Basically I would like to see something like in America's Army and Ghost Recon, where if you get injured in a part of your body it has effects.
Say your leg gets shot up, you cant jump, and your run and walk speed are decreased by 1/2 because you have to drag your leg when walking.
Getting shot in the arm would effect accuracy, although having below a certain level health would effect accuracy. Also how much damage you take would have an effect on your stamina bar.
This would obviously make medics more important. But there are obvious problems with it, like what if you get shot in the leg way off in the corner of the map, it could take you 20 minutes to crawl to the nearest base. So maybe once you get to a certain damage level, you no longer get penalized for suiciding.
I do understand the concept of fun and playability vs realism, but I think this was implemented well in the games mentioned above.
Say your leg gets shot up, you cant jump, and your run and walk speed are decreased by 1/2 because you have to drag your leg when walking.
Getting shot in the arm would effect accuracy, although having below a certain level health would effect accuracy. Also how much damage you take would have an effect on your stamina bar.
This would obviously make medics more important. But there are obvious problems with it, like what if you get shot in the leg way off in the corner of the map, it could take you 20 minutes to crawl to the nearest base. So maybe once you get to a certain damage level, you no longer get penalized for suiciding.
I do understand the concept of fun and playability vs realism, but I think this was implemented well in the games mentioned above.