Problem is, again, Dice did a half arsed job implementing the stuff. (IMHO)
Why is it that people can rack up kills by doing whatever they want?
I mean commanders can tell people what to do but if you do it or not, you will still get points.
They could have done a system where, when you give a job (attack, defend, whatever) everyone doing their thing in that area get points.
Likewise commanders would get points for the people doing their jobs and the commander giving them stuff.
If such a thing were implemented, a commander should get ZERO points for art kills (for instance).
Now either BF2 is an action game and then there is no need for a commander or it is a team-based tactical game.
Why is it that people can rack up kills by doing whatever they want?
I mean commanders can tell people what to do but if you do it or not, you will still get points.
They could have done a system where, when you give a job (attack, defend, whatever) everyone doing their thing in that area get points.
Likewise commanders would get points for the people doing their jobs and the commander giving them stuff.
If such a thing were implemented, a commander should get ZERO points for art kills (for instance).
Now either BF2 is an action game and then there is no need for a commander or it is a team-based tactical game.