DrunkFace
Germans did 911
+427|6897|Disaster Free Zone

Jaekus wrote:

Are claymores even included in BF3?
I hope so. I love people bitching about how stupid they [the player] are, makes me lol.

EDIT: So there's no ambiguity.

Last edited by DrunkFace (2011-05-22 22:04:34)

Jaekus
I'm the matchstick that you'll never lose
+957|5394|Sydney
Imagine if you could drop unlimited clays, like you can AT mines in BC2

Sisco
grandmaster league revivalist
+493|6559

Jaekus wrote:

Imagine if you could drop unlimited clays, like you can AT mines in BC2

You can´t drop unlimited mines in BC2.
https://www.abload.de/img/bf3-bf2ssig0250wvn.jpg
Reciprocity
Member
+721|6797|the dank(super) side of Oregon

Jaekus wrote:

Imagine if you could drop unlimited clays, like you can AT mines in BC2

naw, snipers having anything more than a shoe lace and a condom wrapper would completely imbalance the game and turn snipers into the predominant killing machines of bf3.
Jaekus
I'm the matchstick that you'll never lose
+957|5394|Sydney

Sisco wrote:

Jaekus wrote:

Imagine if you could drop unlimited clays, like you can AT mines in BC2

You can´t drop unlimited mines in BC2.
Have you tried?
unnamednewbie13
Moderator
+2,053|6988|PNW

-prone snipers should be invisible to commander scans, UAVs and "spotted" hunting.
The better solution, as stated before, would be to auto-squelch spotted spam to keep people from abusing the command by endlessly probing likely spots. WTF good would it do you if you DO see the sniper but can't point him out to your buddies because of some lame hardwired limitation?
Reciprocity
Member
+721|6797|the dank(super) side of Oregon

unnamednewbie13 wrote:

-prone snipers should be invisible to commander scans, UAVs and "spotted" hunting.
The better solution, as stated before, would be to auto-squelch spotted spam to keep people from abusing the command by endlessly probing likely spots. WTF good would it do you if you DO see the sniper but can't point him out to your buddies because of some lame hardwired limitation?
I'd just like to see snipers get back some of their reconnaissance roll with commanders having to rely more on provided coordinates for ordnance strikes.  The purpose is sorta defeated when the enemy commander can know where every player is at any time, even when it's a sniper doing everything he can to keep a low profile.
unnamednewbie13
Moderator
+2,053|6988|PNW

Reciprocity wrote:

I'd just like to see snipers get back some of their reconnaissance roll with commanders having to rely more on provided coordinates for ordnance strikes.  The purpose is sorta defeated when the enemy commander can know where every player is at any time, even when it's a sniper doing everything he can to keep a low profile.
The one concession I would make would be a 'light bar' for snipers. Run or fire a shot and the area within x meters around you is compromised. You will be seen by sat/UAV until you leave the area (indicated by fading light). 'Stealth volumes' could be stuck around the map, enabling this to work in areas where it makes sense, but not out in plain view. Of course, I would make no changes to being able to 'spot' a sniper, other than the aforementioned autosquelch.

Could get snipers fighting closer to the way they should be fighting, unless they want to get stuck in with everyone able to see them just like any other infantry (I was confident enough with most of the rifles in 2 that I didn't need a hiding spot all the time).
Sisco
grandmaster league revivalist
+493|6559

Jaekus wrote:

Sisco wrote:

Jaekus wrote:

Imagine if you could drop unlimited clays, like you can AT mines in BC2

You can´t drop unlimited mines in BC2.
Have you tried?
Of course. You can max drop 6 mines, after that the ones dropped first disappear.
https://www.abload.de/img/bf3-bf2ssig0250wvn.jpg
Superior Mind
(not macbeth)
+1,755|6909
Just add neat toys like the sniper decoys of 2142. Problem solved.
Dilbert_X
The X stands for
+1,813|6322|eXtreme to the maX

unnamednewbie13 wrote:

Reciprocity wrote:

I'd just like to see snipers get back some of their reconnaissance roll with commanders having to rely more on provided coordinates for ordnance strikes.  The purpose is sorta defeated when the enemy commander can know where every player is at any time, even when it's a sniper doing everything he can to keep a low profile.
The one concession I would make would be a 'light bar' for snipers. Run or fire a shot and the area within x meters around you is compromised. You will be seen by sat/UAV until you leave the area (indicated by fading light). 'Stealth volumes' could be stuck around the map, enabling this to work in areas where it makes sense, but not out in plain view. Of course, I would make no changes to being able to 'spot' a sniper, other than the aforementioned autosquelch.

Could get snipers fighting closer to the way they should be fighting, unless they want to get stuck in with everyone able to see them just like any other infantry (I was confident enough with most of the rifles in 2 that I didn't need a hiding spot all the time).
Just add muzzle blast dust signature.
Fuck Israel
Trotskygrad
бля
+354|6215|Vortex Ring State

Dilbert_X wrote:

unnamednewbie13 wrote:

Reciprocity wrote:

I'd just like to see snipers get back some of their reconnaissance roll with commanders having to rely more on provided coordinates for ordnance strikes.  The purpose is sorta defeated when the enemy commander can know where every player is at any time, even when it's a sniper doing everything he can to keep a low profile.
The one concession I would make would be a 'light bar' for snipers. Run or fire a shot and the area within x meters around you is compromised. You will be seen by sat/UAV until you leave the area (indicated by fading light). 'Stealth volumes' could be stuck around the map, enabling this to work in areas where it makes sense, but not out in plain view. Of course, I would make no changes to being able to 'spot' a sniper, other than the aforementioned autosquelch.

