SplinterStrike
Roamer
+250|6598|Eskimo land. AKA Canada.

Doctor Strangelove wrote:

http://tf2.com/post.php?id=4009&p=


Polycount contest over.

TF2wiki is now official

Engi update imbound?
Moar items. Yayz.

You must construct additional pylons. We wont be able to hold them all.
Spidery_Yoda
Member
+399|6457
New maps, new Engy buildings and new Meet the Team video is what i'm looking forward to.

It sounds like it shouldn't be long now.
FloppY_
­
+1,010|6473|Denmark aka Automotive Hell

Spidery_Yoda wrote:

New maps, new Engy buildings and new Meet the Team video is what i'm looking forward to.

It sounds like it shouldn't be long now.
They need to add a page 3 to the inventory... my page 2 is nearly full and I use page 1 for crafting
­ Your thoughts, insights, and musings on this matter intrigue me
Uzique
dasein.
+2,865|6658
they need to get rid of that roleplay crafting shit altogether and focus on making the game good and cohesive again
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Trotskygrad
бля
+354|6186|Vortex Ring State

Uzique wrote:

they need to get rid of that roleplay crafting shit altogether and focus on making the game good and cohesive again
durrrr.

Of course not.

Since when does valve care about balance?

They're only going to balance everything after the engy update.
War Man
Australians are hermaphrodites.
+563|6901|Purplicious Wisconsin
What new engineer buildings?
The irony of guns, is that they can save lives.
Uzique
dasein.
+2,865|6658

Trotskygrad wrote:

Uzique wrote:

they need to get rid of that roleplay crafting shit altogether and focus on making the game good and cohesive again
durrrr.

Of course not.

Since when does valve care about balance?

They're only going to balance everything after the engy update.
keep telling yourself that. looks like they're realllly concerned with game-balance and finesse at the moment, doesn't it? no. they're developing an inane and irrelevant crafting system and adding more comedy-hats to the game. get real. tf2 stopped being a serious platform for competitive, balanced play about 3 patches ago.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
War Man
Australians are hermaphrodites.
+563|6901|Purplicious Wisconsin
Yeah the hats are ridiculous looking
The irony of guns, is that they can save lives.
FloppY_
­
+1,010|6473|Denmark aka Automotive Hell

Uzique wrote:

Trotskygrad wrote:

Uzique wrote:

they need to get rid of that roleplay crafting shit altogether and focus on making the game good and cohesive again
durrrr.

Of course not.

Since when does valve care about balance?

They're only going to balance everything after the engy update.
keep telling yourself that. looks like they're realllly concerned with game-balance and finesse at the moment, doesn't it? no. they're developing an inane and irrelevant crafting system and adding more comedy-hats to the game. get real. tf2 stopped being a serious platform for competitive, balanced play about 3 patches ago.
Who cares about competitive gaming anyway?

But yeah some things are quite ghey atm...
­ Your thoughts, insights, and musings on this matter intrigue me
Spidery_Yoda
Member
+399|6457

War Man wrote:

What new engineer buildings?
The Engineer Update is going to add new Engy buildings. Or at least that's the assumption.
FloppY_
­
+1,010|6473|Denmark aka Automotive Hell

Spidery_Yoda wrote:

War Man wrote:

What new engineer buildings?
The Engineer Update is going to add new Engy buildings. Or at least that's the assumption.
At least 1 new building has been semi-confirmed... the dispenser replacement which will probably be a repair node if valve can work out how they want to do it (they stated that beta trials had proven a normal dispenser FAR too valuable as a team support tool, and removing the healing and resupply function had pissed off teammates)
­ Your thoughts, insights, and musings on this matter intrigue me
Uzique
dasein.
+2,865|6658

FloppY_ wrote:

Uzique wrote:

Trotskygrad wrote:


durrrr.

Of course not.

Since when does valve care about balance?

They're only going to balance everything after the engy update.
keep telling yourself that. looks like they're realllly concerned with game-balance and finesse at the moment, doesn't it? no. they're developing an inane and irrelevant crafting system and adding more comedy-hats to the game. get real. tf2 stopped being a serious platform for competitive, balanced play about 3 patches ago.
Who cares about competitive gaming anyway?

But yeah some things are quite ghey atm...
i mean 'competitive' in the sense that, the main object in gameplay is to win over the enemy team

in tf2 it's all comedy and shitty gimmicks now... that base-level perfectly-balanced red vs. blue gameplay feels hidden beneath shit

achievements, crafting, joke shit... it all takes attention away from what should always be the focus for an fps game
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Spidery_Yoda
Member
+399|6457
I do wish they hadn't so completely ruined the original atmosphere and style. It was wonderful and now it's full of boxing gloves and cheap laughs in place of the original's subtle humour.
Uzique
dasein.
+2,865|6658
im just glad valve carried on driving their game in the complete-wrong fucking direction

so now y'all, about 6 months late, see what i was grumbling about
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Spidery_Yoda
Member
+399|6457
I started worrying about the direction (of the asthetics at least) back when the Heavy Update came out. First it was the KGB and the Sandvich, and then the energy drink (in 1968?) and the baseball. I didn't like the way it was going at all.

