Turquoise
O Canada
+1,596|6690|North Carolina

Uzique wrote:

all you guys saying sc2 is 'one third' of a game are fucking retarded and clearly have never played it. the campaign, challenges, co-op, and let alone MULTIPLAYER content is worth £35. then there is the entire battle.net framework, and about 10 hour's worth of in-game cinematics, movies and top-notch voice/character acting. in comparison, most of you whining bought bc2 and mw2 for £50, paying far more for FAR LESS: a reskin and a dumbing down. also, at people like turq... saying games like warcraft and starcraft are 'dumbed down'... have you fucking played the games? i would never ever call starcraft 'dumbed down' - in fact i would say it's probably the most difficult and demanding pc game around, and will be for quite some time. world of warcraft as well certainly was not 'dumbed down' at release. why are you people talking shite about games you have clearly not even played for 15 minutes? be quiet... this is D&ST not Guess & Blag Shite.

stop whining at certain game devs that are doing a perfectly fine job of stimulating the pc gaming industry.
I think you misinterpreted my post.  I wasn't putting Starcraft down.  I actually prefer games that are easy to pickup and play.  I consider myself more of a casual gamer.  I played Starcraft quite a bit back in the day, but I was never as into it as many of my peers.  That doesn't mean it's a bad game.  You're right that I haven't played Starcraft 2, but the only comments I made regarding that game were involving the graphics.  I suppose I should've specified between the 2 in the paragraph mentioning graphics.

I did play WoW a little bit, but I got bored pretty quickly.  I prefer Fallout 3 and Oblivion over that.
Uzique
dasein.
+2,865|6755
why are you even comparing 2 single-player adventure games to an MMORPG? i prefer fifa 2009 to command and conquer, thus C&C is a bad game...

i still don't know what in the hell you're talking about with starcraft/warcraft being 'easy to pick up'. neither their originals nor their later sequels have been 'easy' to pick-up. if you're talking about single-player campaigns on easy/normal difficulties then 'no shit, sherlock', but otherwise every part of the game's attraction lies in how entirely hardcore and complex it is to play against other capable players.

anyway i digress: the quality of games is not slowly declining. console-minded morons are just buying the wrong titles.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Turquoise
O Canada
+1,596|6690|North Carolina
Ok man...  This isn't something I feel that strongly about, so I didn't mean to offend.  Sorry....
Uzique
dasein.
+2,865|6755
oh don't get me wrong, i don't feel 'strongly' about it particularly, either...

but i do react strongly to the swarms of teenagers that consider themselves pundits on the subject and then continue to denigrate, bitch, whine and moan about everything in 'the industry' that they are then supporting the next day by playing BC2 or forking out 50 bucks for the latest edition of call of duty shovelware. i guess i mistook your chiming-in with that attitude as a similar naive cluelessness.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Turquoise
O Canada
+1,596|6690|North Carolina
heh...  Well, I actually like World at War and Modern Warfare 1.  The lack of dedicated servers erased any interest I had in Modern Warfare 2 though.
Jay
Bork! Bork! Bork!
+2,006|5643|London, England

Uzique wrote:

all you guys saying sc2 is 'one third' of a game are fucking retarded and clearly have never played it. the campaign, challenges, co-op, and let alone MULTIPLAYER content is worth £35. then there is the entire battle.net framework, and about 10 hour's worth of in-game cinematics, movies and top-notch voice/character acting. in comparison, most of you whining bought bc2 and mw2 for £50, paying far more for FAR LESS: a reskin and a dumbing down. also, at people like turq... saying games like warcraft and starcraft are 'dumbed down'... have you fucking played the games? i would never ever call starcraft 'dumbed down' - in fact i would say it's probably the most difficult and demanding pc game around, and will be for quite some time. world of warcraft as well certainly was not 'dumbed down' at release. why are you people talking shite about games you have clearly not even played for 15 minutes? be quiet... this is D&ST not Guess & Blag Shite.

stop whining at certain game devs that are doing a perfectly fine job of stimulating the pc gaming industry.
WoW is definitely dumbed down to the lowest common denominator. It started in BC with the token system and from everything I've heard, escalated drastically in WotLK. In WotLK they blurred the class roles so much that it's just generic melee, generic spellcaster, generic healer now and it was all done for the casuals. Lame. I'm glad I quit.
"Ah, you miserable creatures! You who think that you are so great! You who judge humanity to be so small! You who wish to reform everything! Why don't you reform yourselves? That task would be sufficient enough."
-Frederick Bastiat
Uzique
dasein.
+2,865|6755
you don't need to tell me about that. but that's relative to a hardcore WoW gamer, anyway, not your average consumer.

entirely besides, i was talking about 'warcraft and starcraft', not 'world of warcraft' and 'starcraft'. there's a big difference.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Jay
Bork! Bork! Bork!
+2,006|5643|London, England

Uzique wrote:

you don't need to tell me about that. but that's relative to a hardcore WoW gamer, anyway, not your average consumer.

entirely besides, i was talking about 'warcraft and starcraft', not 'world of warcraft' and 'starcraft'. there's a big difference.
What really killed raiding was the paid character transfers. This depopulated many servers, concentrated the talent, and forced them to create ridiculous raids to satisfy the bleeding edge nerds. The backlash was that more and more people quit playing so they had to go to the other extreme of catering to casuals. Brutallus in Sunwell gutted my guild and I just didn't have the desire to rebuild it... again so I sold my account and said sayanora.
"Ah, you miserable creatures! You who think that you are so great! You who judge humanity to be so small! You who wish to reform everything! Why don't you reform yourselves? That task would be sufficient enough."
-Frederick Bastiat
Uzique
dasein.
+2,865|6755
i guess you could say that world of warcraft is an example of a game where economic-forces from outside the game ended up ruining the stellar-quality of the original: considering not only the design-development targets, the marketing and advertizing of the game to mainstream (thus casual) audiences, and the extra-bonus 'services' offered in return for cash that sacrificed gameplay continuity, e.g. race-change, faction-change, server-migration etc. none of these extras have helped the MMO in any way - in fact many have, as you said, openly destroyed certain server-communities and caused all sorts of weird population/faction/guild fluxes. i guess, to use a cliche term, after 5 years of MMO-market dominance, world of warcraft has 'sold out' a little.

though i will still maintain that to the average gamer/consumer, that is decidedly not a poor thing. those economic decisions have only adversely affected the smallest minority of the game's playerbase: the hardcore, the elitists, the no-lifers. blizzard, out of all game developers out there, are decidedly NOT the company to pick on when you want to complain and cry about the 'gaming industry'. blizzard are in fact one of the last real game developers out there that care to put out fantastic, enduring games that entertain years later.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/

Board footer

Privacy Policy - © 2025 Jeff Minard