Jestar
Shifty's Home Number: 02 9662 8432
+373|6969

Update Is Out
Iconic Irony
Bare Back Rough Rider
+189|5504|San Angelo, TX
Outdate Is Up
King_County_Downy
shitfaced
+2,791|6825|Seattle

:what: :is: :this: :thread: :about: :?:

Sober enough to know what I'm doing, drunk enough to really enjoy doing it
FloppY_
­
+1,010|6514|Denmark aka Automotive Hell

King_County_Downy wrote:

:what: :is: :this: :thread: :about: :?:

CSS had a semi-big beta announced some time ago... this is the result of the beta..

TF2 features added (domination etc.)
Updates..
etc.
­ Your thoughts, insights, and musings on this matter intrigue me
Spidery_Yoda
Member
+399|6498
At least post the changelog so people know whats going on.

Updates to Counter-Strike: Source have been released and the game is now available on the Mac. To celebrate this update, Counter-Strike: Source will be on sale for 66% off until Friday. For more information, click here.

The updates will be applied automatically when your Steam client is restarted. The major changes include:

General

    * 144 achievements added
    * New lifetime player stats and summary screens
    * New match player stats and summary screens
    * New end of round display with MVP and interesting fact about a player
    * Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
    * New cinematic death camera
    * New domination and revenge system
    * Added avatar icons to voice chat, scoreboard, and end of round display
    * Incorporated many source engine updates
    * Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
    * Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
    * cvar mat_showlowresimage is now a cheat command.
    * Many development console commands which would crash the server removed.
    * Updated source engine addresses many issues:
    * Better flashlight effect
    * Better HDR behavior
    * Multicore rendering support
    * Added sv_disablefreezecam cvar to turn off the freezecam on a server.
    * Added sv_nonemesis cvar to turn off domination/revenge on a server.
    * Added sv_nomvp cvar to turn off MVP stars on a server.
    * Added sv_nostats cvar to turn off stats on a server.
    * Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
          o Tick rate affecting how fast doors open / close
          o Tick rate causing players hitting the ground to stutter
          o Tick rate affecting the firing mechanisms of certain guns


UI

    * Added the following cvars to allow players to customize their scoreboards.
    * cl_scoreboard_ct_color_red
    * cl_scoreboard_ct_color_green
    * cl_scoreboard_ct_color_blue
    * cl_scoreboard_t_color_red
    * cl_scoreboard_t_color_green
    * cl_scoreboard_t_color_blue
    * cl_scoreboard_dead_color_red
    * cl_scoreboard_dead_color_green
    * cl_scoreboard_dead_color_blue
    * Changed the screen that appears when the message of the day fails to load to display proper error text.
    * Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
    * Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.


Gameplay

    * Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
    * Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
    * Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
    * There’s now a priority order for displaying win conditions when multiple win conditions are set.
    * If timelimit exists and is not 0, then show timelimit.
    * If timelimit does not exist, show maxrounds if not 0.
    * If both timelimit and maxrounds are 0, show winlimit.
    * If timelimit, maxrounds, and winlimit are all 0, show nothing.
    * Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.
Kez
Member
+778|5931|London, UK
i remember this game
FloppY_
­
+1,010|6514|Denmark aka Automotive Hell

Spidery_Yoda wrote:

At least post the changelog so people know whats going on.

Updates to Counter-Strike: Source have been released and the game is now available on the Mac. To celebrate this update, Counter-Strike: Source will be on sale for 66% off until Friday. For more information, click here.

The updates will be applied automatically when your Steam client is restarted. The major changes include:

General

    * 144 achievements added
    * New lifetime player stats and summary screens
    * New match player stats and summary screens
    * New end of round display with MVP and interesting fact about a player
    * Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
    * New cinematic death camera
    * New domination and revenge system
    * Added avatar icons to voice chat, scoreboard, and end of round display
    * Incorporated many source engine updates
    * Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
    * Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
    * cvar mat_showlowresimage is now a cheat command.
    * Many development console commands which would crash the server removed.
    * Updated source engine addresses many issues:
    * Better flashlight effect
    * Better HDR behavior
    * Multicore rendering support
    * Added sv_disablefreezecam cvar to turn off the freezecam on a server.
    * Added sv_nonemesis cvar to turn off domination/revenge on a server.
    * Added sv_nomvp cvar to turn off MVP stars on a server.
    * Added sv_nostats cvar to turn off stats on a server.
    * Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
          o Tick rate affecting how fast doors open / close
          o Tick rate causing players hitting the ground to stutter
          o Tick rate affecting the firing mechanisms of certain guns


UI

    * Added the following cvars to allow players to customize their scoreboards.
    * cl_scoreboard_ct_color_red
    * cl_scoreboard_ct_color_green
    * cl_scoreboard_ct_color_blue
    * cl_scoreboard_t_color_red
    * cl_scoreboard_t_color_green
    * cl_scoreboard_t_color_blue
    * cl_scoreboard_dead_color_red
    * cl_scoreboard_dead_color_green
    * cl_scoreboard_dead_color_blue
    * Changed the screen that appears when the message of the day fails to load to display proper error text.
    * Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
    * Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.


