Hence the close quarters, most often in 2fort when you get a bunch of guys in the doors jumping around trying to kills each other you lose track of whats going on, best time to strike. That, and if you get a drop on a heavy, hes good as dead. This is just from my experiences, so don't be taking my input for anything.DefCon-17 wrote:
That's assuming your targets just stand there and don't turn with you.r2zoo wrote:
Not really, Backburner is easy to destroy people with, especially on maps with more confined spaces(for example, 2Fort). All you need to do is run in, start circle strafing, and presto, you've got a bunch of easy kills. Sandman I find no real issue with, I'll get stunned maybe once every few rounds, not a huge issue to me. I enjoy stunning people as well, great way to get some "commentary" tossed your wayEldu wrote:
The backburner is not overpowered imo. You still have to be tactfull and can't just run up to someone, which u can with the sandman, u just run up to them, sttun and bat, can't even see how u make this connection.
Scout update is really ridiculous imo. I still love the game, just very sad they put this in.
If I go 1vs1 with backburner against soldier or Demo, I might as well be dead already unless I catch them by surprise.
Same for heavy tbh.Eldu wrote:
If I go 1vs1 with backburner against soldier or Demo, I might as well be dead already unless I catch them by surprise.
I'll kill any pyro with a backburner if he doesn't sneak up on me.
Whoa... Can't believe these forums are still kicking.
Duh, the point of the backburner is to sneak up on people.
Hence my point why it's not OP...
I'm a fan of this new update.
No one is saying it's OP because of back crits. It used to be OP because of the +50HP which got taken away. It's fine now.Eldu wrote:
Hence my point why it's not OP...
lol at people who think they are skilled for killing people with no control of their character and can't do anything about it.
Last edited by weasel_thingo (2009-03-10 23:38:30)
fast respawn ftl. How did defenders let it get to stage 3 on fast respawnBevo wrote:
I'm a fan of this new update.
http://i41.tinypic.com/29zzasy.jpg
http://i42.tinypic.com/1zd2lx3.jpg
http://i41.tinypic.com/2dj29s6.jpg
Yeah I don't get instant/fast respawn servers.Peter wrote:
fast respawn ftl. How did defenders let it get to stage 3 on fast respawnBevo wrote:
I'm a fan of this new update.
http://i41.tinypic.com/29zzasy.jpg
http://i42.tinypic.com/1zd2lx3.jpg
http://i41.tinypic.com/2dj29s6.jpg
Turns into massive spam fests.
Whoa... Can't believe these forums are still kicking.
Donno. It's hard to find a decent payload server in the US, I use what I've got.Peter wrote:
fast respawn ftl. How did defenders let it get to stage 3 on fast respawnBevo wrote:
I'm a fan of this new update.
http://i41.tinypic.com/29zzasy.jpg
http://i42.tinypic.com/1zd2lx3.jpg
http://i41.tinypic.com/2dj29s6.jpg
I don't really like fast respawn but it doesn't affect my spying
SANDMAN NERF INCOMING .
This is from the HLDS Mailing list.
Edit: oh is it out now . Good riddance Sandman you POS.
This is from the HLDS Mailing list.
Good stuff.A required update for Team Fortress 2 is coming. It will probably be available in about 30 minutes. The specific include:
- Players who are stunned by a Scout now take 50% less damage
- Increased the minimum distance to stun a player with the Sandman
- Fixed problem where clients were unable to join a team or maintain a connection to the server
- Fixed Scout taunt kill achievement firing for people who didn't actually qualify
- Fixed client crash in when creating muzzle flash effects
- Fixed client crash when determining which disguise weapon to use for a spy
- Fixed Natascha's chain not being drawn on the view model
- Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect
- Fixed rocket & grenade jumps not propelling players as far as they're supposed to
And with this update, you will no longer need to run with "-NoQueuedPacketThread".
Jason
Edit: oh is it out now . Good riddance Sandman you POS.
Last edited by Spidery_Yoda (2009-03-13 15:26:11)
Oh bravo Valve!!!
Tbh.
Whoa... Can't believe these forums are still kicking.
Definitely
<3 Valve. <3333
I WAS THINKING OF THIS JUST LAST NIGHTSpidery_Yoda wrote:
SANDMAN NERF INCOMING .Good stuff.A required update for Team Fortress 2 is coming. It will probably be available in about 30 minutes. The specific include:
- Players who are stunned by a Scout now take 50% less damage
Makes the sandman a true anti-uber weapon tbh.Fenris_GreyClaw wrote:
I WAS THINKING OF THIS JUST LAST NIGHTSpidery_Yoda wrote:
SANDMAN NERF INCOMING .Good stuff.A required update for Team Fortress 2 is coming. It will probably be available in about 30 minutes. The specific include:
- Players who are stunned by a Scout now take 50% less damage
Whoa... Can't believe these forums are still kicking.