Could get snipers fighting closer to the way they should be fighting, unless they want to get stuck in with everyone able to see them just like any other infantry (I was confident enough with most of the rifles in 2 that I didn't need a hiding spot all the time).
Just add muzzle blast dust signature.
not every sniper is going to be using a .50 with a huge ass muzzle brake

this isn't CoD after all
Pure_Beef_68
Pure_beef_69 -1
+20|6169
Seeing as there is no commander, there needs to be a squad leader chat, the ability to see other squads movement markers on the map and - most importantly - the ability to mute.

I remember having plenty of 10-year-old commanders who would squeal or sing down the mic constantly during play, the only way to shut them up was to convince the rest of the squad that the commander was a fucking idiot, and that he needed to be kicked.
Trotskygrad
бля
+354|6215|Vortex Ring State

Pure_Beef_68 wrote:

Seeing as there is no commander, there needs to be a squad leader chat, the ability to see other squads movement markers on the map and - most importantly - the ability to mute.

I remember having plenty of 10-year-old commanders who would squeal or sing down the mic constantly during play, the only way to shut them up was to convince the rest of the squad that the commander was a fucking idiot, and that he needed to be kicked.
yes, a bad commander can lost you a round, worse than no commander in some cases if arty FF is on.

Last edited by Trotskygrad (2011-05-23 14:44:44)

Blade4509
Wrench turnin' fool
+202|5725|America

Trotskygrad wrote:

Pure_Beef_68 wrote:

Seeing as there is no commander, there needs to be a squad leader chat, the ability to see other squads movement markers on the map and - most importantly - the ability to mute.

I remember having plenty of 10-year-old commanders who would squeal or sing down the mic constantly during play, the only way to shut them up was to convince the rest of the squad that the commander was a fucking idiot, and that he needed to be kicked.
yes, a bad commander can lost you a round, worse than no commander in some cases if arty FF is on.
It can lose it for you too.
"Raise the flag high! Let the degenerates know who comes to claim their lives this day!"
Dilbert_X
The X stands for
+1,813|6322|eXtreme to the maX

Trotskygrad wrote:

not every sniper is going to be using a .50 with a huge ass muzzle brake

this isn't CoD after all
Erm, any rifle produces muzzle blast.
Fuck Israel
globefish23
sophisticated slacker
+334|6540|Graz, Austria

Dilbert_X wrote:

Erm, any rifle produces muzzle blast.
https://img38.imageshack.us/img38/9605/unbrandedsaddleriflerub.jpg
Superior Mind
(not macbeth)
+1,755|6909
I think asymmetrical balance is very important. There should be maps that pit conventional armies against a guerrilla force. It worked well in BFV with the Vietcong. It also worked extremely well in PR with the insurgents, Taliban. They even had the Chechen militia which were sort of intermediary.
gurdeep
­
+812|4971|proll­y

Finray wrote:

Mint Sauce wrote:

I'm quitting CoD4 to play BF3.
You still play CoD4? Competitively? Christ, that game was already fucking dead when I left the team, and that was probably over a year and a half ago.
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Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6684
The only people who still use Xfire are CoD4 losers.

Everyone else has moved on.
RDMC
Enemy Wheelbarrow Spotted..!!
+736|6781|Area 51

Doctor Strangelove wrote:

The only people who still use Xfire are CoD4 losers.

Everyone else has moved on.
Ye because they all play MW2 and BO and are therefore forced to use Steam, derp.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6684
Steam is a better platform.
Blade4509
Wrench turnin' fool
+202|5725|America
Xfire is awesome!
"Raise the flag high! Let the degenerates know who comes to claim their lives this day!"
ghostinvisiblex7
Mr Southbeach.
+9|4962|USA.. duhhh

Doctor Strangelove wrote:

The only people who still use Xfire are CoD4 losers.

Everyone else has moved on.
thats a moot point..
NAthANSmitt
Stud
+4|6345
The medic needs to be called a corpsman on the Marines side and not carry a fucking LMG like in BC2, that fucked with my mind. What where they thinking?

I want to see different weapons for each faction instead of having every faction start out with an M16 or AK. That was retarded in BC2, and takes away immersion and fun. If you are on BlueFor and want an AK, kill an enemy and take his.

Mod capabilities. I believe they said that there won't be any but maybe if we bitch a lot we can get it(who knows?). Imagine Project reality with the frostbite engine.(Jizz)

Again with retarded weapons; non of this M1A1 Thompson M1 Garand bullshit. An less shotguns, and shotguns that look like assault rifles, I would never carry a shotgun on half the BF2 maps.

Get rid of the bloated COD-like rewards. Make people work for their rewards and ranks.
More on that point make ranking up harder, or prestige bullshit. Also with real world ranks and no BC2 generalized rank bullshit. Pick a service and stick with it.

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