Gameplay

    * Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
    * Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
    * Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
    * There’s now a priority order for displaying win conditions when multiple win conditions are set.
    * If timelimit exists and is not 0, then show timelimit.
    * If timelimit does not exist, show maxrounds if not 0.
    * If both timelimit and maxrounds are 0, show winlimit.
    * If timelimit, maxrounds, and winlimit are all 0, show nothing.
    * Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.
*crosses fingers for it not bricking my skin pack*
­ Your thoughts, insights, and musings on this matter intrigue me
Spidery_Yoda
Member
+399|6498
I might download the game again and give it a go. Not played it for years. CS is good for some quick gaming though. Short rounds, instant action and all that.
Catbox
forgiveness
+505|6944
Love is the answer
Trotskygrad
бля
+354|6227|Vortex Ring State
So does CS:S's home screen look like TF2's now?

I'm missing that old school look already...
FloppY_
­
+1,010|6514|Denmark aka Automotive Hell

Trotskygrad wrote:

So does CS:S's home screen look like TF2's now?

I'm missing that old school look already...
https://img824.imageshack.us/img824/186/hl22010062411133606.png

EDIT: And yeah it broke quite alot of skins

Phong'd playermodels are now people made of water

Menu background is completely bricked

Last edited by FloppY_ (2010-06-24 02:22:38)

­ Your thoughts, insights, and musings on this matter intrigue me
Spidery_Yoda
Member
+399|6498
It moved to a new engine it's to be expected. Mod users just need to update the stuff for it to work again. Apparently.
FloppY_
­
+1,010|6514|Denmark aka Automotive Hell

Spidery_Yoda wrote:

It moved to a new engine it's to be expected. Mod users just need to update the stuff for it to work again. Apparently.
Well it didn't move to a new engine...

And skins work, as long as they don't use tons of phong..
­ Your thoughts, insights, and musings on this matter intrigue me
Zukabazuka
Member
+23|6913
Seems hitreg was made better too, Wanna hear the fun part about it?

The so called "pro" people are mad over this. First time I heard it, it was just mind blowing. Every other game have people asking for better hit detection but Valve managed to make it better people are going nuts over this.

http://forums.steampowered.com/forums/s … tcount=793

The lovely post about it. How greedy are those fuckers.
Spidery_Yoda
Member
+399|6498

FloppY_ wrote:

Spidery_Yoda wrote:

It moved to a new engine it's to be expected. Mod users just need to update the stuff for it to work again. Apparently.
Well it didn't move to a new engine...

And skins work, as long as they don't use tons of phong..
Yes it did. It now runs on the same Source 2009 engine as all the other games, instead of the incredibly dated Source 2003/4 one. Yes it's still Source but its a big jump to make.

Edit: Wow. People are actually complaining that the hitreg is better. Now i've seen everything.

Last edited by Spidery_Yoda (2010-06-24 10:42:59)

FloppY_
­
+1,010|6514|Denmark aka Automotive Hell
Wait... was there ever something WRONG with the hitdetection???
­ Your thoughts, insights, and musings on this matter intrigue me
Lucien
Fantasma Parastasie
+1,451|6881
Give a german an update

Watch him cry



No really go join a german cs:s server, see it for yourself
https://i.imgur.com/HTmoH.jpg
DefCon-17
Maple Syrup Faggot
+362|6384|Vancouver | Canada
Update broke DM.

It's kind of weird, but I think I like it.

..and I don't understand the guy's argument in Zuka's link. Accuracy promotes camping? What?
Lucien
Fantasma Parastasie
+1,451|6881
People love random chance in games. Gives average players a chance of winning when they don't deserve it, like crits
https://i.imgur.com/HTmoH.jpg
DefCon-17
Maple Syrup Faggot
+362|6384|Vancouver | Canada
But he's a comp player....apparently.

Crits are funny though. Especially when you're a sticky spammer.
Iconic Irony
Bare Back Rough Rider
+189|5504|San Angelo, TX
Well, my see through smoke material hack no longer works.  Fortunately I can still see through walls.


Update is not a total failure I suppose.
=NHB=Shadow
hi
+322|6594|California
starting up the new CSS and joining a server caused my pc to crash and resort to 640 x 480 resolution @ 4bit, previous the other day it had the KSOD, but behold i have fixed it, but i already bought a new video card from new egg and it shipped in less than 30 minutes of it being charged.. fuck
FloppY_
­
+1,010|6514|Denmark aka Automotive Hell

DefCon-17 wrote:

Update broke DM.

It's kind of weird, but I think I like it.

..and I don't understand the guy's argument in Zuka's link. Accuracy promotes camping? What?
Update broke all mods
­ Your thoughts, insights, and musings on this matter intrigue me
Zukabazuka
Member
+23|6913
Oh yeah, any mods for CSS are currently broken, so we are gonna have to wait until the dev team of that mod release a new version.
FloppY_
­
+1,010|6514|Denmark aka Automotive Hell

Zukabazuka wrote:

Oh yeah, any mods for CSS are currently broken, so we are gonna have to wait until the dev team of that mod release a new version.
Bring GunGame and WCS back first plox
­ Your thoughts, insights, and musings on this matter intrigue me

Board footer

Privacy Policy - © 2024 Jeff Minard