But then I just accepted it I guess, and by now when they add modern day earphones and the brain slug from Futurama I barely even notice because the original style, time and theme is so long gone it doesn't really bother me anymore.

But that said, i'm a sucker for new content. I always enjoy using new weapons and finding new ways to play the game. So bring on the Engineer Update I say.

Last edited by Spidery_Yoda (2010-07-01 11:26:44)

FloppY_
­
+1,010|6473|Denmark aka Automotive Hell

Spidery_Yoda wrote:

I started worrying about the direction (of the asthetics at least) back when the Heavy Update came out. First it was the KGB and the Sandvich, and then the energy drink (in 1968?) and the baseball. I didn't like the way it was going at all.

But then I just accepted it I guess, and by now when they add modern day earphones and the brain slug from Futurama I barely even notice because the original style, time and theme is so long gone it doesn't really bother me anymore.

But that said, i'm a sucker for new content. I always enjoy using new weapons and finding new ways to play the game. So bring on the Engineer Update I say.
We all agree that it could have been done better...

But tbh I won't complain about free content.. it helps the game stay fresh.. I doubt I would still play it if there was only the standard 9 classes and their base weapons... the new ones at least offer some fresh mixes of inventory items
­ Your thoughts, insights, and musings on this matter intrigue me
DefCon-17
Maple Syrup Faggot
+362|6343|Vancouver | Canada

Uzique wrote:

Trotskygrad wrote:

Uzique wrote:

they need to get rid of that roleplay crafting shit altogether and focus on making the game good and cohesive again
durrrr.

Of course not.

Since when does valve care about balance?

They're only going to balance everything after the engy update.
keep telling yourself that. looks like they're realllly concerned with game-balance and finesse at the moment, doesn't it? no. they're developing an inane and irrelevant crafting system and adding more comedy-hats to the game. get real. tf2 stopped being a serious platform for competitive, balanced play about 3 patches ago.
I assume you mean 3 updates ago...not patches.
Uzique
dasein.
+2,865|6658
minor difference... good job, you the man.

now actually get good at tf2 and stop fopping around with terminology
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
DefCon-17
Maple Syrup Faggot
+362|6343|Vancouver | Canada
I'm fucking pro, don't hate.
Uzique
dasein.
+2,865|6658
lawlz. i'll hold my breath until proven otherwise.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
DefCon-17
Maple Syrup Faggot
+362|6343|Vancouver | Canada
I got offered to ring for Complexity, but turned it down 'cause they're beneath my skill level.
globefish23
sophisticated slacker
+334|6511|Graz, Austria
The only thing I really hate are the hats, and the prospect that useless cosmetic crap will be the biggest part of all future updates.

I'm a collector in all games, and generally try to get and achieve everything that can be.
But now with this silly amount of hats, that can only be collected in their entirety if you have no life and have been playing continuously since 1968, I really feel that they shouldn't have included them at all.
Because what good is it if you have one or two random hats (if any), but are constantly teased by seeing another one that you actually really want?

I like all the new weapons, as it's easier to get them, either by random drops or crafting the other random crap.
FloppY_
­
+1,010|6473|Denmark aka Automotive Hell

globefish23 wrote:

The only thing I really hate are the hats, and the prospect that useless cosmetic crap will be the biggest part of all future updates.

I'm a collector in all games, and generally try to get and achieve everything that can be.
But now with this silly amount of hats, that can only be collected in their entirety if you have no life and have been playing continuously since 1968, I really feel that they shouldn't have included them at all.
Because what good is it if you have one or two random hats (if any), but are constantly teased by seeing another one that you actually really want?

I like all the new weapons, as it's easier to get them, either by random drops or crafting the other random crap.
Yeah it really sucks that hats are so unoptainable...

however I think it's kind of a "want what you can't have" thing...

I've done tons of idling and only gotten 2 hats to show for it

Well unless you count that one hat Valve stole from me for using the idle app
­ Your thoughts, insights, and musings on this matter intrigue me
Lucien
Fantasma Parastasie
+1,451|6840

globefish23 wrote:

The only thing I really hate are the hats, and the prospect that useless cosmetic crap will be the biggest part of all future updates.

I'm a collector in all games, and generally try to get and achieve everything that can be.
But now with this silly amount of hats, that can only be collected in their entirety if you have no life and have been playing continuously since 1968, I really feel that they shouldn't have included them at all.
Because what good is it if you have one or two random hats (if any), but are constantly teased by seeing another one that you actually really want?

I like all the new weapons, as it's easier to get them, either by random drops or crafting the other random crap.
Valve aren't making hats anymore. The last few batches have all been community-made and the next ones will be too.

The hats don't do anything so it doesn't matter if they're rare. In fact it's a good thing that they are rare.
https://i.imgur.com/HTmoH.jpg
Spidery_Yoda
Member
+399|6457
Also the time spent making hats vs the time spent making actual gameplay changes will be massive. They're most likely something like "Nearly everything is finished, lets add something random while we're waiting for that last guy to finish his part". Hardly the focus of their time.

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