Might give it a try over the weekend, since I´m at my ex´s watching the dog. Got only my notebook and plenty of time, perfect for Eufloria.
Moh (pc) - 3/10
Fifa 11 (xbox) - 8/10
Fifa 11 (xbox) - 8/10
Batman: Arkham Asylum
9/10 so far.
Got it off steam for £10 at the weekend
9/10 so far.
Got it off steam for £10 at the weekend
Cool game isn't itbennisboy wrote:
Batman: Arkham Asylum
9/10 so far.
Got it off steam for £10 at the weekend
fuck yeah it is!RDMC wrote:
Cool game isn't itbennisboy wrote:
Batman: Arkham Asylum
9/10 so far.
Got it off steam for £10 at the weekend
RDR: 9/10 epic game
BBC2:8.5/10 awesome game
BBC2:8.5/10 awesome game
Make X-meds a full member, for the sake of 15 year old anal gangbang porn watchers everywhere!
Minecraft: 6/10
Great for an alpha, but still needs work (duh). Having to keep a wiki page open to know what tool to use for this or that or check on recipes kind of blows, but this is one of the few games that is actually fun to start over from the beginning in. All that's missing is something to really keep up interest beyond creating an impregnable fort (i.e., stone house). Aside from torches going out in a future update, you're pretty much free to stab at monsters through holes in your walls all night long.
I'd like to see some of the third-party tools already available implemented into the final release, and the ability to customize the style of environment you start in (other than completely random).
Great for an alpha, but still needs work (duh). Having to keep a wiki page open to know what tool to use for this or that or check on recipes kind of blows, but this is one of the few games that is actually fun to start over from the beginning in. All that's missing is something to really keep up interest beyond creating an impregnable fort (i.e., stone house). Aside from torches going out in a future update, you're pretty much free to stab at monsters through holes in your walls all night long.
I'd like to see some of the third-party tools already available implemented into the final release, and the ability to customize the style of environment you start in (other than completely random).
Donkey Kong Country Returns
0/10 for innovation
10/10 for nostalgia
I got this game because it's pretty much a clone of the old DKC's, not because of any revolutionary contribution to the concept of gaming, and am enjoying the shit out of it. Replace the 3D graphics with sprites, and this could have easily been DKC4 on the SNES.
Fans have got Nintendo running around in circles. They bitch when Nintendo revamps an old series with a new engine and perspective, but bitch when Nintendo throws that out the window and releases a sequel as a sidescrolling platformer. "Oh no, you changed it too much," or "oh, no, this is just more of the same shit. Waah."
0/10 for innovation
10/10 for nostalgia
I got this game because it's pretty much a clone of the old DKC's, not because of any revolutionary contribution to the concept of gaming, and am enjoying the shit out of it. Replace the 3D graphics with sprites, and this could have easily been DKC4 on the SNES.
Fans have got Nintendo running around in circles. They bitch when Nintendo revamps an old series with a new engine and perspective, but bitch when Nintendo throws that out the window and releases a sequel as a sidescrolling platformer. "Oh no, you changed it too much," or "oh, no, this is just more of the same shit. Waah."
OMG DONKEY KONG!!!!!!!!!!!!!!!!!!! I loved those games so much. Time to dust off ye olde SNES againunnamednewbie13 wrote:
Donkey Kong Country Returns
0/10 for innovation
10/10 for nostalgia
I got this game because it's pretty much a clone of the old DKC's, not because of any revolutionary contribution to the concept of gaming, and am enjoying the shit out of it. Replace the 3D graphics with sprites, and this could have easily been DKC4 on the SNES.
Fans have got Nintendo running around in circles. They bitch when Nintendo revamps an old series with a new engine and perspective, but bitch when Nintendo throws that out the window and releases a sequel as a sidescrolling platformer. "Oh no, you changed it too much," or "oh, no, this is just more of the same shit. Waah."
http://www.youtube.com/watch?v=TMhEs78Zix8
Last edited by RDMC (2010-11-25 11:44:18)
NyxQuest: Kindred Spirits - 7/10
Simple gameplay, but actually very fun. Could have used some more features like, oh, run, duck, etc, but the physics puzzles are pretty nice (if not challenging).
