Jaekus
I'm the matchstick that you'll never lose
+957|5394|Sydney
Interesting. So no assault class per se.
Macbeth
Banned
+2,444|5801

Are the LMG's going to work like they did in BC2 or BF2?
Spark
liquid fluoride thorium reactor
+874|6890|Canberra, AUS
Thank goodness they're getting rid of the lmg+medpack double, that was just absurd.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
Jaekus
I'm the matchstick that you'll never lose
+957|5394|Sydney

Spark wrote:

Thank goodness they're getting rid of the lmg+medpack double, that was just absurd.
Seconded.
jsnipy
...
+3,276|6738|...

"hold on let me set this smoldering LMG down and wash my hands, I'll get the wound stitched"
Vilham
Say wat!?
+580|6982|UK
henno13
A generally unremarkable member
+230|6564|Belfast
Even as a person who mostly plays on consoles, I couldn't help but laugh at the guy who came on at around 3:30.
Vilham
Say wat!?
+580|6982|UK
haha just got to that.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6683

Jebus wrote:

Unlimited sprint?
If you want massive maps, you need a way to transverse them.

Also the LMGs work like in BF2, except now you can deploy them for extra accuracy.
.:ronin:.|Patton
Respekct dad i love u always
+946|7025|Marathon, Florida Keys
They put 2142 expanding deviation when you go prone. God dammit.
https://i54.photobucket.com/albums/g117/patton1337/stats.jpg
13urnzz
Banned
+5,830|6713

.:ronin:.|Patton wrote:

They put 2142 expanding deviation when you go prone. God dammit.
heh, this game could be the whole franchise, wrapped up in $60 bundle.
jord
Member
+2,382|6893|The North, beyond the wall.
The last few pages of this thread are hilarious. That video is too vilham.



2I'm gonna leave this guy he's in a firefight".

The guys just stood there shooting the floor 10 metres infront...
SonderKommando
Eat, Lift, Grow, Repeat....
+564|6875|The darkside of Denver

Jaekus wrote:

Let's hope they're right.
It's pretty obvious that BC2 is a console port, but perhaps a few "features" of that game will creep into BF3.
As long as the character movement is improved significantly, I'll be pretty happy.


This shows how awesome the character animation is.
Sisco
grandmaster league revivalist
+493|6559
I just hope they take away a bit from the laser accuracy the guns have in BC2.

Last edited by Sisco (2011-06-08 10:54:35)

https://www.abload.de/img/bf3-bf2ssig0250wvn.jpg
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6683

.:ronin:.|Patton wrote:

They put 2142 expanding deviation when you go prone. God dammit.
I agree, it should be like in BF2 where the key to winning all and every firefight was to hit "z" as fast as possible. That's totally good gameplay right there!
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6683

Sisco wrote:

I just hope they take away a bit from the laser accuracy the guns have in BC2.
It actually seems like the zero-deviation from BC2 is going to be out. If you look really closely at where the bullets hit in the SP trailer, you'll see it. Also it wouldn't make any sense to use the bipod on the LMGs if they were perfectly accurate from iron-sights alone.
Sisco
grandmaster league revivalist
+493|6559

Doctor Strangelove wrote:

Sisco wrote:

I just hope they take away a bit from the laser accuracy the guns have in BC2.
It actually seems like the zero-deviation from BC2 is going to be out. If you look really closely at where the bullets hit in the SP trailer, you'll see it. Also it wouldn't make any sense to use the bipod on the LMGs if they were perfectly accurate from iron-sights alone.
I sure hope. I miss the chance of getting into cover as soon as I got shot at.
https://www.abload.de/img/bf3-bf2ssig0250wvn.jpg
Sisco
grandmaster league revivalist
+493|6559
https://www.abload.de/img/bf3-bf2ssig0250wvn.jpg
.:ronin:.|Patton
Respekct dad i love u always
+946|7025|Marathon, Florida Keys

Doctor Strangelove wrote:

.:ronin:.|Patton wrote:

They put 2142 expanding deviation when you go prone. God dammit.
I agree, it should be like in BF2 where the key to winning all and every firefight was to hit "z" as fast as possible. That's totally good gameplay right there!
well bf2 infantry movement was a whole lot faster than this game is going to be. The freedom of movement pre-welfare patches was such that going prone didn't always mean you got a kill. Except for noobulite sergeants with PKM+G36E automatic sniper rifles going prone first thing was the only thing that pissed me off.

I dont want to bitch too much, its only in its beta stage and half a year from release. I wanna see some air combat now, i hope helicopters aren't fucktarded like bad company's.
https://i54.photobucket.com/albums/g117/patton1337/stats.jpg
Shakez
Member
+39|6385

.:ronin:.|Patton wrote:

i hope helicopters aren't fucktarded like bad company's.
To be honest.
M.O.A.B
'Light 'em up!'
+1,220|6438|Escea

As far I can see, and from what I've read, Metro is objective based. Whether that's normally or including Rush modes, I dunno. But you start fighting in the park, take out or capture some anti-air defence, then a missile strike blows open the entrance to the tunnels, and then it seems you go from there into the city.

Merely speculating of course.
War Man
Australians are hermaphrodites.
+563|6929|Purplicious Wisconsin
Oh God, why bother with the scope if the iron sights are just gonna be in the way. Just fucking remove the scopes if you are gonna have fucking ironsights in the way you fucking retarded game devs.

Doctor Strangelove wrote:

Seems to use 2142's class system. That was the best one, glad they used it.
Still dislike sniper getting demopacks/c4, seriously dice? Just give the engineer fucking c4 as you rightfully should, maybe have it as a choice between landmines or c4.

Anyway, I like the option of choosing between grenade launcher or medic instead of being able to do both like in 2142.

RDMC wrote:

KuSTaV wrote:

http://www.youtube.com/watch?v=9UwOrl036_A

1080p AWWWWWWWWWWWWWWWWW YEAAAAAAAAAAHHHHHHHH
Shiiiit, I really gotta upgrade my PC

Game looks awesome, just a bit disappointed that the tank rounds did not drop (or at least not significantly) over distance.
Why? I am glad it is that way.

KuSTaV wrote:

http://www.youtube.com/watch?v=9UwOrl036_A

1080p AWWWWWWWWWWWWWWWWW YEAAAAAAAAAAHHHHHHHH
Why the fuck is the thermal image green instead of yellow?

Last edited by War Man (2011-06-08 11:43:03)

The irony of guns, is that they can save lives.
Pure_Beef_68
Pure_beef_69 -1
+20|6169
I love the suppression effects from the LMGs. They took that one straight from project reality.
Camm
Feeding the Cats.
+761|5183|Dundee, Scotland.

War Man wrote:

RDMC wrote:

KuSTaV wrote:

http://www.youtube.com/watch?v=9UwOrl036_A

1080p AWWWWWWWWWWWWWWWWW YEAAAAAAAAAAHHHHHHHH
Shiiiit, I really gotta upgrade my PC

Game looks awesome, just a bit disappointed that the tank rounds did not drop (or at least not significantly) over distance.
Why? I am glad it is that way.
Says the boy who whines about the m16 ejection ports being on the wrong side
for a fatty you're a serious intellectual lightweight.
bugz
Fission Mailed
+3,311|6527

Pure_Beef_68 wrote:

I love the suppression effects from the LMGs. They took that one straight from project reality.
Dice hired some of the devs from the PR team, so that probably is where they got it from.

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