+1,736|6734|Oxferd Ohire
who uses roads
https://i.imgur.com/tMvdWFG.png
-Sh1fty-
plundering yee booty
+510|5470|Ventura, California

RTHKI wrote:

who uses roads
Exactly

Unless offroading is really difficult...which would be unlike every other PC game out there, but it would add a nice gameplay element.
And above your tomb, the stars will belong to us.
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6149|what

RTHKI wrote:

Where we're going - we don't need roads!
https://i.imgur.com/maVpUMN.png
RTHKI
mmmf mmmf mmmf
+1,736|6734|Oxferd Ohire
i was thinking about saying that xD
https://i.imgur.com/tMvdWFG.png
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6465
I mean honestly Aussie, in the fucking trailer it shows a big mass of tanks and jeeps and whatnot driving through a big ass open field. And you're critical of the lack of roads?
Spark
liquid fluoride thorium reactor
+874|6671|Canberra, AUS

AussieReaper wrote:

-Sh1fty- wrote:

Looks darn good though. The layout looks fantastic! great map designers for sure
Too many choke points. Look at the single road from the US base to the centre of the map. Perfect spot for mines and rpg teams. Even the bombing runs from the jets and helis would rape those roads easily.
city boy
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6149|what

Roads are nice is all.
https://i.imgur.com/maVpUMN.png
DrunkFace
Germans did 911
+427|6678|Disaster Free Zone
That map looks tiny.

Like Mashtuur City 16 but with 2 airfields. wtf?
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6465

DrunkFace wrote:

That map looks tiny.

Like Mashtuur City 16 but with 2 airfields. wtf?
Mashtuur 16?

The fuck you talking about?
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6149|what

Doctor Strangelove wrote:

DrunkFace wrote:

That map looks tiny.

Like Mashtuur City 16 but with 2 airfields. wtf?
Mashtuur 16?

The fuck you talking about?
16 x 2 = 32

Like Mashtuur City 16 per side.

Try to keep up, Doc.
https://i.imgur.com/maVpUMN.png
-Sh1fty-
plundering yee booty
+510|5470|Ventura, California

DrunkFace wrote:

That map looks tiny.

Like Mashtuur City 16 but with 2 airfields. wtf?
Sure it looks tiny on that map, but look at the length of those airstrips and see how many of those you can fit from one end to the other. It's a pretty big map. Also, check out the video, you can see things pretty well in those jet parts. It's big
And above your tomb, the stars will belong to us.
DrunkFace
Germans did 911
+427|6678|Disaster Free Zone

-Sh1fty- wrote:

DrunkFace wrote:

That map looks tiny.

Like Mashtuur City 16 but with 2 airfields. wtf?
Sure it looks tiny on that map, but look at the length of those airstrips and see how many of those you can fit from one end to the other. It's a pretty big map. Also, check out the video, you can see things pretty well in those jet parts. It's big
2.5.

So unless they increased the length of Runway by about 10 fold then its tiny.

https://wiki.bf2s.com/_media/maps/battlefield-2/daqing_64.jpg?cache=&w=648&h=650

Do the same for Daqing (a similar looking map). It's at least 4 time as wide/long or 16 times the area.
Spark
liquid fluoride thorium reactor
+874|6671|Canberra, AUS
It looks decent sized but it's definitely not Daqing kind of scale from that map.

Daqing was stupidly large tbf though

Last edited by Spark (2011-08-16 22:59:25)

The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
DrunkFace
Germans did 911
+427|6678|Disaster Free Zone

Doctor Strangelove wrote:

DrunkFace wrote:

That map looks tiny.

Like Mashtuur City 16 but with 2 airfields. wtf?
Mashtuur 16?

The fuck you talking about?
https://wiki.bf2s.com/_media/mashtuur-city/mashtuur_16.jpg?cache=&w=648&h=650
DrunkFace
Germans did 911
+427|6678|Disaster Free Zone

Spark wrote:

It looks decent sized but it's definitely not Daqing kind of scale from that map.

Daqing was stupidly large tbf though
Daqing was not even close the biggest map. OOC, Kubra, Fushee, zatar and Dragon valley were far larger.
DrunkFace
Germans did 911
+427|6678|Disaster Free Zone
Here's my budget paint comparison of the 2 maps making the runways of approx the same length.

https://static.bf2s.com/files/user/10538/map%20size.JPG

Last edited by DrunkFace (2011-08-16 23:10:39)

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