Simple gameplay, but actually very fun. Could have used some more features like, oh, run, duck, etc, but the physics puzzles are pretty nice (if not challenging).
Yeah, now I want to play the old ones again.RDMC wrote:
OMG DONKEY KONG!!!!!!!!!!!!!!!!!!! I loved those games so much. Time to dust off ye olde SNES again
If you have a Wii, DKCR is a worthy DKC4 (and no, the N64 one doesn't count).
Iron Grip: Warlord - 6/10 (but ironically in my favorites)
Story: Brief, but descriptive. Fed in segments.
Gameplay:
Pros - Tower defense/fps. Think 'Savage: Battle for Newerth' but with everyone getting some build command powers.
Cons - Lots of weapon variety, but not enough building variety. Your choice pretty much comes down to building a pile of ammo, a machine gun, a turret or a bigger machine gun or turret. The rest are basically traps. With the similarity to Warhammer 40K, I wouldn't have minded seeing some autocannons. Single player is a chore.
Graphics: Not revolutionary, even for 2008.
Music: Properly depressing if you pay attention to the story.
Overall: Suffers from occasional connectivity glitchiness, but otherwise solid multiplayer and well worth the $5 for the Steam game pack it came in. Ties in to the company's web game (giving you resources for playing it, i guess). The original (a HL2 mod called 'Iron Grip: The Oppression') is said by some players to be better, but I've never tried it, so yeah.
Story: Brief, but descriptive. Fed in segments.
Gameplay:
Pros - Tower defense/fps. Think 'Savage: Battle for Newerth' but with everyone getting some build command powers.
Cons - Lots of weapon variety, but not enough building variety. Your choice pretty much comes down to building a pile of ammo, a machine gun, a turret or a bigger machine gun or turret. The rest are basically traps. With the similarity to Warhammer 40K, I wouldn't have minded seeing some autocannons. Single player is a chore.
Graphics: Not revolutionary, even for 2008.
Music: Properly depressing if you pay attention to the story.
Overall: Suffers from occasional connectivity glitchiness, but otherwise solid multiplayer and well worth the $5 for the Steam game pack it came in. Ties in to the company's web game (giving you resources for playing it, i guess). The original (a HL2 mod called 'Iron Grip: The Oppression') is said by some players to be better, but I've never tried it, so yeah.
Metro 2033 - 8/10 on the Quake/DOOM scale.
To be honest, this was far down my list of things to play until an objective popped up for the Steam treasure hunt. So I installed and am currently about halfway through; long after I killed the required number of mutant dog things. It's linear as all hell, but very atmospheric.
To be honest, this was far down my list of things to play until an objective popped up for the Steam treasure hunt. So I installed and am currently about halfway through; long after I killed the required number of mutant dog things. It's linear as all hell, but very atmospheric.
Beat Hazard
Had bought the game before but barely played and was trying to get that high-score for the treasure hunt objective.
Impossible to get for me, as you need a much higher (if not the top) level to get all bonus unlocks to start with.
Also, if you're an epileptic, you shouldn't look at the game for even a second.
Still, as this game is based on the tracks from your own music collection you play, it's always a new experience.
I noticed that ska music from the Aggrolites produces near impossible ship formations and maneuvering, and makes two bosses appear spamming their projectiles in all directions. On easy mode.
Had bought the game before but barely played and was trying to get that high-score for the treasure hunt objective.
Impossible to get for me, as you need a much higher (if not the top) level to get all bonus unlocks to start with.
Also, if you're an epileptic, you shouldn't look at the game for even a second.
Still, as this game is based on the tracks from your own music collection you play, it's always a new experience.
I noticed that ska music from the Aggrolites produces near impossible ship formations and maneuvering, and makes two bosses appear spamming their projectiles in all directions. On easy mode.
Yesterday I had 4 bosses on the screen simultaneously.
On easy mode.
Guess Beat Hazard doesn't like my music.
On easy mode.
Guess Beat Hazard doesn't like my music.
