yes.
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Don't laugh, there was this one thread on the EAUK forums about a guy bitching about a small inaccuracy in the Ay-Cee-Oh-Gee scopes used in multilayer.
Indeed lol. Hotel? BOOM! What hotel?M.O.A.B wrote:
City would be instantly flattened by 128 rockets.Jay wrote:
I'm imagining Karkand grenade spam with 128 people in the meat grinder *shudder*
I concur with these demands, fix those real life in accuracies or BOYCOTT
Was that made by shifty?
Go play Mario Karts then. I like some realism. Bunnyhoppers and arm-as-thrown claymores remove the fun for me.War Man wrote:
If I want it to be fucking real, I'll play a fucking realism game. Games need to mainly be fun to be playable by me. A little bit of realism is fine, but you also gotta add in the fun element.
Fuck Israel
Bad example, they remove the fun for everyone.Dilbert_X wrote:
Go play Mario Karts then. I like some realism. Bunnyhoppers and arm-as-thrown claymores remove the fun for me.War Man wrote:
If I want it to be fucking real, I'll play a fucking realism game. Games need to mainly be fun to be playable by me. A little bit of realism is fine, but you also gotta add in the fun element.
I really could not care less about minor visual inconsistencies, but there are tons of people who are looking for an excuse to get pissed off at this game.
Mario Kart was fucking awesome back in the day.
Just hope all the weapon reloading animations and models are correct. Freaking hate seeing incorrect weapons.
And above your tomb, the stars will belong to us.
as long as the ejection port is on the left-Sh1fty- wrote:
Just hope all the weapon reloading animations and models are correct. Freaking hate seeing incorrect weapons.
But it's not, or is that the joke...Kampframmer wrote:
as long as the ejection port is on the left-Sh1fty- wrote:
Just hope all the weapon reloading animations and models are correct. Freaking hate seeing incorrect weapons.
Last edited by Pure_Beef_68 (2011-06-12 01:08:09)
You had to have been there.
Bahahaha, 128 player support.
Australian Bandwidth says NO.
Australian Bandwidth says NO.
everything i write is a ramble and should not be taken seriously.... seriously. ♥
http://www.realitymod.com/forum/f10-pr- … ponse.htmltazz. wrote:
Bahahaha, 128 player support.
Australian Bandwidth says NO.
Its possible. On FB2? Probably.
Spoiler (highlight to read):Pure_Beef_68 wrote:
But it's not, or is that the joke...Kampframmer wrote:
as long as the ejection port is on the left-Sh1fty- wrote:
Just hope all the weapon reloading animations and models are correct. Freaking hate seeing incorrect weapons.
a gentle troll
oh gods this is gonna be interestingtazz. wrote:
Bahahaha, 128 player support.
Australian Bandwidth says NO.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
~ Richard Feynman
i dont think its real.Spark wrote:
oh gods this is gonna be interestingtazz. wrote:
Bahahaha, 128 player support.
Australian Bandwidth says NO.
*cough*tazz. wrote:
Bahahaha, 128 player support.
Australian Bandwidth says NO.
*cough*tazz. wrote:
Bahahaha, 128 player support.
Australian Bandwidth says NO.
Do multiplayer FPS games really use much bandwidth?Spark wrote:
oh gods this is gonna be interestingtazz. wrote:
Bahahaha, 128 player support.
Australian Bandwidth says NO.
Fuck Israel
FB2 is capable of 256 players. 64 is what they claim has the most balanced gameplay.
Im happy with 64
actually I really can't see how they think 128/256 players on the same time wouldn't be fun , because that's what I believe I read when they announced that FB2 can handle 256 , that it "isn't as fun as 64 players"...I mean think of the CHAOS , I just loved the "massive" firefights that broke out in bf2 back in the daysebug9 wrote:
FB2 is capable of 256 players. 64 is what they claim has the most balanced gameplay.
although 64 is enough , I'd say : make atleast one map with 128/256 "resources"
Last edited by thepilot91 (2011-06-12 06:12:45)
64 vs 64 or 128 vs 128 community scrims, LEZZZ DO IT!
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