Edit: I put this in 1.3 chatter because it's something that I would like to see implemented in this new patch along with the new changes that are coming to prevent squad hopping.
I've been playing commander a bit more these days and I would like to ask all of you that play as squad leaders to be a bit more outspoken about your needs. I always get complaints about UAV/Artillery not being placed where they want it, but then they never request any of the assets.
For example, numerous times, I'll have a UAV ready for deployment and I see my troops advancing towards a flag. Normally, we'd place a UAV to provide support to these troops so that they know where troops are. Next thing you know, I have a couple troops bitching that they didn't get a UAV at the flag they were defending and thus we lost it. Sure, a scan could've spotted the enemies around the flag, but scan isn't always available when you need it. So speak up, call for UAV, it's much more useful for a group of troops trying to cap a flag with a few enemies around than the massive groups of troops that could just spot the enemies by looking around.
Supplies isn't that big of a deal. Usually there's tanks or assets that need repairs, but I still don't get enough requests for them. Sometimes they can make a huge difference, like with choppers for example, so that they can repair close to the flags, rather than going back to home base. Also, you guys are the ones fighting, and you know exactly where you want the supplies to land. If you call for supplies, they will land more accuratelly where you want them, rather than me having to judge with my map. This is the one asset that i usually have lying around waiting for someone to ask for it.
Artillery is the last asset that I think would do better if people would ask for it as needed. For example, lets say that you are defending a flag that has become white. I invariably see commanders place artillery at that spot, guaranteeing that no one will cap it. Pisses me off. The better way to do this would be have the squad leader judge if he's gonna be able to cap the spot before getting killed. If not, then call for artillery as a backup plan for when you get killed. Yes, as commander I have a good view of the overall battlefield, but you guys are the ones playing and can see some things better. I think that if we got more requests, there'd be better placed arty.
So in conclusion, squad leaders need to play the role more often, or not bother to be a squad leader at all. Unfortunatelly, the way the game is set up, there is an incentive to be leader (no team switches, better access to commander assets), but no deterrent for not playing the role (no punishments or anything for sucking at squad leader).
I've been playing commander a bit more these days and I would like to ask all of you that play as squad leaders to be a bit more outspoken about your needs. I always get complaints about UAV/Artillery not being placed where they want it, but then they never request any of the assets.
For example, numerous times, I'll have a UAV ready for deployment and I see my troops advancing towards a flag. Normally, we'd place a UAV to provide support to these troops so that they know where troops are. Next thing you know, I have a couple troops bitching that they didn't get a UAV at the flag they were defending and thus we lost it. Sure, a scan could've spotted the enemies around the flag, but scan isn't always available when you need it. So speak up, call for UAV, it's much more useful for a group of troops trying to cap a flag with a few enemies around than the massive groups of troops that could just spot the enemies by looking around.
Supplies isn't that big of a deal. Usually there's tanks or assets that need repairs, but I still don't get enough requests for them. Sometimes they can make a huge difference, like with choppers for example, so that they can repair close to the flags, rather than going back to home base. Also, you guys are the ones fighting, and you know exactly where you want the supplies to land. If you call for supplies, they will land more accuratelly where you want them, rather than me having to judge with my map. This is the one asset that i usually have lying around waiting for someone to ask for it.
Artillery is the last asset that I think would do better if people would ask for it as needed. For example, lets say that you are defending a flag that has become white. I invariably see commanders place artillery at that spot, guaranteeing that no one will cap it. Pisses me off. The better way to do this would be have the squad leader judge if he's gonna be able to cap the spot before getting killed. If not, then call for artillery as a backup plan for when you get killed. Yes, as commander I have a good view of the overall battlefield, but you guys are the ones playing and can see some things better. I think that if we got more requests, there'd be better placed arty.
So in conclusion, squad leaders need to play the role more often, or not bother to be a squad leader at all. Unfortunatelly, the way the game is set up, there is an incentive to be leader (no team switches, better access to commander assets), but no deterrent for not playing the role (no punishments or anything for sucking at squad leader).
Last edited by GotMex? (2006-04-30 15:26:55)