unnamednewbie13 wrote:
What would YOU like to see in Battlefield 3?
I've done this before, but the list was exhaustive. So, leaving out what I'd like to see the classes be and without looking to see what's already in or not:
* Map editing toolset/mod SDK (released with or sometime after the game itself)
* No types of nerfing like the one that killed the blackhawk but left the overpowered MEC chopper untouched.
* Prone. I'm sure that's already in.
* Hit detection for knives. No one-shotting a guy in the foot with a blade.
* Hit detection for vehicles and damage type. Yes, I know it's not a simulator, but being able to knock out a chopper's rotors, destroy a tank's main gun barrel or blow a truck's tires, with whatever penalties against the damaged vehicle's driver applying would add both more depth and eye candy to the game itself.
* Battlefield Vietnam style vehicle radio, but just not as loud; also mutable for other players
* Small vessels at the very least, if the larger ones on maps like Wake aren't movable.
* Underwater kit, letting you submerge in maps that allow it.
* Magazine-oriented reload, not reload by ammo count.
* NO infinite ammunition for any vehicle outside a resupply zone (however resupply will work).
* Force aircraft to land to rearm bombs and repair. Fly-by bullets rearming is fine with me.
* Battlefield 2-style rewards ("realism" over console boxiness; being able to see the ribbons straight-on is nice)
* Bad Company 2's destructible cover. I appreciated the fine balance between 100% destructibility and playability.
* PC: Dedicated servers with at least 64 players max, if not 80 or more, and a working server browser with working filters, working favorites and some way to find which game your friend's in through either Steam or a search-by-player feature in the game itself. GFWL, Gamespy and the rest can kiss my ass.
* No key left unmappable. This is what made Arma unplayable for me.
* Underground areas such as those BFV had.
* Commander, squad leaders and squad mates. I'm not budging from this, and no amount of pestering can convince me that commanders are a useless and unfun role. Source: experience.
* Ability for squad leaders to send messages to other squad leaders (with a proper notification icon to avoid confusion), and to mute spammy ones in turn.
* Filter-by-pitch/volume option for voice reception to silence little kids and guys with mics turned all the way up to 11.
* ANY structure enterable. I know this will increase camping, but destructible buildings or heat vision will hopefully reduce it.
*
Server toggle for automated air defenses around uncappable airfields, as long as the airfield itself is relatively out of the way. Arbitrary engagement distance to keep people from skirting memorized borders while still spawn-camping.
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Player controlled artillery:
Type 1: BF2-style fixed artillery - Functionality -
1) Commander fires shells from 'fixed' artillery in a loose pattern, a 'creeping barrage,' or once-per-gun in a tight pattern using spotter designation as described in 'type 2 functionality.'
Type 2: Player mortars - Functionality -
1) Player in squad A spots a target. Both:
a) Other players in squad A with mortars are able to fire on it through the eyes of the spotter (BF1942/BFV), in the process revealing themselves on the map to the other team until they pack up and move.
b) Commander sees the spot and can authorize all other mortar users on the map to fire, or can even fire fixed artillery on it.
So before this gets just as exhausting as my last post, I'll stop here.