Divinity 2: Flames of Vengeance - 8/10
TL:DR -
The first and (so far) only expansion for Divinity 2: Ego Draconis, available in a bundle as Divinity 2: The Dragon Knight Saga along with slightly spiffed up graphics for the Gamebryo engine. This game has much of what the first one boasted: great voice acting and funny side quest bits. But where Ego Draconis hit you with a horrible cliffhanger noir ending, Flames of Vengeance wraps it up in a slightly better one, even if its cut short. You're left with more "what now" than ever. And the bad: you're stuck inside a city for the majority of the game. You only get to fly around as a dragon in a short escort mission that's more of a pain in the ass than anything. If you fly ahead and clear shit before what you're escorting gets there, it'll constantly whine at you for pulling too far away. If you don't, then it'll die in seconds. Also, good/evil choices offered do not really affect the game's outcome.
The game allows you to to continue from old savegames from Ego Draconis, but only if they've been made at a specific (I haven't found out which) update. My original saves were found but unrecognized, which means I pretty much started ED from scratch with a broke level 35 character. I wasn't even expecting to be able to continue from my old slot, but given the choice, I'm still kind of irritated that I couldn't. When I crank up graphics on a new machine, I'll probably do another 100% playthrough just to tie things back in, in case they build a second expansion rather than a sequel. I'm still scoring it high, since I had a fun time looking for all the little hidden buttons and levers that Div2 actually has the balls to hide and camouflage without pointing them out to you with outlines or big green arrows. The anticlimactic but wrapped-up Star Wars ending gets it one more point than I was willing to give ED's "lame, what did I do any of this for?" ending.
TL:DR -
The first and (so far) only expansion for Divinity 2: Ego Draconis, available in a bundle as Divinity 2: The Dragon Knight Saga along with slightly spiffed up graphics for the Gamebryo engine. This game has much of what the first one boasted: great voice acting and funny side quest bits. But where Ego Draconis hit you with a horrible cliffhanger noir ending, Flames of Vengeance wraps it up in a slightly better one, even if its cut short. You're left with more "what now" than ever. And the bad: you're stuck inside a city for the majority of the game. You only get to fly around as a dragon in a short escort mission that's more of a pain in the ass than anything. If you fly ahead and clear shit before what you're escorting gets there, it'll constantly whine at you for pulling too far away. If you don't, then it'll die in seconds. Also, good/evil choices offered do not really affect the game's outcome.
The game allows you to to continue from old savegames from Ego Draconis, but only if they've been made at a specific (I haven't found out which) update. My original saves were found but unrecognized, which means I pretty much started ED from scratch with a broke level 35 character. I wasn't even expecting to be able to continue from my old slot, but given the choice, I'm still kind of irritated that I couldn't. When I crank up graphics on a new machine, I'll probably do another 100% playthrough just to tie things back in, in case they build a second expansion rather than a sequel. I'm still scoring it high, since I had a fun time looking for all the little hidden buttons and levers that Div2 actually has the balls to hide and camouflage without pointing them out to you with outlines or big green arrows. The anticlimactic but wrapped-up Star Wars ending gets it one more point than I was willing to give ED's "lame, what did I do any of this for?" ending.
Men of War: Red Tide
8.5/10
No Multiplayer is a serious downside, not that many naval units added.
But still has a great campaign that make full use of the men of war engine
8.5/10
No Multiplayer is a serious downside, not that many naval units added.
But still has a great campaign that make full use of the men of war engine
Enslaved: Odyssey to the West.
Great game. Good story. Some of the best e-acting i've seen in a game. Platforming was a bit clunky and non-failable, but the combat was fun and the scenery was really great.
Great game. Good story. Some of the best e-acting i've seen in a game. Platforming was a bit clunky and non-failable, but the combat was fun and the scenery was really great.
Last edited by Spidery_Yoda (2011-01-26 19:52:04)
Genetic Algorithm used to build a car with the Box2D psychics library.
9/10
9/10
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Your thoughts, insights, and musings on this matter intrigue me
fifa 11
10/10
10/10
OUCH.FloppY_ wrote:
http://img442.imageshack.us/img442/851/ … sdard1.png
-.-Poseidon wrote:
OUCH.FloppY_ wrote:
http://img442.imageshack.us/img442/851/ … sdard1.png
Your thoughts, insights, and musings on this matter intrigue me
little big planet 2 is teh awsm