Ilocano
buuuurrrrrrppppp.......
+341|6882

west-phoenix-az wrote:

Something like this?

http://www.youtube.com/watch?v=SHOmNyGdeh0
Will definitely piss off snipers.
Sisco
grandmaster league revivalist
+493|6559
Hm, the suppression looks really interesting. This might give it a nice twist, if they balance it right.
https://www.abload.de/img/bf3-bf2ssig0250wvn.jpg
coke
Aye up duck!
+440|6924|England. Stoke

Doctor Strangelove wrote:

Pure_Beef_68 wrote:

coolstorybro wrote:


nope, 4 per quad
... Well that sucks if you have more than 4 friends... FFS!
A Six person squad would be way to OP. That's five people too spawn on.
Yeah but Squad Leaders are back, so I presume you can only spawn on them, as in BF2.
thepilot91
Member
+64|6451|Åland!

coke wrote:

Doctor Strangelove wrote:

Pure_Beef_68 wrote:


... Well that sucks if you have more than 4 friends... FFS!
A Six person squad would be way to OP. That's five people too spawn on.
Yeah but Squad Leaders are back, so I presume you can only spawn on them, as in BF2.
hopefully yeah
Ilocano
buuuurrrrrrppppp.......
+341|6882

Squad leaders will have a "kill me first" sign over them.
twoblacklines
all grown up now (its boring)
+49|6422
Sadly game just looks to me like huge scale BFBC2
jmsprovan
Member
+18|6027|Alba

twoblacklines wrote:

Sadly game just looks to me like huge scale BFBC2
we have only seen one map and some single player. I would say its much to early to make any sort of judgement on the game.
Trotskygrad
бля
+354|6214|Vortex Ring State

jmsprovan wrote:

twoblacklines wrote:

Sadly game just looks to me like huge scale BFBC2
we have only seen one map and some single player. I would say its much to early to make any sort of judgement on the game.
Superior Mind
(not macbeth)
+1,755|6908
Here's to being hopeful.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6683

coke wrote:

Doctor Strangelove wrote:

Pure_Beef_68 wrote:


... Well that sucks if you have more than 4 friends... FFS!
A Six person squad would be way to OP. That's five people too spawn on.
Yeah but Squad Leaders are back, so I presume you can only spawn on them, as in BF2.
Nope.

Works better this way. In BF2 the squad leader was shit. The most effective ones avoided combat and any situations that scored them points, which isn't a good design. Also a shitty squad leader ruined it for the guns not in his squad. Especially bad if the SL was in a vehicle without an empty seat.
Trotskygrad
бля
+354|6214|Vortex Ring State

Superior Mind wrote:

Here's to being hopeful.
I think it'll be the demonchild of BC2 and BF2 with a little MW2 and DoD:S thrown in.

eg it could be great, or horrible, or... most likely... just another average modern warfare shooter... BC3 some may call it, CoD-bastardized BF2 others may call it.
Sisco
grandmaster league revivalist
+493|6559

Doctor Strangelove wrote:

coke wrote:

Doctor Strangelove wrote:


A Six person squad would be way to OP. That's five people too spawn on.
Yeah but Squad Leaders are back, so I presume you can only spawn on them, as in BF2.
Nope.

Works better this way. In BF2 the squad leader was shit. The most effective ones avoided combat and any situations that scored them points, which isn't a good design. Also a shitty squad leader ruined it for the guns not in his squad. Especially bad if the SL was in a vehicle without an empty seat.
I would like to see some sort of beacon again, like 2142 had it. It gave the squadleader more freedom and rewarded with points if deployed. I think PR uses a similar system (without the cocoons dropping from the sky)?
https://www.abload.de/img/bf3-bf2ssig0250wvn.jpg
globefish23
sophisticated slacker
+334|6539|Graz, Austria

Sisco wrote:

I think PR uses a similar system
Yeah, PR has those forward spawn points, depicted by a pile of sandbags and some ammo bags, IIRC.
Not sure who deploys them.
dtacs
say that 2 my face fucker not online
+126|6050|Australia

globefish23 wrote:

Sisco wrote:

I think PR uses a similar system
Yeah, PR has those forward spawn points, depicted by a pile of sandbags and some ammo bags, IIRC.
Not sure who deploys them.
Not anymore. Rally Points (deployed by the SL when he has one member within 10m) only last 60 seconds and are intended to be a short respawn to regroup the squad, firebases (FO's) (whole team spawnable) can be built by squads and require supply crates, and are more of a long term option.
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
aerodynamic
FOCKING HELL
+241|5969|Roma

Acreta wrote:

globefish23 wrote:

Sisco wrote:

I think PR uses a similar system
Yeah, PR has those forward spawn points, depicted by a pile of sandbags and some ammo bags, IIRC.
Not sure who deploys them.
Not anymore. Rally Points (deployed by the SL when he has one member within 10m) only last 60 seconds and are intended to be a short respawn to regroup the squad, firebases (FO's) (whole team spawnable) can be built by squads and require supply crates, and are more of a long term option.
i liked the old rally point system, now with the firebases you have to walk so much.....
https://bf3s.com/sigs/8ea27f2d75b353b0a18b096ed75ec5e142da7cc2.png
dtacs
say that 2 my face fucker not online
+126|6050|Australia
If you're walking a stupidly long distance, you aren't playing the game properly. Good squad leaders constantly have a rally point available for their members in the event that the squad has to regroup, or a firebase close to the objective they're attacking.

I do agree though, the old system was better. The devs argued that it meant that squads were 'trickling' off the rally points and attacking one by one as opposed to a single cohesive unit, which was often the case.

For those who want a more realistic alternative (while still being fun) check out PR @ realitymod.com.
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
Pure_Beef_68
Pure_beef_69 -1
+20|6169

Acreta wrote:

If you're walking a stupidly long distance, you aren't playing the game properly. Good squad leaders constantly have a rally point available for their members in the event that the squad has to regroup, or a firebase close to the objective they're attacking.

I do agree though, the old system was better. The devs argued that it meant that squads were 'trickling' off the rally points and attacking one by one as opposed to a single cohesive unit, which was often the case.

For those who want a more realistic alternative (while still being fun) check out PR @ realitymod.com.
The rally points were great, but once again the PR community is willing to sacrifice fun for reality - which is a shame. Even with RP's there was a tonne of walking, now they disappear after 60 secs it means you could be trekking for 10 mins before you find your squad.
henno13
A generally unremarkable member
+230|6564|Belfast
dtacs
say that 2 my face fucker not online
+126|6050|Australia
They're really sticking it to CoD, serves them right for making such a fucking horrid MW2 expansion.
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
Spark
liquid fluoride thorium reactor
+874|6890|Canberra, AUS
Haha seriously? How dumb does he think they are? Yes we're gonna let our main competitor have an inside preview look of our flagship product whilst it's in development. Very smart business strategy.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6368|what

BF3 is not balanced for dickheads.
https://i.imgur.com/maVpUMN.png
Jaekus
I'm the matchstick that you'll never lose
+957|5394|Sydney
lol that's pretty funny. Not sure why his PA would be so pissed, it's pretty obvious why they said no.
dtacs
say that 2 my face fucker not online
+126|6050|Australia
Not happy about sniper scope sway though.
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
Kampframmer
Esq.
+313|5058|Amsterdam

dtacs wrote:

Not happy about sniper scope sway though.
well, it feels a lot more real when youre crouching/standing. BUt it would be annoying if there wasnt a way to get it steady.

Havent seen any sniper footage from bf3 though
dtacs
say that 2 my face fucker not online
+126|6050|Australia
You press shift to steady it, in the same way it is in CoD 2/4/MW2/Blops.

Honestly its out of place for a Battlefield game, but since its pre-alpha they still are able to reverse really any feature they want.
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239

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