Or if you want the 5 year plan... mine, produce, make shit tons of isk, learn to pvp, win eve.
"Raise the flag high! Let the degenerates know who comes to claim their lives this day!"
Np buddy. The tutorial gives out a few free ships, it's always worth doing. The Merlin is a great frigate too!PureBeef wrote:
Cheers for the help Grim, ive been smashing out those skill books! Also got myself a Merlin from doing the tutorials - not bad! My plan is, finish the tutorials and decide whether i want PVP or mining and production...
When you're manual piloting, what are you trying to achieve? Is there some sort of math to it?Adams_BJ wrote:
Too many scenarios to give a widespread answer tbhHaiBai wrote:
idk, all of them?
No you moron, I said you could take the player (not the fit) into a large fleet battle, and unless they were a significant person (dictors, leaders, logis etc, there would be no difference)IrishGrimReaper wrote:
Give me an example of a level 4 mission fit you would take into a large fleet.Jestar wrote:
Just because you're in a fleet doesn't mean you're any good. You could take a level 4 mission runner and put him in a giant fleet and he'd be just as effective.IrishGrimReaper wrote:
I remmeber my first fleet in E-Uni there was like 50 people, and I was awe struck... Then I went and joined ted's corp and I'm in fleet with 200+ people easily. Gotta thank E-Uni for getting me prepared for it.
No need to get touchy kid!Jestar wrote:
No you moron, I said you could take the player (not the fit) into a large fleet battle, and unless they were a significant person (dictors, leaders, logis etc, there would be no difference)IrishGrimReaper wrote:
Give me an example of a level 4 mission fit you would take into a large fleet.Jestar wrote:
Just because you're in a fleet doesn't mean you're any good. You could take a level 4 mission runner and put him in a giant fleet and he'd be just as effective.
Last edited by IrishGrimReaper (2010-08-27 05:41:26)
Not really, the only time I ever really use manual flying is in fast ships, larger scale ships it might be a little nudge here and there to keep at a certain range, but there's not much to it. With smaller ships its more to keep within scram range while staying out of their web range. If you really want to get nitty gritty you can get into radians/per second but that's just for the really picky.HaiBai wrote:
When you're manual piloting, what are you trying to achieve? Is there some sort of math to it?Adams_BJ wrote:
Too many scenarios to give a widespread answer tbhHaiBai wrote:
idk, all of them?
Why get a faction frigate when a cruiser is far more effective?IrishGrimReaper wrote:
No need to get touchy kid!Jestar wrote:
No you moron, I said you could take the player (not the fit) into a large fleet battle, and unless they were a significant person (dictors, leaders, logis etc, there would be no difference)IrishGrimReaper wrote:
Give me an example of a level 4 mission fit you would take into a large fleet.
So, what do you suggest then.. Put the mission runner on an account that has PvP skills to take part in a fleet battle? You do know you need more than mission running skills to do PvP >.<
He won't have sills to handle situations where he might end up alone... But hey, since he has mission running skills I bet he could run Sanctums..
Edit: On Another note, for the guys that have a clue how does this look?
[Cruor, Solo]
2x Medium Pulse Laser II (Imperial Navy Multifrequency S)
2x Small Unstable Power Fluctuator I
Warp Scrambler II
Stasis Webifier II
Cold-Gas I Arcjet Thrusters
Damage Control II
Corpii C-Type Small Armor Repairer
200mm Reinforced Rolled Tungsten Plates I
2x Small Trimark Armor Pump I
Small Anti-Explosive Pump I
Well that's exactly what I'm asking for. For example, I read that you're supposed to keep your transversal as high as you can. What other types of things like that am I supposed to do?Adams_BJ wrote:
Not really, the only time I ever really use manual flying is in fast ships, larger scale ships it might be a little nudge here and there to keep at a certain range, but there's not much to it. With smaller ships its more to keep within scram range while staying out of their web range. If you really want to get nitty gritty you can get into radians/per second but that's just for the really picky.HaiBai wrote:
When you're manual piloting, what are you trying to achieve? Is there some sort of math to it?Adams_BJ wrote:
Too many scenarios to give a widespread answer tbh
mitigating incoming damage (keeping transversal up) drawing the bad into a bad line so you can wreck him, flying on the edge of point (kiting). generally only do it in very quick frigates and hacs.HaiBai wrote:
When you're manual piloting, what are you trying to achieve? Is there some sort of math to it?Adams_BJ wrote:
Too many scenarios to give a widespread answer tbhHaiBai wrote:
idk, all of them?
Cruor is just bad. fly (and lose) a few sentinels (mse fit)IrishGrimReaper wrote:
No need to get touchy kid!Jestar wrote:
No you moron, I said you could take the player (not the fit) into a large fleet battle, and unless they were a significant person (dictors, leaders, logis etc, there would be no difference)IrishGrimReaper wrote:
Give me an example of a level 4 mission fit you would take into a large fleet.
So, what do you suggest then.. Put the mission runner on an account that has PvP skills to take part in a fleet battle? You do know you need more than mission running skills to do PvP >.<
He won't have sills to handle situations where he might end up alone... But hey, since he has mission running skills I bet he could run Sanctums..
Edit: On Another note, for the guys that have a clue how does this look?
[Cruor, Solo]
2x Medium Pulse Laser II (Imperial Navy Multifrequency S)
2x Small Unstable Power Fluctuator I
Warp Scrambler II
Stasis Webifier II
Cold-Gas I Arcjet Thrusters
Damage Control II
Corpii C-Type Small Armor Repairer
200mm Reinforced Rolled Tungsten Plates I
2x Small Trimark Armor Pump I
Small Anti-Explosive Pump I
There is nothing more fun than flying a rifter. NOTHINGFatherTed wrote:
mitigating incoming damage (keeping transversal up) drawing the bad into a bad line so you can wreck him, flying on the edge of point (kiting). generally only do it in very quick frigates and hacs.HaiBai wrote:
When you're manual piloting, what are you trying to achieve? Is there some sort of math to it?Adams_BJ wrote:
Too many scenarios to give a widespread answer tbhCruor is just bad. fly (and lose) a few sentinels (mse fit)IrishGrimReaper wrote:
No need to get touchy kid!Jestar wrote:
No you moron, I said you could take the player (not the fit) into a large fleet battle, and unless they were a significant person (dictors, leaders, logis etc, there would be no difference)
So, what do you suggest then.. Put the mission runner on an account that has PvP skills to take part in a fleet battle? You do know you need more than mission running skills to do PvP >.<
He won't have sills to handle situations where he might end up alone... But hey, since he has mission running skills I bet he could run Sanctums..
Edit: On Another note, for the guys that have a clue how does this look?
[Cruor, Solo]
2x Medium Pulse Laser II (Imperial Navy Multifrequency S)
2x Small Unstable Power Fluctuator I
Warp Scrambler II
Stasis Webifier II
Cold-Gas I Arcjet Thrusters
Damage Control II
Corpii C-Type Small Armor Repairer
200mm Reinforced Rolled Tungsten Plates I
2x Small Trimark Armor Pump I
Small Anti-Explosive Pump I
@jestar its more for the fun of flying expensive shit...if i was flying pvp to just flat out win every time guarenteed it'd take some of the fun out.
Last edited by Jestar (2010-08-27 19:19:15)
you'll never ever go back to WoW but then you'll consider EVE?baggs wrote:
a work colleague is trying to get me to start playing this.
It's well worth it baggs if you get into it.baggs wrote:
a work colleague is trying to get me to start playing this.